From 8b2d3540430d0041929ee0f8416d3bd466f30b2a Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sun, 22 Dec 2024 23:26:18 -0500 Subject: [PATCH] Turn Separate Rendering Thread on by default --- src/gui/game/GameModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index f7d17574d..45f12a40a 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -107,7 +107,7 @@ GameModel::GameModel(GameView *newView): rendererSettings.gravityFieldEnabled = prefs.Get("Renderer.GravityField", false); rendererSettings.decorationLevel = prefs.Get("Renderer.Decorations", true) ? RendererSettings::decorationEnabled : RendererSettings::decorationDisabled; - threadedRendering = prefs.Get("Renderer.SeparateThread", false); + threadedRendering = prefs.Get("Renderer.SeparateThread", true); //Load config into simulation edgeMode = prefs.Get("Simulation.EdgeMode", NUM_EDGEMODES, EDGE_VOID);