From 7c0ba094b87a43ebaf819b8f38894163a9df8ae6 Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Fri, 5 Oct 2012 16:30:32 +0100 Subject: [PATCH] Ensure save is stored in memory for reload when using Save as current name, correct ServerSaveActivity to call SaveUploaded when doing an instant upload --- src/game/GameController.cpp | 3 +-- src/save/ServerSaveActivity.cpp | 11 +++++++++-- 2 files changed, 10 insertions(+), 4 deletions(-) diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index a1c4965da..8ba215e90 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -1101,8 +1101,7 @@ void GameController::SaveAsCurrent() virtual ~SaveUploadedCallback() {}; virtual void SaveUploaded(SaveInfo save) { - //Don't do anything - //c->LoadSave(&save); + c->LoadSave(&save); } }; diff --git a/src/save/ServerSaveActivity.cpp b/src/save/ServerSaveActivity.cpp index f5caf779e..d336ea17d 100644 --- a/src/save/ServerSaveActivity.cpp +++ b/src/save/ServerSaveActivity.cpp @@ -33,7 +33,6 @@ public: } }; -//Currently, reading is done on another thread, we can't render outside the main thread due to some bullshit with OpenGL class SaveUploadTask: public Task { SaveInfo save; @@ -151,11 +150,19 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, bool saveNow, ServerSaveAc void ServerSaveActivity::NotifyDone(Task * task) { - Exit(); if(!task->GetSuccess()) { + Exit(); new ErrorMessage("Error", Client::Ref().GetLastError()); } + else + { + if(callback) + { + callback->SaveUploaded(save); + } + Exit(); + } } void ServerSaveActivity::Save()