diff --git a/.gitignore b/.gitignore index 4ac39a19d..39d282e9a 100644 --- a/.gitignore +++ b/.gitignore @@ -69,5 +69,7 @@ site_scons/site_tools/mfprogram/*.pyc site_scons/site_tools/gch/*.pyc .vscode/ .vs/ +# Intentional merge conflict (meson stuff) +subprojects/ screenshot_* diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index 77c515206..3db2237db 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -885,6 +885,11 @@ bool GameController::GetAHeatEnable() return gameModel->GetAHeatEnable(); } +void GameController::ResetAHeat() +{ + gameModel->ResetAHeat(); +} + void GameController::ToggleNewtonianGravity() { gameModel->SetNewtonianGravity(!gameModel->GetNewtonianGrvity()); diff --git a/src/gui/game/GameController.h b/src/gui/game/GameController.h index 3b62106ab..67496c2c2 100644 --- a/src/gui/game/GameController.h +++ b/src/gui/game/GameController.h @@ -161,6 +161,7 @@ public: void SwitchAir(); void ToggleAHeat(); bool GetAHeatEnable(); + void ResetAHeat(); void ToggleNewtonianGravity(); bool LoadClipboard(); diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index ac8d58c13..e3686af24 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -1018,6 +1018,11 @@ bool GameModel::GetAHeatEnable() return sim->aheat_enable; } +void GameModel::ResetAHeat() +{ + sim->air->ClearAirH(); +} + void GameModel::SetNewtonianGravity(bool newtonainGravity) { if (newtonainGravity) diff --git a/src/gui/game/GameModel.h b/src/gui/game/GameModel.h index 9569d0d01..66c09c798 100644 --- a/src/gui/game/GameModel.h +++ b/src/gui/game/GameModel.h @@ -171,16 +171,17 @@ public: void SetSaveFile(SaveFile * newSave, bool invertIncludePressure); void AddObserver(GameView * observer); - bool GetPaused(); void SetPaused(bool pauseState); - bool GetDecoration(); + bool GetPaused(); void SetDecoration(bool decorationState); - bool GetAHeatEnable(); + bool GetDecoration(); void SetAHeatEnable(bool aHeat); - bool GetNewtonianGrvity(); + bool GetAHeatEnable(); + void ResetAHeat(); void SetNewtonianGravity(bool newtonainGravity); - bool GetGravityGrid(); + bool GetNewtonianGrvity(); void ShowGravityGrid(bool showGrid); + bool GetGravityGrid(); void ClearSimulation(); std::vector