fix compile warnings, fix tooltips fading in too slowly

This commit is contained in:
jacob1
2017-11-23 00:07:47 -05:00
parent 4c3b4dab47
commit 6cfaed0e1b

View File

@@ -27,12 +27,13 @@ ElementSearchActivity::ElementSearchActivity(GameController * gameController, st
firstResult(NULL), firstResult(NULL),
gameController(gameController), gameController(gameController),
tools(tools), tools(tools),
toolTip(""),
toolTipPresence(0),
shiftPressed(false), shiftPressed(false),
ctrlPressed(false), ctrlPressed(false),
altPressed(false), altPressed(false),
exit(false), isToolTipFadingIn(false),
toolTip(""), exit(false)
isToolTipFadingIn(false)
{ {
ui::Label * title = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "Element Search"); ui::Label * title = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "Element Search");
title->SetTextColour(style::Colour::InformationTitle); title->SetTextColour(style::Colour::InformationTitle);
@@ -211,7 +212,7 @@ void ElementSearchActivity::OnTick(float dt)
if (toolTipPresence < 120) if (toolTipPresence < 120)
toolTipPresence += int(dt*2)>1?int(dt*2):2; toolTipPresence += int(dt*2)>1?int(dt*2):2;
} }
if (toolTipPresence>0) else if (toolTipPresence>0)
{ {
toolTipPresence -= int(dt)>0?int(dt):1; toolTipPresence -= int(dt)>0?int(dt):1;
if (toolTipPresence<0) if (toolTipPresence<0)