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Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
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@@ -60,6 +60,8 @@ pixel *resample_img(pixel *src, int sw, int sh, int rw, int rh);
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pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f);
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void render_gravlensing(pixel *src, pixel * dst);
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void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch);
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void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch);
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