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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-09-01 20:12:50 +02:00
Fix some warnings
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@@ -480,7 +480,6 @@ void EngineProcess()
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engine.Tick();
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{
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auto drawLimit = ui::Engine::Ref().GetDrawingFrequencyLimit();
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auto nowNs = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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auto effectiveDrawLimit = engine.GetEffectiveDrawCap();
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if (!effectiveDrawLimit || drawSchedule.HasElapsed(nowNs))
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@@ -2444,7 +2444,7 @@ std::pair<bool, std::vector<char>> GameSave::serialiseOPS() const
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}
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if (part.type == PT_LSNS)
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{
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if (part.tmp >= 1 || part.tmp <= 3)
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if (part.tmp >= 1 && part.tmp <= 3)
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{
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RESTRICTVERSION(95, 0);
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}
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