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https://github.com/The-Powder-Toy/The-Powder-Toy.git
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oops, was testing
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@@ -2510,9 +2510,9 @@ void update_particles_i(pixel *vid, int start, int inc)
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}
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}
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if((r&0xFF)==PT_DEUT && (rt+1)>(rand()%1000))
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if((r&0xFF)==PT_DEUT && (rt+1)>(rand()%1000))
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{
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{
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//#ifdef SDEUT
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#ifdef SDEUT
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create_n_parts(parts[r>>8].life, x+nx, y+ny, parts[i].vx, parts[i].vy, PT_NEUT);
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create_n_parts(parts[r>>8].life, x+nx, y+ny, parts[i].vx, parts[i].vy, PT_NEUT);
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/*#else
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#else
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create_part(r>>8, x+nx, y+ny, PT_NEUT);
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create_part(r>>8, x+nx, y+ny, PT_NEUT);
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parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx;
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parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx;
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parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy;
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parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy;
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@@ -2525,7 +2525,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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}
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}
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else
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else
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parts[r>>8].type = PT_NONE;
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parts[r>>8].type = PT_NONE;
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#endif*/
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#endif
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}
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}
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if((r&0xFF)==PT_GUNP && 15>(rand()%1000))
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if((r&0xFF)==PT_GUNP && 15>(rand()%1000))
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parts[r>>8].type = PT_DUST;
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parts[r>>8].type = PT_DUST;
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