From 8fe3ca0f5c64c3285bf750af2b3c408febdef48e Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sat, 29 Jul 2017 11:26:53 -0400 Subject: [PATCH] don't use std::pow here --- src/client/GameSave.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp index ed38cee3c..3e955796e 100644 --- a/src/client/GameSave.cpp +++ b/src/client/GameSave.cpp @@ -2380,7 +2380,7 @@ void GameSave::ConvertBsonToJson(bson_iterator *iter, Json::Value *j, int depth) (*j)["links"].append(bson_iterator_int(&arrayiter)); } length2++; - if (length > (int)(40 / std::pow(depth+1, 2)) || length2 > 50) + if (length > (int)(40 / ((depth+1) * (depth+1))) || length2 > 50) break; } } @@ -2446,7 +2446,7 @@ void GameSave::ConvertJsonToBson(bson *b, Json::Value j, int depth) } if (!j[member][i].isObject()) continue; - if (depth > 4 || length > (int)(40 / std::pow(depth+1, 2))) + if (depth > 4 || length > (int)(40 / ((depth+1) * (depth+1)))) { std::set nestedSaveIDs = GetNestedSaveIDs(j[member][i]); saveIDs.insert(nestedSaveIDs.begin(), nestedSaveIDs.end());