From 8d492ef549dc3e2a8e22406fc099a56b7039beb5 Mon Sep 17 00:00:00 2001 From: jacob1 Date: Tue, 25 Apr 2017 00:05:15 -0400 Subject: [PATCH] meant to move those functions into GameSave class --- src/client/GameSave.cpp | 41 ++++++++++++++++++++--------------------- src/client/GameSave.h | 4 ++++ 2 files changed, 24 insertions(+), 21 deletions(-) diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp index d0a8bb4a4..c59d4d8bd 100644 --- a/src/client/GameSave.cpp +++ b/src/client/GameSave.cpp @@ -6,7 +6,6 @@ #include #include "Config.h" #include "Format.h" -#include "bson/BSON.h" #include "GameSave.h" #include "simulation/SimulationData.h" #include "ElementClasses.h" @@ -406,7 +405,7 @@ void bson_error_handler(const char *err) throw ParseException(ParseException::Corrupt, "BSON error when parsing save"); } -void checkBsonFieldUser(bson_iterator iter, const char *field, unsigned char **data, unsigned int *fieldLen) +void GameSave::CheckBsonFieldUser(bson_iterator iter, const char *field, unsigned char **data, unsigned int *fieldLen) { if (!strcmp(bson_iterator_key(&iter), field)) { @@ -421,7 +420,7 @@ void checkBsonFieldUser(bson_iterator iter, const char *field, unsigned char **d } } -void checkBsonFieldBool(bson_iterator iter, const char *field, bool *flag) +void GameSave::CheckBsonFieldBool(bson_iterator iter, const char *field, bool *flag) { if (!strcmp(bson_iterator_key(&iter), field)) { @@ -436,7 +435,7 @@ void checkBsonFieldBool(bson_iterator iter, const char *field, bool *flag) } } -void checkBsonFieldInt(bson_iterator iter, const char *field, int *setting) +void GameSave::CheckBsonFieldInt(bson_iterator iter, const char *field, int *setting) { if (!strcmp(bson_iterator_key(&iter), field)) { @@ -522,23 +521,23 @@ void GameSave::readOPS(char * data, int dataLength) while (bson_iterator_next(&iter)) { - checkBsonFieldUser(iter, "parts", &partsData, &partsDataLen); - checkBsonFieldUser(iter, "partsPos", &partsPosData, &partsPosDataLen); - checkBsonFieldUser(iter, "wallMap", &wallData, &wallDataLen); - checkBsonFieldUser(iter, "pressMap", &pressData, &pressDataLen); - checkBsonFieldUser(iter, "vxMap", &vxData, &vxDataLen); - checkBsonFieldUser(iter, "vyMap", &vyData, &vyDataLen); - checkBsonFieldUser(iter, "ambientMap", &ambientData, &ambientDataLen); - checkBsonFieldUser(iter, "fanMap", &fanData, &fanDataLen); - checkBsonFieldUser(iter, "soapLinks", &soapLinkData, &soapLinkDataLen); - checkBsonFieldBool(iter, "legacyEnable", &legacyEnable); - checkBsonFieldBool(iter, "gravityEnable", &gravityEnable); - checkBsonFieldBool(iter, "aheat_enable", &aheatEnable); - checkBsonFieldBool(iter, "waterEEnabled", &waterEEnabled); - checkBsonFieldBool(iter, "paused", &paused); - checkBsonFieldInt(iter, "gravityMode", &gravityMode); - checkBsonFieldInt(iter, "airMode", &airMode); - checkBsonFieldInt(iter, "edgeMode", &edgeMode); + CheckBsonFieldUser(iter, "parts", &partsData, &partsDataLen); + CheckBsonFieldUser(iter, "partsPos", &partsPosData, &partsPosDataLen); + CheckBsonFieldUser(iter, "wallMap", &wallData, &wallDataLen); + CheckBsonFieldUser(iter, "pressMap", &pressData, &pressDataLen); + CheckBsonFieldUser(iter, "vxMap", &vxData, &vxDataLen); + CheckBsonFieldUser(iter, "vyMap", &vyData, &vyDataLen); + CheckBsonFieldUser(iter, "ambientMap", &ambientData, &ambientDataLen); + CheckBsonFieldUser(iter, "fanMap", &fanData, &fanDataLen); + CheckBsonFieldUser(iter, "soapLinks", &soapLinkData, &soapLinkDataLen); + CheckBsonFieldBool(iter, "legacyEnable", &legacyEnable); + CheckBsonFieldBool(iter, "gravityEnable", &gravityEnable); + CheckBsonFieldBool(iter, "aheat_enable", &aheatEnable); + CheckBsonFieldBool(iter, "waterEEnabled", &waterEEnabled); + CheckBsonFieldBool(iter, "paused", &paused); + CheckBsonFieldInt(iter, "gravityMode", &gravityMode); + CheckBsonFieldInt(iter, "airMode", &airMode); + CheckBsonFieldInt(iter, "edgeMode", &edgeMode); if (!strcmp(bson_iterator_key(&iter), "signs")) { if (bson_iterator_type(&iter)==BSON_ARRAY) diff --git a/src/client/GameSave.h b/src/client/GameSave.h index c76627df4..87eb8cafa 100644 --- a/src/client/GameSave.h +++ b/src/client/GameSave.h @@ -6,6 +6,7 @@ #include "Config.h" #include "Misc.h" +#include "bson/BSON.h" #include "simulation/Sign.h" #include "simulation/Particle.h" @@ -101,6 +102,9 @@ private: void InitData(); void InitVars(); + void CheckBsonFieldUser(bson_iterator iter, const char *field, unsigned char **data, unsigned int *fieldLen); + void CheckBsonFieldBool(bson_iterator iter, const char *field, bool *flag); + void CheckBsonFieldInt(bson_iterator iter, const char *field, int *setting); template T ** Allocate2DArray(int blockWidth, int blockHeight, T defaultVal); template void Deallocate2DArray(T ***array, int blockHeight); void dealloc();