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Massive cleanup of sdl_scale, and fix moving a sign in the zoom window
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@@ -340,5 +340,10 @@ void render_ui(pixel *vid_buf, int xcoord, int ycoord, int orientation);
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void simulation_ui(pixel *vid_buf);
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unsigned int decorations_ui(pixel *vid_buf, int *bsx, int *bsy, unsigned int savedColor);
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Uint8 mouse_get_state(int *x, int *y);
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void mouse_coords_window_to_sim(int *sim_x, int *sim_y, int window_x, int window_y);
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#endif
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