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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-11 10:54:15 +02:00
whitespace fixes + description change
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@@ -3661,8 +3661,6 @@ void Simulation::UpdateParticles(int start, int end)
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for (i = start; i <= end && i <= parts_lastActiveIndex; i++)
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if (parts[i].type)
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{
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t = parts[i].type;
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x = (int)(parts[i].x+0.5f);
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@@ -5073,7 +5071,6 @@ void Simulation::RecalcFreeParticles(bool do_life_dec)
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unsigned int elem_properties = elements[t].Properties;
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if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC) && !(bmap[y/CELL][x/CELL] == WL_STASIS && emap[y/CELL][x/CELL]<8))
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{
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// automatically decrease life
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parts[i].life--;
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if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))
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@@ -115,7 +115,7 @@ wall_type * LoadWalls(int & wallCount)
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wall_type wtypes[] =
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{
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "DEFAULT_WL_ERASE", "Erases walls."},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","DEFAULT_WL_CNDTW", "Blocks everything. Conductive."},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL", "DEFAULT_WL_CNDTW", "Blocks everything. Conductive."},
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{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "DEFAULT_WL_EWALL", "E-Wall. Becomes transparent when electricity is connected."},
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{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "DEFAULT_WL_DTECT", "Detector. Generates electricity when a particle is inside."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "DEFAULT_WL_STRM", "Streamline. Set start point of a streamline."},
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@@ -131,8 +131,8 @@ wall_type * LoadWalls(int & wallCount)
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{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "DEFAULT_WL_GRVTY", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."},
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{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."},
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{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA","Erases walls, particles, and signs."},
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{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place"},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA", "Erases walls, particles, and signs."},
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{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place until powered."},
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};
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wallCount = UI_WALLCOUNT;
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wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));
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