diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp index 7e3cdf861..46a600f01 100644 --- a/src/client/GameSave.cpp +++ b/src/client/GameSave.cpp @@ -1165,7 +1165,7 @@ void GameSave::readPSv(char * data, int dataLength) // no more particle properties to load, so we can change type here without messing up loading if (i && i<=NPART) { - if (particles[i-1].type == PT_SPNG) + if (ver<79 && particles[i-1].type == PT_SPNG) { if (fabs(particles[i-1].vx)>0.0f || fabs(particles[i-1].vy)>0.0f) particles[i-1].flags |= FLAG_MOVABLE;