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fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
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@@ -923,6 +923,8 @@ void Simulation::ApplyDecoration(int x, int y, int colR_, int colG_, int colB_,
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float tr, tg, tb, ta, colR = colR_, colG = colG_, colB = colB_, colA = colA_;
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float tr, tg, tb, ta, colR = colR_, colG = colG_, colB = colB_, colA = colA_;
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float strength = 0.01f;
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float strength = 0.01f;
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rp = pmap[y][x];
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rp = pmap[y][x];
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if (!rp)
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rp = photons[y][x];
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if (!rp)
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if (!rp)
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return;
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return;
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@@ -92,7 +92,7 @@ int Element_NEUT::update(UPDATE_FUNC_ARGS)
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case PT_DEUT:
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case PT_DEUT:
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if ((pressureFactor+1+(parts[r>>8].life/100))>(rand()%1000))
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if ((pressureFactor+1+(parts[r>>8].life/100))>(rand()%1000))
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{
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{
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create_n_parts(sim, parts[r>>8].life, x+rx, y+ry, parts[i].vx, parts[i].vy, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT);
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DeutExplosion(sim, parts[r>>8].life, x+rx, y+ry, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT);
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sim->kill_part(r>>8);
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sim->kill_part(r>>8);
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}
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}
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break;
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break;
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@@ -187,8 +187,8 @@ int Element_NEUT::graphics(GRAPHICS_FUNC_ARGS)
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return 1;
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return 1;
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}
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}
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//#TPT-Directive ElementHeader Element_NEUT static int create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)
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//#TPT-Directive ElementHeader Element_NEUT static int DeutExplosion(Simulation * sim, int n, int x, int y, float temp, int t)
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int Element_NEUT::create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)//testing a new deut create part
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int Element_NEUT::DeutExplosion(Simulation * sim, int n, int x, int y, float temp, int t)//testing a new deut create part
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{
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{
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int i, c;
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int i, c;
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n = (n/50);
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n = (n/50);
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@@ -198,31 +198,11 @@ int Element_NEUT::create_n_parts(Simulation * sim, int n, int x, int y, float vx
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if (n>340) {
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if (n>340) {
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n = 340;
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n = 340;
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}
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}
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if (x<0 || y<0 || x>=XRES || y>=YRES || t<0 || t>=PT_NUM || !sim->elements[t].Enabled)
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return -1;
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for (c=0; c<n; c++) {
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for (c=0; c<n; c++) {
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float r = (rand()%128+128)/127.0f;
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i = sim->create_part(-3, x, y, t);
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float a = (rand()%360)*M_PI/180.0f;
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if (i > -1)
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if (sim->pfree == -1)
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sim->parts[i].temp = temp;
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return -1;
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i = sim->pfree;
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sim->pfree = sim->parts[i].life;
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if (i>sim->parts_lastActiveIndex) sim->parts_lastActiveIndex = i;
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sim->parts[i].x = (float)x;
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sim->parts[i].y = (float)y;
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sim->parts[i].type = t;
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sim->parts[i].life = rand()%480+480;
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sim->parts[i].vx = r*cosf(a);
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sim->parts[i].vy = r*sinf(a);
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sim->parts[i].ctype = 0;
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sim->parts[i].temp = temp;
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sim->parts[i].tmp = 0;
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if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT && !sim->pmap[y][x])
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sim->pmap[y][x] = t|(i<<8);
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else if ((t==PT_PHOT||t==PT_NEUT) && !sim->photons[y][x])
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sim->photons[y][x] = t|(i<<8);
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sim->pv[y/CELL][x/CELL] += 6.0f * CFDS;
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sim->pv[y/CELL][x/CELL] += 6.0f * CFDS;
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}
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}
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