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remove PROP_LIFE_DEC from some elements that don't need it, closes #447
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@@ -30,7 +30,7 @@ Element_BOMB::Element_BOMB()
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HeatConduct = 29;
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HeatConduct = 29;
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Description = "Bomb. Explodes and destroys all surrounding particles when it touches something.";
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Description = "Bomb. Explodes and destroys all surrounding particles when it touches something.";
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Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
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Properties = TYPE_PART|PROP_SPARKSETTLE;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@@ -30,7 +30,7 @@ Element_DMG::Element_DMG()
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HeatConduct = 29;
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HeatConduct = 29;
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Description = "Generates damaging pressure and breaks any elements it hits.";
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Description = "Generates damaging pressure and breaks any elements it hits.";
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Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
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Properties = TYPE_PART|PROP_SPARKSETTLE;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@@ -30,7 +30,7 @@ Element_DUST::Element_DUST()
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HeatConduct = 70;
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HeatConduct = 70;
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Description = "Very light dust. Flammable.";
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Description = "Very light dust. Flammable.";
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Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
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Properties = TYPE_PART;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@@ -30,7 +30,7 @@ Element_FRAY::Element_FRAY()
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HeatConduct = 0;
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HeatConduct = 0;
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Description = "Force Emitter. Pushes or pulls objects based on its temperature. Use like ARAY.";
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Description = "Force Emitter. Pushes or pulls objects based on its temperature. Use like ARAY.";
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Properties = TYPE_SOLID|PROP_LIFE_DEC;
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Properties = TYPE_SOLID;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@@ -30,7 +30,7 @@ Element_FRME::Element_FRME()
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HeatConduct = 0;
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HeatConduct = 0;
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Description = "Frame, can be used with pistons to push many particles.";
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Description = "Frame, can be used with pistons to push many particles.";
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Properties = TYPE_SOLID|PROP_LIFE_DEC;
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Properties = TYPE_SOLID;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@@ -30,7 +30,7 @@ Element_GLOW::Element_GLOW()
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HeatConduct = 44;
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HeatConduct = 44;
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Description = "Glow, Glows under pressure.";
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Description = "Glow, Glows under pressure.";
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Properties = TYPE_LIQUID|PROP_LIFE_DEC;
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Properties = TYPE_LIQUID;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@@ -30,7 +30,7 @@ Element_SNOW::Element_SNOW()
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HeatConduct = 46;
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HeatConduct = 46;
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Description = "Light particles. Created when ICE breaks under pressure.";
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Description = "Light particles. Created when ICE breaks under pressure.";
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Properties = TYPE_PART|PROP_LIFE_DEC|PROP_NEUTPASS;
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Properties = TYPE_PART|PROP_NEUTPASS;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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