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take ctrl+z snapshot before placing a stamp, not after
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@ -283,11 +283,11 @@ sign * GameController::GetSignAt(int x, int y)
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void GameController::PlaceSave(ui::Point position)
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{
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if(gameModel->GetPlaceSave())
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if (gameModel->GetPlaceSave())
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{
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HistorySnapshot();
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gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave());
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gameModel->SetPaused(gameModel->GetPlaceSave()->paused | gameModel->GetPaused());
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HistorySnapshot();
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}
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}
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