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Fix part_change_type not being called by sim.partProperty
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@@ -1052,7 +1052,14 @@ int LuaScriptInterface::simulation_partProperty(lua_State * l)
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if(argCount == 3)
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if(argCount == 3)
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{
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{
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LuaSetProperty(l, *prop, propertyAddress, 3);
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if (prop == properties.begin() + 0) // i.e. it's .type
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{
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luacon_sim->part_change_type(particleID, luacon_sim->parts[particleID].x+0.5f, luacon_sim->parts[particleID].y+0.5f, luaL_checkinteger(l, 3));
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}
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else
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{
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LuaSetProperty(l, *prop, propertyAddress, 3);
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}
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return 0;
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return 0;
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}
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}
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else
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else
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