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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-03-22 23:29:54 +01:00
fix SOAP links not saving/loading properly
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parent
6ddab5a96e
commit
78fb27b354
@ -80,7 +80,9 @@ int Simulation::Load(int fullX, int fullY, GameSave * save, bool includePressure
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}
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int i;
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for(int n = 0; n < NPART && n < save->particlesCount; n++)
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// Map of soap particles loaded into this save, old ID -> new ID
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std::map<unsigned int, unsigned int> soapList;
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for (int n = 0; n < NPART && n < save->particlesCount; n++)
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{
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Particle tempPart = save->particles[n];
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tempPart.x += (float)fullX;
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@ -183,10 +185,44 @@ int Simulation::Load(int fullX, int fullY, GameSave * save, bool includePressure
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}
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}
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}
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else if (parts[i].type == PT_SOAP)
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{
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soapList.insert(std::pair<unsigned int, unsigned int>(n, i));
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}
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}
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parts_lastActiveIndex = NPART-1;
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force_stacking_check = true;
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Element_PPIP::ppip_changed = 1;
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// fix SOAP links using soapList, a map of old particle ID -> new particle ID
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// loop through every old particle (loaded from save), and convert .tmp / .tmp2
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for (std::map<unsigned int, unsigned int>::iterator iter = soapList.begin(), end = soapList.end(); iter != end; ++iter)
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{
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int i = (*iter).second;
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if ((parts[i].ctype & 0x2) == 2)
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{
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std::map<unsigned int, unsigned int>::iterator n = soapList.find(parts[i].tmp);
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if (n != end)
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parts[i].tmp = n->second;
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else
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{
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parts[i].tmp = 0;
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parts[i].ctype ^= 2;
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}
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}
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if ((parts[i].ctype & 0x4) == 4)
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{
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std::map<unsigned int, unsigned int>::iterator n = soapList.find(parts[i].tmp2);
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if (n != end)
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parts[i].tmp2 = n->second;
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else
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{
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parts[i].tmp2 = 0;
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parts[i].ctype ^= 4;
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}
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}
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}
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for (size_t i = 0; i < save->signs.size() && signs.size() < MAXSIGNS; i++)
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{
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if (save->signs[i].text[0])
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@ -262,18 +298,22 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2, bool i
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int storedParts = 0;
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int elementCount[PT_NUM];
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std::fill(elementCount, elementCount+PT_NUM, 0);
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for(int i = 0; i < NPART; i++)
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// Map of soap particles loaded into this save, new ID -> old ID
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std::map<unsigned int, unsigned int> soapList;
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for (int i = 0; i < NPART; i++)
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{
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int x, y;
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x = int(parts[i].x + 0.5f);
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y = int(parts[i].y + 0.5f);
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if(parts[i].type && x >= fullX && y >= fullY && x <= fullX2 && y <= fullY2)
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if (parts[i].type && x >= fullX && y >= fullY && x <= fullX2 && y <= fullY2)
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{
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Particle tempPart = parts[i];
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tempPart.x -= blockX*CELL;
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tempPart.y -= blockY*CELL;
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if(elements[tempPart.type].Enabled)
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if (elements[tempPart.type].Enabled)
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{
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if (tempPart.type == PT_SOAP)
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soapList.insert(std::pair<unsigned int, unsigned int>(i, storedParts));
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*newSave << tempPart;
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storedParts++;
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elementCount[tempPart.type]++;
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@ -281,15 +321,43 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2, bool i
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}
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}
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if(storedParts)
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if (storedParts)
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{
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for(int i = 0; i < PT_NUM; i++)
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for (int i = 0; i < PT_NUM; i++)
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{
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if(elements[i].Enabled && elementCount[i])
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if (elements[i].Enabled && elementCount[i])
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{
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newSave->palette.push_back(GameSave::PaletteItem(elements[i].Identifier, i));
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}
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}
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// fix SOAP links using soapList, a map of new particle ID -> old particle ID
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// loop through every old particle (loaded from save), and convert .tmp / .tmp2
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for (std::map<unsigned int, unsigned int>::iterator iter = soapList.begin(), end = soapList.end(); iter != end; ++iter)
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{
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int i = (*iter).second;
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if ((newSave->particles[i].ctype & 0x2) == 2)
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{
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std::map<unsigned int, unsigned int>::iterator n = soapList.find(newSave->particles[i].tmp);
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if (n != end)
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newSave->particles[i].tmp = n->second;
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else
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{
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newSave->particles[i].tmp = 0;
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newSave->particles[i].ctype ^= 2;
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}
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}
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if ((newSave->particles[i].ctype & 0x4) == 4)
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{
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std::map<unsigned int, unsigned int>::iterator n = soapList.find(newSave->particles[i].tmp2);
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if (n != end)
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newSave->particles[i].tmp2 = n->second;
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else
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{
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newSave->particles[i].tmp2 = 0;
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newSave->particles[i].ctype ^= 4;
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}
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}
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}
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}
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for (size_t i = 0; i < MAXSIGNS && i < signs.size(); i++)
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