Made GoL code work with more advanced rules with different life states, giving more interesting rules.

This commit is contained in:
Cracker64
2011-01-16 01:29:49 -05:00
parent 2d79fa5cfe
commit b1e09d4216
4 changed files with 96 additions and 35 deletions

View File

@@ -190,7 +190,10 @@
#define PT_REPL 139
#define PT_MYST 140
#define PT_BOYL 141
#define PT_NUM 142
#define PT_TEST 142
#define PT_TEST2 143
#define PT_TEST3 144
#define PT_NUM 145
#define R_TEMP 22
#define MAX_TEMP 9999
@@ -427,7 +430,10 @@ static const part_type ptypes[PT_NUM] =
{"REPL", PIXPACK(0x259588), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "B1357/S1357", TYPE_SOLID|PROP_LIFE, NULL},
{"MYST", PIXPACK(0x0C3C00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "B3458/S05678", TYPE_SOLID|PROP_LIFE, NULL},
{"BOYL", PIXPACK(0x0A3200), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.18f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Boyle, variable pressure gas. Expands when heated.", TYPE_GAS, NULL},
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins Description
{"TEST", PIXPACK(0xFF0000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, 9000.0f, 40, "S3458/B37/4", TYPE_SOLID|PROP_LIFE, NULL},
{"TES2", PIXPACK(0x00FF00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, 9000.0f, 40, "S124/B3/3", TYPE_SOLID|PROP_LIFE, NULL},
{"TES4", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, 9000.0f, 40, "S3456/B278/6", TYPE_SOLID|PROP_LIFE, NULL},
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins Description
};
static part_state pstates[PT_NUM] =
@@ -575,31 +581,37 @@ static part_state pstates[PT_NUM] =
/* GOL */ {ST_NONE, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* GOL */ {ST_NONE, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* BOYL */ {ST_GAS, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 50.0f, PT_NONE, 0.0f},
/* GOL */ {ST_NONE, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* GOL */ {ST_NONE, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* GOL */ {ST_NONE, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
};
static int grule[NGOL][9] =
static int grule[NGOL][10] =
{
// 0,1,2,3,4,5,6,7,8 live=1 spawn=2 spawn&live=3
{0,0,0,0,0,0,0,0,0},//blank
{0,0,1,3,0,0,0,0,0},//GOL
{0,0,1,3,0,0,2,0,0},//HLIF
{0,0,0,2,3,3,1,1,0},//ASIM
{0,1,1,2,0,1,2,0,0},//2x2
{0,0,0,3,1,0,3,3,3},//DANI
{0,1,0,3,0,3,0,2,1},//AMOE
{0,0,1,2,1,1,2,0,2},//MOVE
{0,0,1,3,0,2,0,2,1},//PGOL
{0,0,0,2,0,3,3,3,3},//DMOE
{0,0,0,3,3,0,0,0,0},//34
{0,0,0,2,2,3,0,0,0},//LLIF
{0,0,1,3,0,1,3,3,3},//STAN
{0,0,2,0,0,0,0,0,0},//SEED
{0,1,1,3,1,1,0,0,0},//MAZE
{0,0,1,3,0,1,1,3,3},//COAG
{0,0,1,1,3,3,2,2,2},//WALL
{0,3,0,0,0,0,0,0,0},//GNAR
{0,3,0,3,0,3,0,3,0},//REPL
{1,0,0,2,2,3,1,1,3},//MYST
// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
{0,0,0,0,0,0,0,0,0,2},//blank
{0,0,1,3,0,0,0,0,0,2},//GOL
{0,0,1,3,0,0,2,0,0,2},//HLIF
{0,0,0,2,3,3,1,1,0,2},//ASIM
{0,1,1,2,0,1,2,0,0,2},//2x2
{0,0,0,3,1,0,3,3,3,2},//DANI
{0,1,0,3,0,3,0,2,1,2},//AMOE
{0,0,1,2,1,1,2,0,2,2},//MOVE
{0,0,1,3,0,2,0,2,1,2},//PGOL
{0,0,0,2,0,3,3,3,3,2},//DMOE
{0,0,0,3,3,0,0,0,0,2},//34
{0,0,0,2,2,3,0,0,0,2},//LLIF
{0,0,1,3,0,1,3,3,3,2},//STAN
{0,0,2,0,0,0,0,0,0,2},//SEED
{0,1,1,3,1,1,0,0,0,2},//MAZE
{0,0,1,3,0,1,1,3,3,2},//COAG
{0,0,1,1,3,3,2,2,2,2},//WALL
{0,3,0,0,0,0,0,0,0,2},//GNAR
{0,3,0,3,0,3,0,3,0,2},//REPL
{1,0,0,2,2,3,1,1,3,2},//MYST
{0,0,0,3,1,1,0,2,1,4},//TEST
{0,1,1,2,1,0,0,0,0,3},//TEST2
{0,0,2,1,1,1,1,2,2,6},//TEST2
};
static int goltype[NGOL] =
{
@@ -622,6 +634,9 @@ static int goltype[NGOL] =
PT_GNAR,
PT_REPL,
PT_MYST,
PT_TEST,
PT_TEST2,
PT_TEST3,
};
static int loverule[9][9] =
{