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Make debug mode show .tmp2 for VSNS too.
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@@ -2208,7 +2208,7 @@ void GameView::OnDraw()
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}
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}
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// only elements that use .tmp2 show it in the debug HUD
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// only elements that use .tmp2 show it in the debug HUD
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if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC)
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if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC || type == PT_VSNS)
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sampleInfo << ", Tmp2: " << sample.particle.tmp2;
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sampleInfo << ", Tmp2: " << sample.particle.tmp2;
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sampleInfo << ", Pressure: " << sample.AirPressure;
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sampleInfo << ", Pressure: " << sample.AirPressure;
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