From 9991dc5524ff09cc9b214588e76a74e9146712ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tam=C3=A1s=20B=C3=A1lint=20Misius?= Date: Sun, 23 Feb 2025 20:58:18 +0100 Subject: [PATCH] Make sure elements include their headers This helps catch type mismatches. --- src/simulation/elements/EMP.cpp | 1 + src/simulation/elements/ETRD.cpp | 1 + src/simulation/elements/LOLZ.cpp | 1 + src/simulation/elements/SOAP.cpp | 1 + src/simulation/elements/STKM.h | 1 - 5 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/simulation/elements/EMP.cpp b/src/simulation/elements/EMP.cpp index 82cb62f19..d8101ab30 100644 --- a/src/simulation/elements/EMP.cpp +++ b/src/simulation/elements/EMP.cpp @@ -1,5 +1,6 @@ #include "simulation/ElementCommon.h" #include "Probability.h" +#include "EMP.h" static int graphics(GRAPHICS_FUNC_ARGS); diff --git a/src/simulation/elements/ETRD.cpp b/src/simulation/elements/ETRD.cpp index 74f991eea..bf4a35ebc 100644 --- a/src/simulation/elements/ETRD.cpp +++ b/src/simulation/elements/ETRD.cpp @@ -1,4 +1,5 @@ #include "simulation/ElementCommon.h" +#include "ETRD.h" #include static void initDeltaPos(); diff --git a/src/simulation/elements/LOLZ.cpp b/src/simulation/elements/LOLZ.cpp index e9be67511..8f22276c4 100644 --- a/src/simulation/elements/LOLZ.cpp +++ b/src/simulation/elements/LOLZ.cpp @@ -1,4 +1,5 @@ #include "simulation/ElementCommon.h" +#include "LOLZ.h" void Element::Element_LOLZ() { diff --git a/src/simulation/elements/SOAP.cpp b/src/simulation/elements/SOAP.cpp index 2f2190d21..5726e8845 100644 --- a/src/simulation/elements/SOAP.cpp +++ b/src/simulation/elements/SOAP.cpp @@ -1,4 +1,5 @@ #include "simulation/ElementCommon.h" +#include "SOAP.h" static int update(UPDATE_FUNC_ARGS); static int graphics(GRAPHICS_FUNC_ARGS); diff --git a/src/simulation/elements/STKM.h b/src/simulation/elements/STKM.h index 69651309b..9a6da66a7 100644 --- a/src/simulation/elements/STKM.h +++ b/src/simulation/elements/STKM.h @@ -9,4 +9,3 @@ void Element_STKM_init_legs(Simulation * sim, playerst *playerp, int i); void Element_STKM_interact(Simulation *sim, playerst *playerp, int i, int x, int y); int Element_STKM_run_stickman(playerst *playerp, UPDATE_FUNC_ARGS); void Element_STKM_set_element(Simulation *sim, playerst *playerp, int element); -void Element_STKM_set_element(Simulation *sim, playerst *playerp, int element);