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Stamp selection and placements works through the zoom window, #104
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@@ -951,9 +951,9 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
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if(selectMode!=SelectNone)
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if(selectMode!=SelectNone)
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{
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{
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if(selectMode==PlaceSave)
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if(selectMode==PlaceSave)
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selectPoint1 = ui::Point(x, y);
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selectPoint1 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
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if(selectPoint1.X!=-1)
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if(selectPoint1.X!=-1)
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selectPoint2 = c->NormaliseBlockCoord(ui::Point(x, y));
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selectPoint2 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
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return;
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return;
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}
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}
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currentMouse = ui::Point(x, y);
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currentMouse = ui::Point(x, y);
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@@ -970,7 +970,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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{
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{
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if(button==BUTTON_LEFT)
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if(button==BUTTON_LEFT)
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{
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{
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selectPoint1 = c->NormaliseBlockCoord(ui::Point(x, y));
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selectPoint1 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
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selectPoint2 = selectPoint1;
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selectPoint2 = selectPoint1;
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}
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}
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return;
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return;
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@@ -1770,6 +1770,8 @@ void GameView::OnDraw()
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thumbPos.Y = YRES-tempThumb->Size.Y;
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thumbPos.Y = YRES-tempThumb->Size.Y;
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g->draw_image(tempThumb->Data, thumbPos.X, thumbPos.Y, tempThumb->Size.X, tempThumb->Size.Y, 128);
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g->draw_image(tempThumb->Data, thumbPos.X, thumbPos.Y, tempThumb->Size.X, tempThumb->Size.Y, 128);
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g->xor_rect(thumbPos.X, thumbPos.Y, tempThumb->Size.X, tempThumb->Size.Y);
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}
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}
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}
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}
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else
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else
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