diff --git a/src/simulation/SimulationData.cpp b/src/simulation/SimulationData.cpp index db996a175..bbfaeed4c 100644 --- a/src/simulation/SimulationData.cpp +++ b/src/simulation/SimulationData.cpp @@ -55,7 +55,7 @@ std::vector LoadWalls() {0xC0C0C0_rgb, 0x101010_rgb, 0, Renderer::WallIcon, String("CONDUCTIVE WALL"), "DEFAULT_WL_CNDTW", String("Blocks everything. Conductive.")}, {0x808080_rgb, 0x808080_rgb, 0, Renderer::WallIcon, String("EWALL"), "DEFAULT_WL_EWALL", String("E-Wall. Becomes transparent when electricity is connected.")}, {0xFF8080_rgb, 0xFF2008_rgb, 1, Renderer::WallIcon, String("DETECTOR"), "DEFAULT_WL_DTECT", String("Detector. Generates electricity when a particle is inside.")}, - {0x808080_rgb, 0x000000_rgb, 0, Renderer::WallIcon, String("STREAMLINE"), "DEFAULT_WL_STRM", String("Streamline. Set start point of a streamline.")}, + {0x808080_rgb, 0x000000_rgb, 0, Renderer::WallIcon, String("STREAMLINE"), "DEFAULT_WL_STRM", String("Streamline. Creates a line that follows air movement.")}, {0x8080FF_rgb, 0x000000_rgb, 1, Renderer::WallIcon, String("FAN"), "DEFAULT_WL_FAN", String("Fan. Accelerates air. Use the line tool to set direction and strength.")}, {0xC0C0C0_rgb, 0x101010_rgb, 2, Renderer::WallIcon, String("LIQUID WALL"), "DEFAULT_WL_LIQD", String("Allows liquids, blocks all other particles. Conductive.")}, {0x808080_rgb, 0x000000_rgb, 1, Renderer::WallIcon, String("ABSORB WALL"), "DEFAULT_WL_ABSRB", String("Absorbs particles but lets air currents through.")},