Fix some warnings

This commit is contained in:
Tamás Bálint Misius
2025-01-17 20:55:44 +01:00
parent 8cde7a85ac
commit 48fb16292a
2 changed files with 1 additions and 2 deletions

View File

@@ -480,7 +480,6 @@ void EngineProcess()
engine.Tick(); engine.Tick();
{ {
auto drawLimit = ui::Engine::Ref().GetDrawingFrequencyLimit();
auto nowNs = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000); auto nowNs = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
auto effectiveDrawLimit = engine.GetEffectiveDrawCap(); auto effectiveDrawLimit = engine.GetEffectiveDrawCap();
if (!effectiveDrawLimit || drawSchedule.HasElapsed(nowNs)) if (!effectiveDrawLimit || drawSchedule.HasElapsed(nowNs))

View File

@@ -2444,7 +2444,7 @@ std::pair<bool, std::vector<char>> GameSave::serialiseOPS() const
} }
if (part.type == PT_LSNS) if (part.type == PT_LSNS)
{ {
if (part.tmp >= 1 || part.tmp <= 3) if (part.tmp >= 1 && part.tmp <= 3)
{ {
RESTRICTVERSION(95, 0); RESTRICTVERSION(95, 0);
} }