add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap

This commit is contained in:
jacob1
2014-10-26 16:52:42 -04:00
parent 12f00db240
commit 7582acfb5c
2 changed files with 30 additions and 11 deletions

View File

@@ -588,6 +588,7 @@ void LuaScriptInterface::initSimulationAPI()
{"can_move", simulation_canMove}, {"can_move", simulation_canMove},
{"parts", simulation_parts}, {"parts", simulation_parts},
{"pmap", simulation_pmap}, {"pmap", simulation_pmap},
{"photons", simulation_photons},
{"neighbours", simulation_neighbours}, {"neighbours", simulation_neighbours},
{"neighbors", simulation_neighbours}, {"neighbors", simulation_neighbours},
{NULL, NULL} {NULL, NULL}
@@ -676,7 +677,9 @@ int LuaScriptInterface::simulation_partNeighbours(lua_State * l)
if (x+rx >= 0 && y+ry >= 0 && x+rx < XRES && y+ry < YRES && (rx || ry)) if (x+rx >= 0 && y+ry >= 0 && x+rx < XRES && y+ry < YRES && (rx || ry))
{ {
n = luacon_sim->pmap[y+ry][x+rx]; n = luacon_sim->pmap[y+ry][x+rx];
if(n && (n&0xFF) == t) if (!n || (n&0xFF) != t)
n = luacon_sim->photons[y+ry][x+rx];
if (n && (n&0xFF) == t)
{ {
lua_pushinteger(l, n>>8); lua_pushinteger(l, n>>8);
lua_rawseti(l, -2, id++); lua_rawseti(l, -2, id++);
@@ -691,7 +694,9 @@ int LuaScriptInterface::simulation_partNeighbours(lua_State * l)
if (x+rx >= 0 && y+ry >= 0 && x+rx < XRES && y+ry < YRES && (rx || ry)) if (x+rx >= 0 && y+ry >= 0 && x+rx < XRES && y+ry < YRES && (rx || ry))
{ {
n = luacon_sim->pmap[y+ry][x+rx]; n = luacon_sim->pmap[y+ry][x+rx];
if(n) if (!n)
n = luacon_sim->photons[y+ry][x+rx];
if (n)
{ {
lua_pushinteger(l, n>>8); lua_pushinteger(l, n>>8);
lua_rawseti(l, -2, id++); lua_rawseti(l, -2, id++);
@@ -1056,11 +1061,11 @@ int LuaScriptInterface::simulation_gravMap(lua_State* l)
if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES) if (x*CELL<0 || y*CELL<0 || x*CELL>=XRES || y*CELL>=YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y); return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
/*if (argCount == 2) if (argCount == 2)
{ {
lua_pushnumber(l, luacon_sim->gravmap[y*XRES/CELL+x]); lua_pushnumber(l, luacon_sim->gravp[y*XRES/CELL+x]);
return 1; return 1;
}*/ }
int width = 1, height = 1; int width = 1, height = 1;
float value; float value;
luaL_checktype(l, 3, LUA_TNUMBER); luaL_checktype(l, 3, LUA_TNUMBER);
@@ -1697,18 +1702,29 @@ int LuaScriptInterface::simulation_parts(lua_State * l)
int LuaScriptInterface::simulation_pmap(lua_State * l) int LuaScriptInterface::simulation_pmap(lua_State * l)
{ {
int x=luaL_checkint(l, 1); int x = luaL_checkint(l, 1);
int y=luaL_checkint(l, 2); int y = luaL_checkint(l, 2);
int r; if (x < 0 || x >= XRES || y < 0 || y >= YRES)
if(x < 0 || x >= XRES || y < 0 || y >= YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y); return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
r=luacon_sim->pmap[y][x]; int r = luacon_sim->pmap[y][x];
if(!(r&0xFF)) if (!(r&0xFF))
return 0; return 0;
lua_pushnumber(l, r>>8); lua_pushnumber(l, r>>8);
return 1; return 1;
} }
int LuaScriptInterface::simulation_photons(lua_State * l)
{
int x = luaL_checkint(l, 1);
int y = luaL_checkint(l, 2);
if (x < 0 || x >= XRES || y < 0 || y >= YRES)
return luaL_error(l, "coordinates out of range (%d,%d)", x, y);
int r = luacon_sim->photons[y][x];
if (!(r&0xFF))
return 0;
lua_pushnumber(l, r>>8);
return 1;
}
int NeighboursClosure(lua_State * l) int NeighboursClosure(lua_State * l)
{ {
@@ -1734,6 +1750,8 @@ int NeighboursClosure(lua_State * l)
continue; continue;
} }
i=luacon_sim->pmap[y+sy][x+sx]; i=luacon_sim->pmap[y+sy][x+sx];
if(!i)
i=luacon_sim->photons[y+sy][x+sx];
} while(!(i&0xFF)); } while(!(i&0xFF));
lua_pushnumber(l, x); lua_pushnumber(l, x);
lua_replace(l, lua_upvalueindex(5)); lua_replace(l, lua_upvalueindex(5));

View File

@@ -97,6 +97,7 @@ class LuaScriptInterface: public CommandInterface
static int simulation_canMove(lua_State * l); static int simulation_canMove(lua_State * l);
static int simulation_parts(lua_State * l); static int simulation_parts(lua_State * l);
static int simulation_pmap(lua_State * l); static int simulation_pmap(lua_State * l);
static int simulation_photons(lua_State * l);
static int simulation_neighbours(lua_State * l); static int simulation_neighbours(lua_State * l);
//Renderer //Renderer