From 5f3c10a6844aa2196258aa52448c8f753edb8439 Mon Sep 17 00:00:00 2001 From: cracker64 Date: Sat, 7 Jul 2012 23:15:37 -0300 Subject: [PATCH] This should fix PLNT lag just a little bit... (mostly after shooting through NEUT) --- src/elements/plnt.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/elements/plnt.c b/src/elements/plnt.c index 0df69b54a..8fff1a6f2 100644 --- a/src/elements/plnt.c +++ b/src/elements/plnt.c @@ -40,7 +40,7 @@ int update_PLNT(UPDATE_FUNC_ARGS) { kill_part(r>>8); parts[i].life = rand()%60 + 60; } - else if ( ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) ) + else if (surround_space && ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) ) { int nnx = rand()%3 -1; int nny = rand()%3 -1;