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Bump some ghactions jobs to macos-13
This commit is contained in:
16
.github/prepare.py
vendored
16
.github/prepare.py
vendored
@@ -120,14 +120,14 @@ for arch, platform, libc, statdyn, bplatform, runso
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( 'x86', 'windows', 'msvc', 'static', 'windows', 'windows-2019', '.exe', True, True, '.pdb', None, 'i686-win-msvc-static', 'release', 10 ),
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( 'x86', 'windows', 'msvc', 'static', 'windows', 'windows-2019', '.exe', True, True, '.pdb', None, 'i686-win-msvc-static', 'release', 10 ),
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( 'x86', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, None, None, 'debug', 10 ),
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( 'x86', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, None, None, 'debug', 10 ),
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( 'x86', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, None, None, 'release', 10 ),
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( 'x86', 'windows', 'msvc', 'dynamic', 'windows', 'windows-2019', '.exe', False, False, None, None, None, 'release', 10 ),
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( 'x86_64', 'darwin', 'macos', 'static', 'darwin', 'macos-12', '.dmg', False, False, None, 'dmg', None, 'debug', 0 ), # priority = 0: static debug build
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( 'x86_64', 'darwin', 'macos', 'static', 'darwin', 'macos-13', '.dmg', False, False, None, 'dmg', None, 'debug', 0 ), # priority = 0: static debug build
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( 'x86_64', 'darwin', 'macos', 'static', 'darwin', 'macos-12', '.dmg', True, True, None, 'dmg', 'x86_64-mac-gcc-static', 'release', 10 ), # I have no idea how to separate debug info on macos
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( 'x86_64', 'darwin', 'macos', 'static', 'darwin', 'macos-13', '.dmg', True, True, None, 'dmg', 'x86_64-mac-gcc-static', 'release', 10 ), # I have no idea how to separate debug info on macos
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( 'x86_64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-12', '.dmg', False, False, None, 'dmg', None, 'debug', 10 ),
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( 'x86_64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-13', '.dmg', False, False, None, 'dmg', None, 'debug', 10 ),
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( 'x86_64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-12', '.dmg', False, False, None, 'dmg', None, 'release', 10 ),
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( 'x86_64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-13', '.dmg', False, False, None, 'dmg', None, 'release', 10 ),
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( 'aarch64', 'darwin', 'macos', 'static', 'darwin', 'macos-12', '.dmg', False, False, None, 'dmg', None, 'debug', 0 ), # priority = 0: static debug build
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( 'aarch64', 'darwin', 'macos', 'static', 'darwin', 'macos-13', '.dmg', False, False, None, 'dmg', None, 'debug', 0 ), # priority = 0: static debug build
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( 'aarch64', 'darwin', 'macos', 'static', 'darwin', 'macos-12', '.dmg', True, True, None, 'dmg', 'arm64-mac-gcc-static', 'release', 10 ),
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( 'aarch64', 'darwin', 'macos', 'static', 'darwin', 'macos-13', '.dmg', True, True, None, 'dmg', 'arm64-mac-gcc-static', 'release', 10 ),
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# ( 'aarch64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-12', '.dmg', False, False, None, 'dmg', None, 'debug', 10 ), # macos-11.0 is x86_64 and I haven't yet figured out how to get homebrew to install aarch64 libs on x86_64
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# ( 'aarch64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-13', '.dmg', False, False, None, 'dmg', None, 'debug', 10 ), # macos-11.0 is x86_64 and I haven't yet figured out how to get homebrew to install aarch64 libs on x86_64
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# ( 'aarch64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-12', '.dmg', False, False, None, 'dmg', None, 'release', 10 ), # macos-11.0 is x86_64 and I haven't yet figured out how to get homebrew to install aarch64 libs on x86_64
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# ( 'aarch64', 'darwin', 'macos', 'dynamic', 'darwin', 'macos-13', '.dmg', False, False, None, 'dmg', None, 'release', 10 ), # macos-11.0 is x86_64 and I haven't yet figured out how to get homebrew to install aarch64 libs on x86_64
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( 'x86', 'android', 'bionic', 'static', 'linux', 'ubuntu-20.04', '.apk', False, False, None, None, None, 'debug', 0 ), # priority = 0: rarely used debug build
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( 'x86', 'android', 'bionic', 'static', 'linux', 'ubuntu-20.04', '.apk', False, False, None, None, None, 'debug', 0 ), # priority = 0: rarely used debug build
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( 'x86', 'android', 'bionic', 'static', 'linux', 'ubuntu-20.04', '.apk', True, True, '.dbg', None, 'i686-and-gcc-static', 'release', 10 ),
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( 'x86', 'android', 'bionic', 'static', 'linux', 'ubuntu-20.04', '.apk', True, True, '.dbg', None, 'i686-and-gcc-static', 'release', 10 ),
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( 'x86_64', 'android', 'bionic', 'static', 'linux', 'ubuntu-20.04', '.apk', False, False, None, None, None, 'debug', 0 ), # priority = 0: rarely used debug build
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( 'x86_64', 'android', 'bionic', 'static', 'linux', 'ubuntu-20.04', '.apk', False, False, None, None, None, 'debug', 0 ), # priority = 0: rarely used debug build
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@@ -368,6 +368,15 @@ if host_platform == 'windows'
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endif
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endif
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endforeach
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endforeach
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project_cpp_args += args_ccomp_win
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project_cpp_args += args_ccomp_win
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elif host_platform == 'darwin'
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# work around assertion failure with LTO symbols
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# https://developer.apple.com/documentation/xcode-release-notes/xcode-15-release-notes#Linking
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# otherwise we get ld: Assertion failed: (0 && "lto symbol should not be in layout"), function symbolForAtom, file Layout.cpp, line 1447.
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# TODO: remove when appropriate
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if is_static and cpp_compiler.has_link_argument('-ld_classic')
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warning('applying broken apple clang linker workaround with -ld_classic')
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project_link_args += [ '-ld_classic' ]
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endif
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elif host_platform == 'android'
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elif host_platform == 'android'
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args_ccomp_android = []
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args_ccomp_android = []
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if not is_64bit
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if not is_64bit
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