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New element: GRVT (gravitons), energy particle that creates Newtonian Gravity
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@@ -2054,7 +2054,10 @@ void Simulation::init_can_move()
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|| destinationType == PT_H2)
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|| destinationType == PT_H2)
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can_move[PT_PHOT][destinationType] = 2;
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can_move[PT_PHOT][destinationType] = 2;
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if (destinationType != PT_DMND && destinationType != PT_INSL && destinationType != PT_VOID && destinationType != PT_PVOD && destinationType != PT_VIBR && destinationType != PT_PRTI && destinationType != PT_PRTO)
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if (destinationType != PT_DMND && destinationType != PT_INSL && destinationType != PT_VOID && destinationType != PT_PVOD && destinationType != PT_VIBR && destinationType != PT_PRTI && destinationType != PT_PRTO)
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{
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can_move[PT_PROT][destinationType] = 2;
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can_move[PT_PROT][destinationType] = 2;
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can_move[PT_GRVT][destinationType] = 2;
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}
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}
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}
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//other special cases that weren't covered above
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//other special cases that weren't covered above
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@@ -3048,6 +3051,15 @@ int Simulation::create_part(int p, int x, int y, int tv)
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parts[i].vy = 2.0f*sinf(a);
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parts[i].vy = 2.0f*sinf(a);
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break;
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break;
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}
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}
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case PT_GRVT:
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{
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float a = (rand()%360)*3.14159f/180.0f;
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parts[i].life = 250 + rand()%200;
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parts[i].vx = 2.0f*cosf(a);
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parts[i].vy = 2.0f*sinf(a);
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parts[i].tmp = 7;
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break;
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}
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case PT_TRON:
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case PT_TRON:
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{
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{
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int randhue = rand()%360;
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int randhue = rand()%360;
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74
src/simulation/elements/GVRT.cpp
Normal file
74
src/simulation/elements/GVRT.cpp
Normal file
@@ -0,0 +1,74 @@
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#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_GRVT PT_GRVT 177
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Element_GRVT::Element_GRVT()
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{
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Identifier = "DEFAULT_PT_GRVT";
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Name = "GRVT";
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Colour = PIXPACK(0x00EE76);
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MenuVisible = 1;
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MenuSection = SC_NUCLEAR;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 1.00f;
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Loss = 1.00f;
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Collision = -.99f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 40;
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Explosive = 0;
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Meltable = 0;
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Hardness = 1;
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Weight = -1;
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Temperature = R_TEMP+273.15f;
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HeatConduct = 61;
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Description = "Gravitons. Create Newtonian Gravity.";
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State = ST_GAS;
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Properties = TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_GRVT::update;
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Graphics = &Element_GRVT::graphics;
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}
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//#TPT-Directive ElementHeader Element_GRVT static int update(UPDATE_FUNC_ARGS)
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int Element_GRVT::update(UPDATE_FUNC_ARGS)
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{
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//at higher tmps they just go completely insane
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if (parts[i].tmp >= 100)
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parts[i].tmp = 100;
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if (parts[i].tmp <= -100)
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parts[i].tmp = -100;
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sim->gravmap[(y/CELL)*(XRES/CELL)+(x/CELL)] = 0.2f*parts[i].tmp;
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return 0;
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}
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//#TPT-Directive ElementHeader Element_GRVT static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_GRVT::graphics(GRAPHICS_FUNC_ARGS)
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{
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*firea = 5;
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*firer = 0;
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*fireg = 250;
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*fireb = 170;
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*pixel_mode |= FIRE_BLEND;
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return 1;
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}
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Element_GRVT::~Element_GRVT() {}
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