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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-11 02:43:58 +02:00
whitespace fixes + description change
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@@ -3661,8 +3661,6 @@ void Simulation::UpdateParticles(int start, int end)
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for (i = start; i <= end && i <= parts_lastActiveIndex; i++)
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if (parts[i].type)
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{
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t = parts[i].type;
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x = (int)(parts[i].x+0.5f);
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@@ -5073,7 +5071,6 @@ void Simulation::RecalcFreeParticles(bool do_life_dec)
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unsigned int elem_properties = elements[t].Properties;
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if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC) && !(bmap[y/CELL][x/CELL] == WL_STASIS && emap[y/CELL][x/CELL]<8))
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{
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// automatically decrease life
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parts[i].life--;
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if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))
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@@ -132,7 +132,7 @@ wall_type * LoadWalls(int & wallCount)
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{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."},
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{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA", "Erases walls, particles, and signs."},
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{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place"},
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{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place until powered."},
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};
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wallCount = UI_WALLCOUNT;
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wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));
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