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Fire intensity from Lua
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@@ -142,7 +142,7 @@ void render_signs(pixel *vid_buf);
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void render_fire(pixel *dst);
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void prepare_alpha(void);
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void prepare_alpha(int size, float intensity);
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void draw_image(pixel *vid, pixel *img, int x, int y, int w, int h, int a);
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@@ -64,4 +64,5 @@ int luatpt_decorations_enable(lua_State* l);
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int luatpt_cmode_set(lua_State* l);
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int luatpt_error(lua_State* l);
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int luatpt_heat(lua_State* l);
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int luatpt_setfire(lua_State* l);
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#endif
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