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Don't control STKM when placing stamps, fixes #320
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commit
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@ -645,38 +645,49 @@ bool GameController::KeyPress(int key, Uint16 character, bool shift, bool ctrl,
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if (ret)
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{
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Simulation * sim = gameModel->GetSimulation();
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if (key == SDLK_RIGHT)
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if (!gameView->GetPlacingSave())
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{
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sim->player.comm = (int)(sim->player.comm)|0x02; //Go right command
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}
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if (key == SDLK_LEFT)
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{
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sim->player.comm = (int)(sim->player.comm)|0x01; //Go left command
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}
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if (key == SDLK_DOWN && ((int)(sim->player.comm)&0x08)!=0x08)
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{
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sim->player.comm = (int)(sim->player.comm)|0x08; //Use element command
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}
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if (key == SDLK_UP && ((int)(sim->player.comm)&0x04)!=0x04)
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{
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sim->player.comm = (int)(sim->player.comm)|0x04; //Jump command
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// Go right command
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if (key == SDLK_RIGHT)
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{
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sim->player.comm = (int)(sim->player.comm)|0x02;
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}
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// Go left command
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if (key == SDLK_LEFT)
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{
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sim->player.comm = (int)(sim->player.comm)|0x01;
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}
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// Use element command
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if (key == SDLK_DOWN && ((int)(sim->player.comm)&0x08)!=0x08)
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{
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sim->player.comm = (int)(sim->player.comm)|0x08;
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}
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// Jump command
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if (key == SDLK_UP && ((int)(sim->player.comm)&0x04)!=0x04)
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{
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sim->player.comm = (int)(sim->player.comm)|0x04;
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}
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}
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// Go right command
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if (key == SDLK_d)
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{
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sim->player2.comm = (int)(sim->player2.comm)|0x02; //Go right command
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sim->player2.comm = (int)(sim->player2.comm)|0x02;
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}
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// Go left command
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if (key == SDLK_a)
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{
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sim->player2.comm = (int)(sim->player2.comm)|0x01; //Go left command
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sim->player2.comm = (int)(sim->player2.comm)|0x01;
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}
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// Use element command
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if (key == SDLK_s && ((int)(sim->player2.comm)&0x08)!=0x08)
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{
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sim->player2.comm = (int)(sim->player2.comm)|0x08; //Use element command
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sim->player2.comm = (int)(sim->player2.comm)|0x08;
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}
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// Jump command
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if (key == SDLK_w && ((int)(sim->player2.comm)&0x04)!=0x04)
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{
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sim->player2.comm = (int)(sim->player2.comm)|0x04; //Jump command
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sim->player2.comm = (int)(sim->player2.comm)|0x04;
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}
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if (!sim->elementCount[PT_STKM2] || ctrl)
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