diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index 8717faa54..6b781841b 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -546,16 +546,7 @@ int Simulation::FloodParts(int x, int y, int fullc, int cm, int bm, int flags) } if (bm==-1) { - if (c-UI_WALLSTART+UI_ACTUALSTART==WL_ERASE) - { - bm = bmap[y/CELL][x/CELL]; - if (!bm) - return 0; - if (bm==WL_WALL) - cm = 0xFF; - } - else - bm = 0; + bm = bmap[y/CELL][x/CELL]; } if (((pmap[y][x]&0xFF)!=cm || bmap[y/CELL][x/CELL]!=bm )) @@ -635,16 +626,7 @@ int Simulation::FloodWalls(int x, int y, int c, int cm, int bm, int flags) int co = c; if (cm==-1) { - if (c==0) - { - cm = pmap[y][x]&0xFF; - if (!cm) - return 0; - //if ((flags&BRUSH_REPLACEMODE) && cm!=SLALT) - // return 0; - } - else - cm = 0; + cm = pmap[y][x]&0xFF; } if (bm==-1) { @@ -653,8 +635,6 @@ int Simulation::FloodWalls(int x, int y, int c, int cm, int bm, int flags) bm = bmap[y/CELL][x/CELL]; if (!bm) return 0; - if (bm==WL_WALL) - cm = 0xFF; } else bm = 0; @@ -699,7 +679,7 @@ int Simulation::FloodWalls(int x, int y, int c, int cm, int bm, int flags) if ((pmap[y+dy][x]&0xFF)==cm && bmap[(y+dy)/CELL][x/CELL]==bm) if (!FloodWalls(x, y+dy, c, cm, bm, flags)) return 0; - return 0; + return 1; } int Simulation::flood_water(int x, int y, int i, int originaly, int check) {