From 8a130aaab4fa826cfe6682d6e3954508a8286890 Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sun, 4 Sep 2016 21:42:48 -0400 Subject: [PATCH] add log message when particle debugging is advanced due to unpause --- src/gui/game/GameModel.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index 93ce26b38..d4afae62f 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -843,11 +843,14 @@ void GameModel::SetUser(User user) void GameModel::SetPaused(bool pauseState) { - if(!pauseState && sim->debug_currentParticle > 0) + if (!pauseState && sim->debug_currentParticle > 0) { + std::stringstream logmessage; + logmessage << "Updated particles from #" << sim->debug_currentParticle << " to end due to unpause"; sim->UpdateParticles(sim->debug_currentParticle, NPART); sim->AfterSim(); sim->debug_currentParticle = 0; + Log(logmessage.str(), false); } sim->sys_pause = pauseState?1:0;