Add TempScale enum

This commit is contained in:
Tamás Bálint Misius
2025-06-07 20:36:49 +02:00
parent e7cc43e689
commit 611be5b94e
13 changed files with 56 additions and 36 deletions

View File

@@ -339,14 +339,14 @@ ByteString format::URLDecode(ByteString source)
return result;
}
void format::RenderTemperature(StringBuilder &sb, float temp, int scale)
void format::RenderTemperature(StringBuilder &sb, float temp, TempScale scale)
{
switch (scale)
{
case 1:
case TEMPSCALE_CELSIUS:
sb << (temp - 273.15f) << "C";
break;
case 2:
case TEMPSCALE_FAHRENHEIT:
sb << (temp - 273.15f) * 1.8f + 32.0f << "F";
break;
default:
@@ -355,24 +355,24 @@ void format::RenderTemperature(StringBuilder &sb, float temp, int scale)
}
}
float format::StringToTemperature(String str, int defaultScale)
float format::StringToTemperature(String str, TempScale defaultScale)
{
auto scale = defaultScale;
if (str.size())
{
if (str.EndsWith("K"))
{
scale = 0;
scale = TEMPSCALE_KELVIN;
str = str.SubstrFromEnd(1);
}
else if (str.EndsWith("C"))
{
scale = 1;
scale = TEMPSCALE_CELSIUS;
str = str.SubstrFromEnd(1);
}
else if (str.EndsWith("F"))
{
scale = 2;
scale = TEMPSCALE_FAHRENHEIT;
str = str.SubstrFromEnd(1);
}
}
@@ -383,12 +383,14 @@ float format::StringToTemperature(String str, int defaultScale)
auto out = str.ToNumber<float>();
switch (scale)
{
case 1:
case TEMPSCALE_CELSIUS:
out = out + 273.15;
break;
case 2:
case TEMPSCALE_FAHRENHEIT:
out = (out - 32.0f) / 1.8f + 273.15f;
break;
default:
break;
}
return out;
}

View File

@@ -5,6 +5,7 @@
#include "common/String.h"
#include "common/Plane.h"
#include "graphics/Pixel.h"
#include "simulation/SimulationSettings.h"
class VideoBuffer;
@@ -19,6 +20,6 @@ namespace format
std::unique_ptr<std::vector<char>> PixelsToPNG(PlaneAdapter<std::vector<pixel>> const &);
std::unique_ptr<PlaneAdapter<std::vector<pixel_rgba>>> PixelsFromPNG(std::span<const char> data);
std::unique_ptr<PlaneAdapter<std::vector<pixel>>> PixelsFromPNG(std::span<const char> data, RGB background);
void RenderTemperature(StringBuilder &sb, float temp, int scale);
float StringToTemperature(String str, int defaultScale);
void RenderTemperature(StringBuilder &sb, float temp, TempScale scale);
float StringToTemperature(String str, TempScale defaultScale);
}

View File

@@ -1033,12 +1033,12 @@ bool GameController::GetDebugHUD()
return gameView->GetDebugHUD();
}
void GameController::SetTemperatureScale(int temperatureScale)
void GameController::SetTemperatureScale(TempScale temperatureScale)
{
gameModel->SetTemperatureScale(temperatureScale);
}
int GameController::GetTemperatureScale()
TempScale GameController::GetTemperatureScale()
{
return gameModel->GetTemperatureScale();
}

View File

@@ -8,6 +8,7 @@
#include "gui/SavePreviewType.h"
#include "simulation/Sign.h"
#include "simulation/Particle.h"
#include "simulation/SimulationSettings.h"
#include "Misc.h"
#include <vector>
#include <utility>
@@ -129,8 +130,8 @@ public:
bool GetBrushEnable();
void SetDebugHUD(bool hudState);
bool GetDebugHUD();
void SetTemperatureScale(int temperatureScale);
int GetTemperatureScale();
void SetTemperatureScale(TempScale temperatureScale);
TempScale GetTemperatureScale();
int GetEdgeMode();
void SetEdgeMode(int edgeMode);
void SetDebugFlags(unsigned int flags) { debugFlags = flags; }

View File

@@ -167,7 +167,7 @@ GameModel::GameModel(GameView *newView):
mouseClickRequired = prefs.Get("MouseClickRequired", false);
includePressure = prefs.Get("Simulation.IncludePressure", true);
temperatureScale = prefs.Get("Renderer.TemperatureScale", 1); // TODO: TemperatureScale enum
temperatureScale = prefs.Get("Renderer.TemperatureScale", NUM_TEMPSCALES, TEMPSCALE_CELSIUS);
ClearSimulation();
}
@@ -287,7 +287,7 @@ int GameModel::GetEdgeMode()
return this->edgeMode;
}
void GameModel::SetTemperatureScale(int temperatureScale)
void GameModel::SetTemperatureScale(TempScale temperatureScale)
{
this->temperatureScale = temperatureScale;
}

View File

@@ -4,6 +4,7 @@
#include "gui/interface/Point.h"
#include "graphics/RendererSettings.h"
#include "simulation/CustomGOLData.h"
#include "simulation/SimulationSettings.h"
#include <vector>
#include <deque>
#include <memory>
@@ -95,7 +96,7 @@ private:
bool mouseClickRequired;
bool includePressure;
bool perfectCircle = true;
int temperatureScale;
TempScale temperatureScale;
size_t activeColourPreset;
std::vector<ui::Colour> colourPresets;
@@ -150,8 +151,8 @@ public:
void SetEdgeMode(int edgeMode);
int GetEdgeMode();
void SetTemperatureScale(int temperatureScale);
inline int GetTemperatureScale() const
void SetTemperatureScale(TempScale temperatureScale);
inline TempScale GetTemperatureScale() const
{
return temperatureScale;
}

View File

@@ -67,7 +67,7 @@ void OptionsController::SetEdgeMode(int edgeMode)
model->SetEdgeMode(edgeMode);
}
void OptionsController::SetTemperatureScale(int temperatureScale)
void OptionsController::SetTemperatureScale(TempScale temperatureScale)
{
model->SetTemperatureScale(temperatureScale);
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include <functional>
#include "simulation/SimulationSettings.h"
class GameModel;
class OptionsModel;
@@ -23,7 +24,7 @@ public:
void SetAirMode(int airMode);
void SetAmbientAirTemperature(float ambientAirTemp);
void SetEdgeMode(int edgeMode);
void SetTemperatureScale(int temperatureScale);
void SetTemperatureScale(TempScale temperatureScale);
void SetThreadedRendering(bool newThreadedRendering);
void SetFullscreen(bool fullscreen);
void SetChangeResolution(bool newChangeResolution);

View File

@@ -85,13 +85,13 @@ void OptionsModel::SetEdgeMode(int edgeMode)
notifySettingsChanged();
}
int OptionsModel::GetTemperatureScale()
TempScale OptionsModel::GetTemperatureScale()
{
return gModel->GetTemperatureScale();
}
void OptionsModel::SetTemperatureScale(int temperatureScale)
void OptionsModel::SetTemperatureScale(TempScale temperatureScale)
{
GlobalPrefs::Ref().Set("Renderer.TemperatureScale", temperatureScale);
GlobalPrefs::Ref().Set("Renderer.TemperatureScale", int(temperatureScale));
gModel->SetTemperatureScale(temperatureScale);
notifySettingsChanged();
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include <vector>
#include "simulation/SimulationSettings.h"
class GameModel;
class Simulation;
@@ -29,8 +30,8 @@ public:
void SetAmbientAirTemperature(float ambientAirTemp);
int GetEdgeMode();
void SetEdgeMode(int edgeMode);
int GetTemperatureScale();
void SetTemperatureScale(int temperatureScale);
TempScale GetTemperatureScale();
void SetTemperatureScale(TempScale temperatureScale);
int GetThreadedRendering();
void SetThreadedRendering(bool newThreadedRendering);
int GetGravityMode();

View File

@@ -222,11 +222,11 @@ OptionsView::OptionsView() : ui::Window(ui::Point(-1, -1), ui::Point(320, 340))
c->SetEdgeMode(edgeMode->GetOption().second);
});
temperatureScale = addDropDown("Temperature scale", {
{ "Kelvin", 0 },
{ "Celsius", 1 },
{ "Fahrenheit", 2 },
{ "Kelvin", TEMPSCALE_KELVIN },
{ "Celsius", TEMPSCALE_CELSIUS },
{ "Fahrenheit", TEMPSCALE_FAHRENHEIT },
}, [this] {
c->SetTemperatureScale(temperatureScale->GetOption().second);
c->SetTemperatureScale(TempScale(temperatureScale->GetOption().second));
});
if (FORCE_WINDOW_FRAME_OPS != forceWindowFrameOpsHandheld)
{
@@ -426,7 +426,7 @@ void OptionsView::AmbientAirTempToTextBox(float airTemp)
{
StringBuilder sb;
sb << Format::Precision(2);
format::RenderTemperature(sb, airTemp, temperatureScale->GetOption().second);
format::RenderTemperature(sb, airTemp, TempScale(temperatureScale->GetOption().second));
ambientAirTemp->SetText(sb.Build());
}
@@ -466,7 +466,7 @@ void OptionsView::UpdateAirTemp(String temp, bool isDefocus)
bool isValid;
try
{
airTemp = format::StringToTemperature(temp, temperatureScale->GetOption().second);
airTemp = format::StringToTemperature(temp, TempScale(temperatureScale->GetOption().second));
isValid = true;
}
catch (const std::exception &ex)

View File

@@ -1701,13 +1701,13 @@ static int temperatureScale(lua_State *L)
lsi->AssertInterfaceEvent();
if (lua_gettop(L) == 0)
{
lua_pushinteger(L, lsi->gameModel->GetTemperatureScale());
lua_pushinteger(L, int(lsi->gameModel->GetTemperatureScale()));
return 1;
}
int temperatureScale = luaL_checkinteger(L, 1);
if (temperatureScale < 0 || temperatureScale > 2)
if (temperatureScale < 0 || temperatureScale >= NUM_TEMPSCALES)
return luaL_error(L, "Invalid temperature scale");
lsi->gameModel->SetTemperatureScale(temperatureScale);
lsi->gameModel->SetTemperatureScale(TempScale(temperatureScale));
return 0;
}
@@ -2129,6 +2129,11 @@ void LuaSimulation::Open(lua_State *L)
LCONST(DECOSPACE_GAMMA18);
LCONST(NUM_DECOSPACES);
LCONST(TEMPSCALE_KELVIN);
LCONST(TEMPSCALE_CELSIUS);
LCONST(TEMPSCALE_FAHRENHEIT);
LCONST(NUM_TEMPSCALES);
LCONSTAS("CANMOVE_BOUNCE", 0);
LCONSTAS("CANMOVE_SWAP", 1);
LCONSTAS("CANMOVE_ENTER", 2);

View File

@@ -35,3 +35,11 @@ enum DecoSpace
DECOSPACE_GAMMA18,
NUM_DECOSPACES,
};
enum TempScale
{
TEMPSCALE_KELVIN,
TEMPSCALE_CELSIUS,
TEMPSCALE_FAHRENHEIT,
NUM_TEMPSCALES,
};