From 88b90842673f3e9ea2979d36afbaf42bea083482 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tam=C3=A1s=20B=C3=A1lint=20Misius?= Date: Sat, 2 Jan 2021 23:24:51 +0100 Subject: [PATCH] Fix vertical alignment of text in signs It's now consistent with the rest of the UI. --- src/graphics/Renderer.cpp | 2 +- src/gui/game/SignTool.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp index 24f083960..0f1b177e6 100644 --- a/src/graphics/Renderer.cpp +++ b/src/graphics/Renderer.cpp @@ -997,7 +997,7 @@ void Renderer::DrawSigns() String text = currentSign.getDisplayText(sim, x, y, w, h); clearrect(x, y, w+1, h); drawrect(x, y, w+1, h, 192, 192, 192, 255); - drawtext(x+3, y+3, text, 255, 255, 255, 255); + drawtext(x+3, y+4, text, 255, 255, 255, 255); if (currentSign.ju != sign::None) { diff --git a/src/gui/game/SignTool.cpp b/src/gui/game/SignTool.cpp index 4f5b2ac06..0811a1177 100644 --- a/src/gui/game/SignTool.cpp +++ b/src/gui/game/SignTool.cpp @@ -170,7 +170,7 @@ void SignWindow::DoDraw() String text = currentSign.getDisplayText(sim, x, y, w, h); g->clearrect(x, y, w+1, h); g->drawrect(x, y, w+1, h, 192, 192, 192, 255); - g->drawtext(x+3, y+3, text, 255, 255, 255, 255); + g->drawtext(x+3, y+4, text, 255, 255, 255, 255); if (currentSign.ju != sign::None) {