whitespace fixes + description change

This commit is contained in:
jacob1
2018-04-03 22:32:06 -04:00
parent 3f99a59cb2
commit 7f985b47dc
2 changed files with 19 additions and 22 deletions

View File

@@ -3661,8 +3661,6 @@ void Simulation::UpdateParticles(int start, int end)
for (i = start; i <= end && i <= parts_lastActiveIndex; i++) for (i = start; i <= end && i <= parts_lastActiveIndex; i++)
if (parts[i].type) if (parts[i].type)
{ {
t = parts[i].type; t = parts[i].type;
x = (int)(parts[i].x+0.5f); x = (int)(parts[i].x+0.5f);
@@ -5073,7 +5071,6 @@ void Simulation::RecalcFreeParticles(bool do_life_dec)
unsigned int elem_properties = elements[t].Properties; unsigned int elem_properties = elements[t].Properties;
if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC) && !(bmap[y/CELL][x/CELL] == WL_STASIS && emap[y/CELL][x/CELL]<8)) if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC) && !(bmap[y/CELL][x/CELL] == WL_STASIS && emap[y/CELL][x/CELL]<8))
{ {
// automatically decrease life // automatically decrease life
parts[i].life--; parts[i].life--;
if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL))) if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))

View File

@@ -115,7 +115,7 @@ wall_type * LoadWalls(int & wallCount)
wall_type wtypes[] = wall_type wtypes[] =
{ {
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "DEFAULT_WL_ERASE", "Erases walls."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "DEFAULT_WL_ERASE", "Erases walls."},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","DEFAULT_WL_CNDTW", "Blocks everything. Conductive."}, {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL", "DEFAULT_WL_CNDTW", "Blocks everything. Conductive."},
{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "DEFAULT_WL_EWALL", "E-Wall. Becomes transparent when electricity is connected."}, {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "DEFAULT_WL_EWALL", "E-Wall. Becomes transparent when electricity is connected."},
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "DEFAULT_WL_DTECT", "Detector. Generates electricity when a particle is inside."}, {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "DEFAULT_WL_DTECT", "Detector. Generates electricity when a particle is inside."},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "DEFAULT_WL_STRM", "Streamline. Set start point of a streamline."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "DEFAULT_WL_STRM", "Streamline. Set start point of a streamline."},
@@ -131,8 +131,8 @@ wall_type * LoadWalls(int & wallCount)
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "DEFAULT_WL_GRVTY", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."}, {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "DEFAULT_WL_GRVTY", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."},
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."}, {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."},
{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."}, {PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA","Erases walls, particles, and signs."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA", "Erases walls, particles, and signs."},
{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place"}, {PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place until powered."},
}; };
wallCount = UI_WALLCOUNT; wallCount = UI_WALLCOUNT;
wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type)); wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));