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@@ -510,13 +510,12 @@ static const part_type ptypes[PT_NUM] =
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{"GNAR", PIXPACK(0xE5B73B), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "B1/S1", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"REPL", PIXPACK(0x259588), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "B1357/S1357", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"MYST", PIXPACK(0x0C3C00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "B3458/S05678", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"BOYL", PIXPACK(0x0A3200), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.18f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Boyle, variable pressure gas. Expands when heated.", ST_GAS, TYPE_GAS, &update_BOYL},
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{"LOTE", PIXPACK(0xFF0000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Behaves kinda like Living on the Edge S3458/B37/4", ST_NONE,TYPE_SOLID|PROP_LIFE, NULL},
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{"FRG2", PIXPACK(0x00FF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Like Frogs rule S124/B3/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"LOTE", PIXPACK(0xFF0000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Behaves kinda like Living on the Edge S3458/B37/4", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"FRG2", PIXPACK(0x00FF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Like Frogs rule S124/B3/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE2, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins Description
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};
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@@ -675,10 +674,10 @@ static part_transition ptransitions[PT_NUM] =
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* BOYL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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};
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#undef IPL
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#undef IPH
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@@ -690,7 +689,7 @@ static part_transition ptransitions[PT_NUM] =
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static int grule[NGOL][10] =
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{
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// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
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// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
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{0,0,0,0,0,0,0,0,0,2},//blank
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{0,0,1,3,0,0,0,0,0,2},//GOL
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{0,0,1,3,0,0,2,0,0,2},//HLIF
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