Implement keyboard hotkey bindings (heavily squashed)

- add keyboard bindings button to options
 - hooked keyboard binding panel to button
 - WIP bindings drawn in activity
 - keyboard binding keys finally appear
 - keyboard binding input widget
 - reserved keys logic working
 - removed debug logs
 - pref saved on key release
 - more reserved keys
 - fixed memory bad alloc error
 - modifier bindings
 - scroll panel for bindings view
 - added sdl id to bindings
 - cache sdl scan id into prefs
 - function ids are getting picked up
 - more keyboard mappings
 - more key bindings + reserved keys
 - keyboard bindings working
 - write keyboard bindings pref on load
 - sync new functions to prefs
 - final touches
 - Keep those include trees flat (see 0179cefc)
 - Fix tabs
 - WIP - many to one binding
 - WriteDefaultPrefs is now instance method
 - model add, remove and save methods
 - clear prefs before saving
 - added method for checking binding conflict
 - notify view on key combo change
 - route binding notification to gameview
 - view foundations for overhaul
 - fixed memory issue + has conflicting key issue
 - fixed prefs not being cleared before save
 - override text input to do nothing
 - fixed many complications due to duplicated hotkeys
 - missing index on new model caused problems
 - WIP - view adaptation
 - WIP - add and remove button layout
 - more patches
 - fixed empty textboxes problem
 - WIP - frontend overhaul
 - fixed ordering issue
 - binding removal - wip
 - function store to hold no shortcut data
 - reset to defaults button added
 - add from no shortcut works
 - error message on conflict
 - better summary for PopBindingByFunctionId
 - keyboard bindings hooked to gameview keypress
 - do not return correcty function id if no shortcut
 - flatten include trees
 - remove debug comment
 - spaces to tabs
This commit is contained in:
Ian Bastos 2019-07-27 00:45:52 +01:00 committed by Tamás Bálint Misius
parent 51b78be139
commit bf0cc9ba5f
No known key found for this signature in database
GPG Key ID: 5B472A12F6ECA9F2
20 changed files with 1386 additions and 128 deletions

View File

@ -551,7 +551,7 @@ if GetOption('no-install-prompt'):
#Generate list of sources to compile
sources = Glob("src/*.cpp") + Glob("src/*/*.cpp") + Glob("src/*/*/*.cpp") + Glob("generated/*.cpp") + Glob("data/*.cpp")
sources = Glob("src/*.cpp") + Glob("src/*/*.cpp") + Glob("src/*/*/*.cpp") + Glob("src/*/*/*/*.cpp") + Glob("generated/*.cpp") + Glob("data/*.cpp")
if not GetOption('nolua') and not GetOption('renderer') and not GetOption('font'):
sources += Glob("src/lua/socket/*.c") + Glob("src/lua/LuaCompat.c")

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@ -1946,6 +1946,11 @@ std::vector<bool> Client::GetPrefBoolArray(ByteString prop)
return std::vector<bool>();
}
Json::Value Client::GetPrefJson(ByteString prop, Json::Value defaultValue)
{
return GetPref(preferences, prop, defaultValue);
}
// Helper preference setting function.
// To actually save any changes to preferences, we need to directly do preferences[property] = thing
// any other way will set the value of a copy of preferences, not the original
@ -1979,6 +1984,18 @@ void Client::SetPref(ByteString prop, Json::Value value)
}
}
void Client::ClearPref(ByteString prop)
{
try
{
preferences[prop].clear();
}
catch (std::exception & e)
{
}
}
void Client::SetPref(ByteString prop, std::vector<Json::Value> value)
{
try

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@ -181,10 +181,12 @@ public:
std::vector<int> GetPrefIntegerArray(ByteString prop);
std::vector<unsigned int> GetPrefUIntegerArray(ByteString prop);
std::vector<bool> GetPrefBoolArray(ByteString prop);
Json::Value GetPrefJson(ByteString prop, Json::Value defaultValue = Json::nullValue);
void SetPref(ByteString prop, Json::Value value);
void SetPref(ByteString property, std::vector<Json::Value> value);
void SetPrefUnicode(ByteString prop, String value);
void ClearPref(ByteString prop);
};
#endif // CLIENT_H

View File

@ -691,6 +691,14 @@ void GameModel::SetSave(SaveInfo * newSave, bool invertIncludePressure)
UpdateQuickOptions();
}
void GameModel::NotifyKeyBindingsChanged()
{
for (auto observer : observers)
{
observer->NotifyKeyBindingsChanged(this);
}
}
SaveFile * GameModel::GetSaveFile()
{
return currentFile;

View File

@ -208,6 +208,7 @@ public:
void SetMouseClickRequired(bool mouseClickRequired);
bool GetIncludePressure();
void SetIncludePressure(bool includePressure);
void NotifyKeyBindingsChanged();
std::vector<Notification*> GetNotifications();
void AddNotification(Notification * notification);

View File

@ -36,6 +36,7 @@
#include "simulation/SimulationData.h"
#include "simulation/ElementDefs.h"
#include "ElementClasses.h"
#include "gui/options/keyboardbindings/KeyboardBindingsMap.h"
#ifdef GetUserName
# undef GetUserName // dammit windows
@ -462,6 +463,10 @@ GameView::GameView():
};
colourPicker = new ui::Button(ui::Point((XRES/2)-8, YRES+1), ui::Point(16, 16), "", "Pick Colour");
colourPicker->SetActionCallback(new ColourPickerAction(this));
// write keyboard bindings prefs if they are absent
keyboardBindingModel.LoadBindingPrefs();
keyboardBindingModel.WriteDefaultPrefs();
}
GameView::~GameView()
@ -589,6 +594,12 @@ public:
}
};
void GameView::NotifyKeyBindingsChanged(GameModel * sender)
{
// resync the model
keyboardBindingModel.LoadBindingPrefs();
}
void GameView::NotifyQuickOptionsChanged(GameModel * sender)
{
for (size_t i = 0; i < quickOptionButtons.size(); i++)
@ -1440,55 +1451,58 @@ void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl,
}
}
int32_t functionId = keyboardBindingModel.GetFunctionForBinding(scan, shift, ctrl, alt);
if (repeat)
return;
bool didKeyShortcut = true;
switch(scan)
// please see KeyboardBindingsMap.h for mappings
switch(functionId)
{
case KeyboardBindingFunction::TOGGLE_CONSOLE:
{
case SDL_SCANCODE_GRAVE:
SDL_StopTextInput();
SDL_StartTextInput();
c->ShowConsole();
break;
case SDL_SCANCODE_SPACE: //Space
}
case KeyboardBindingFunction::PAUSE_SIMULATION: //Space
c->SetPaused();
break;
case SDL_SCANCODE_Z:
case KeyboardBindingFunction::UNDO:
if (selectMode != SelectNone && isMouseDown)
break;
if (ctrl && !isMouseDown)
if (!isMouseDown)
{
if (shift)
c->HistoryForward();
else
c->HistoryRestore();
}
else
break;
case KeyboardBindingFunction::REDO:
if (selectMode != SelectNone && isMouseDown)
break;
if (!isMouseDown)
{
c->HistoryForward();
}
break;
case KeyboardBindingFunction::ENABLE_ZOOM:
{
isMouseDown = false;
zoomCursorFixed = false;
c->SetZoomEnabled(true);
}
break;
case SDL_SCANCODE_P:
case SDL_SCANCODE_F2:
if (ctrl)
{
if (shift)
}
case KeyboardBindingFunction::PROPERTY_TOOL:
c->SetActiveTool(1, "DEFAULT_UI_PROPERTY");
else
c->SetActiveTool(0, "DEFAULT_UI_PROPERTY");
}
else
screenshot();
break;
case SDL_SCANCODE_F3:
case KeyboardBindingFunction::TOGGLE_DEBUG_HUD:
SetDebugHUD(!GetDebugHUD());
break;
case SDL_SCANCODE_F5:
case KeyboardBindingFunction::RELOAD_SIMULATION:
c->ReloadSim();
break;
case SDL_SCANCODE_A:
case KeyboardBindingFunction::SAVE_AUTHORSHIP_INFO:
if ((Client::Ref().GetAuthUser().UserElevation == User::ElevationModerator
|| Client::Ref().GetAuthUser().UserElevation == User::ElevationAdmin) && ctrl)
{
@ -1496,54 +1510,43 @@ void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl,
new InformationMessage("Save authorship info", authorString.FromUtf8(), true);
}
break;
case SDL_SCANCODE_R:
if (ctrl)
c->ReloadSim();
break;
case SDL_SCANCODE_E:
case KeyboardBindingFunction::OPEN_ELEMENT_SEARCH:
c->OpenElementSearch();
break;
case SDL_SCANCODE_F:
if (ctrl)
case KeyboardBindingFunction::FIND_MODE:
{
Tool *active = c->GetActiveTool(0);
if (!active->GetIdentifier().Contains("_PT_") || (ren->findingElement == active->GetToolID()))
ren->findingElement = 0;
else
ren->findingElement = active->GetToolID();
break;
}
else
case KeyboardBindingFunction::FRAME_STEP:
c->FrameStep();
break;
case SDL_SCANCODE_G:
if (ctrl)
case KeyboardBindingFunction::SHOW_GRAVITY_GRID:
c->ShowGravityGrid();
else if(shift)
break;
case KeyboardBindingFunction::DECREASE_GRAVITY_GRID_SIZE:
c->AdjustGridSize(-1);
else
break;
case KeyboardBindingFunction::INCREASE_GRAVITY_GRID_SIZE:
c->AdjustGridSize(1);
break;
case SDL_SCANCODE_F1:
case KeyboardBindingFunction::TOGGLE_INTRO_TEXT:
if(!introText)
introText = 8047;
else
introText = 0;
break;
case SDL_SCANCODE_H:
if(ctrl)
{
if(!introText)
introText = 8047;
else
introText = 0;
}
else
case KeyboardBindingFunction::TOGGLE_HUD:
showHud = !showHud;
break;
case SDL_SCANCODE_B:
if(ctrl)
case KeyboardBindingFunction::TOGGLE_DECORATIONS_LAYER:
c->SetDecoration();
else
break;
case KeyboardBindingFunction::TOGGLE_DECORATION_TOOL:
if (colourPicker->GetParentWindow())
c->SetActiveMenu(lastMenu);
else
@ -1553,63 +1556,50 @@ void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl,
c->SetActiveMenu(SC_DECO);
}
break;
case SDL_SCANCODE_Y:
if (ctrl)
{
c->HistoryForward();
}
else
{
case KeyboardBindingFunction::TOGGLE_AIR_MODE:
c->SwitchAir();
}
break;
case SDL_SCANCODE_ESCAPE:
case SDL_SCANCODE_Q:
case KeyboardBindingFunction::QUIT:
ui::Engine::Ref().ConfirmExit();
break;
case SDL_SCANCODE_U:
case KeyboardBindingFunction::TOGGLE_HEAT:
c->ToggleAHeat();
break;
case SDL_SCANCODE_N:
case KeyboardBindingFunction::TOGGLE_NEWTONIAN_GRAVITY:
c->ToggleNewtonianGravity();
break;
case SDL_SCANCODE_EQUALS:
if(ctrl)
case KeyboardBindingFunction::RESET_SPARK:
c->ResetSpark();
else
break;
case KeyboardBindingFunction::RESET_AIR:
c->ResetAir();
break;
case SDL_SCANCODE_C:
if(ctrl)
case KeyboardBindingFunction::COPY:
{
selectMode = SelectCopy;
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
isMouseDown = false;
buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy (right click = cancel)";
buttonTipShow = 120;
}
break;
case SDL_SCANCODE_X:
if(ctrl)
}
case KeyboardBindingFunction::CUT:
{
selectMode = SelectCut;
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
isMouseDown = false;
buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy then cut (right click = cancel)";
buttonTipShow = 120;
}
break;
case SDL_SCANCODE_V:
if (ctrl)
{
}
case KeyboardBindingFunction::PASTE:
if (c->LoadClipboard())
{
selectPoint1 = selectPoint2 = mousePosition;
isMouseDown = false;
}
}
break;
case SDL_SCANCODE_L:
case KeyboardBindingFunction::STAMP_TOOL:
{
std::vector<ByteString> stampList = Client::Ref().GetStamps(0, 1);
if (stampList.size())
@ -1624,33 +1614,35 @@ void GameView::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl,
break;
}
}
case SDL_SCANCODE_K:
case KeyboardBindingFunction::OPEN_STAMPS:
{
selectMode = SelectNone;
selectPoint1 = selectPoint2 = ui::Point(-1, -1);
c->OpenStamps();
break;
case SDL_SCANCODE_RIGHTBRACKET:
}
case KeyboardBindingFunction::INCREASE_BRUSH_SIZE:
if(zoomEnabled && !zoomCursorFixed)
c->AdjustZoomSize(1, !alt);
else
c->AdjustBrushSize(1, !alt, shiftBehaviour, ctrlBehaviour);
break;
case SDL_SCANCODE_LEFTBRACKET:
case KeyboardBindingFunction::DECREASE_BRUSH_SIZE:
if(zoomEnabled && !zoomCursorFixed)
c->AdjustZoomSize(-1, !alt);
else
c->AdjustBrushSize(-1, !alt, shiftBehaviour, ctrlBehaviour);
break;
case SDL_SCANCODE_I:
if(ctrl)
case KeyboardBindingFunction::INSTALL_GAME:
c->Install();
else
break;
case KeyboardBindingFunction::INVERT_AIR_SIMULATION:
c->InvertAirSim();
break;
case SDL_SCANCODE_SEMICOLON:
if (ctrl)
case KeyboardBindingFunction::TOGGLE_REPLACE_MODE:
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^SPECIFIC_DELETE);
else
break;
case KeyboardBindingFunction::TOGGLE_SPECIFIC_DELETE_MODE:
c->SetReplaceModeFlags(c->GetReplaceModeFlags()^REPLACE_MODE);
break;
default:

View File

@ -6,6 +6,7 @@
#include "common/String.h"
#include "gui/interface/Window.h"
#include "simulation/Sample.h"
#include "gui/options/keyboardbindings/KeyboardBindingsModel.h"
enum DrawMode
{
@ -114,6 +115,8 @@ private:
SimulationSample sample;
KeyboardBindingsModel keyboardBindingModel;
void updateToolButtonScroll();
void SetSaveButtonTooltips();
@ -182,6 +185,7 @@ public:
void NotifyInfoTipChanged(GameModel * sender);
void NotifyQuickOptionsChanged(GameModel * sender);
void NotifyLastToolChanged(GameModel * sender);
void NotifyKeyBindingsChanged(GameModel * sender);
void ToolTip(ui::Point senderPosition, String toolTip) override;

View File

@ -24,6 +24,7 @@ namespace ui
int GetScrollLimit();
void SetScrollPosition(int position);
inline float GetScrollPositionY() const { return offsetY; }
void Draw(const Point& screenPos) override;
void XTick(float dt) override;

View File

@ -2,6 +2,7 @@
#include "OptionsView.h"
#include "OptionsModel.h"
#include "gui/game/GameModel.h"
#include "Controller.h"
@ -111,6 +112,11 @@ void OptionsController::Exit()
HasExited = true;
}
void OptionsController::NotifyKeyBindingsChanged()
{
gModel->NotifyKeyBindingsChanged();
}
OptionsController::~OptionsController()
{

View File

@ -30,6 +30,7 @@ public:
void SetShowAvatars(bool showAvatars);
void SetMouseClickrequired(bool mouseClickRequired);
void SetIncludePressure(bool includePressure);
void NotifyKeyBindingsChanged();
void Exit();
OptionsView * GetView();

View File

@ -18,6 +18,8 @@
#include "gui/interface/DropDown.h"
#include "gui/interface/Engine.h"
#include "gui/interface/Checkbox.h"
#include "keyboardbindings/KeyboardBindingsView.h"
#include "keyboardbindings/KeyboardBindingsController.h"
#include "graphics/Graphics.h"
@ -448,6 +450,29 @@ OptionsView::OptionsView():
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
scrollPanel->AddChild(tempLabel);
currentY+=20;
class KeyboardBindingsAction: public ui::ButtonAction
{
public:
KeyboardBindingsAction() { }
void ActionCallback(ui::Button * sender) override
{
OptionsView* v = (OptionsView*) sender->GetParentWindow();
KeyboardBindingsController* keyboardBindingsController = new KeyboardBindingsController(v->c);
ui::Engine::Ref().ShowWindow(keyboardBindingsController->GetView());
}
};
ui::Button * keyboardBindingsButton = new ui::Button(ui::Point(8, currentY), ui::Point(130, 16), "Open Keyboard Bindings");
keyboardBindingsButton->SetActionCallback(new KeyboardBindingsAction());
scrollPanel->AddChild(keyboardBindingsButton);
tempLabel = new ui::Label(ui::Point(keyboardBindingsButton->Position.X+keyboardBindingsButton->Size.X+3, currentY), ui::Point(1, 16), "\bg- Change the keyboard bindings");
autowidth(tempLabel);
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
scrollPanel->AddChild(tempLabel);
class CloseAction: public ui::ButtonAction
{

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@ -0,0 +1,97 @@
#include "KeyboardBindingsController.h"
#include "KeyboardBindingsView.h"
#include "Controller.h"
#include "client/Client.h"
#include "../OptionsController.h"
#include "KeyboardBindingsModel.h"
KeyboardBindingsController::KeyboardBindingsController(OptionsController* _parent):
HasExited(false)
{
parent = _parent;
view = new KeyboardBindingsView();
model = new KeyboardBindingsModel();
model->AddObserver(view);
view->AttachController(this);
LoadBindingPrefs();
view->BuildKeyBindingsListView();
}
KeyboardBindingsView* KeyboardBindingsController::GetView()
{
return view;
}
void KeyboardBindingsController::CreateModel(BindingModel _model)
{
model->CreateModel(_model);
}
void KeyboardBindingsController::Save()
{
model->Save();
}
void KeyboardBindingsController::ChangeModel(BindingModel _model)
{
model->RemoveModelByIndex(_model.index);
model->AddModel(_model);
}
void KeyboardBindingsController::Exit()
{
view->CloseActiveWindow();
parent->NotifyKeyBindingsChanged();
HasExited = true;
}
void KeyboardBindingsController::LoadBindingPrefs()
{
model->LoadBindingPrefs();
}
std::vector<BindingModel> KeyboardBindingsController::GetBindingPrefs()
{
return model->GetBindingPrefs();
}
void KeyboardBindingsController::NotifyBindingsChanged()
{
bool hasConflict = model->HasConflictingCombo();
model->NotifyBindingsChanged(hasConflict);
}
void KeyboardBindingsController::ForceHasConflict()
{
view->OnKeyCombinationChanged(true);
}
void KeyboardBindingsController::NotifyKeyReleased()
{
view->OnKeyReleased();
}
void KeyboardBindingsController::PopBindingByFunctionId(int32_t functionId)
{
model->PopBindingByFunctionId(functionId);
}
void KeyboardBindingsController::ResetToDefaults()
{
model->WriteDefaultPrefs(true);
}
bool KeyboardBindingsController::FunctionHasShortcut(int32_t functionId)
{
return model->FunctionHasShortcut(functionId);
}
KeyboardBindingsController::~KeyboardBindingsController()
{
view->CloseActiveWindow();
delete view;
delete callback;
delete model;
}

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@ -0,0 +1,41 @@
#ifndef KEYBOARDBINDINGSCONTROLLER_H
#define KEYBOARDBINDINGSCONTROLLER_H
#include <vector>
class ControllerCallback;
class KeyboardBindingsView;
class GameModel;
class OptionsController;
class KeyboardBindingsModel;
struct BindingModel;
class KeyboardBindingsController
{
ControllerCallback * callback;
KeyboardBindingsView* view;
KeyboardBindingsModel* model;
OptionsController* parent;
public:
bool HasExited;
KeyboardBindingsController(OptionsController* _parent);
void Exit();
KeyboardBindingsView * GetView();
virtual ~KeyboardBindingsController();
void AddModel(BindingModel model);
void CreateModel(BindingModel model);
void ChangeModel(BindingModel model);
void Save();
void ForceHasConflict();
void NotifyKeyReleased();
void OnKeyReleased();
void NotifyBindingsChanged();
void PopBindingByFunctionId(int32_t functionId);
bool FunctionHasShortcut(int32_t functionId);
void ResetToDefaults();
void LoadBindingPrefs();
std::vector<BindingModel> GetBindingPrefs();
};
#endif /* KEYBOARDBINDINGSCONTROLLER_H */

View File

@ -0,0 +1,152 @@
#ifndef KEYBOARDBINDINGSMAP_H
#define KEYBOARDBINDINGSMAP_H
#include "common/String.h"
typedef struct KeyboardBindingMap
{
uint32_t id;
String description;
int32_t functionId;
} KeyboardBindingMap;
typedef struct DefaultKeyboardBindingMap
{
ByteString keyCombo;
uint32_t bindingId; // KeyboardBindingMap id
} DefaultKeyboardBindingMap;
static KeyboardBindingMap keyboardBindingFunctionMap[] =
{
{ 0x00, "Reload Simulation", 0 },
{ 0x01, "Open Element Search", 1 },
{ 0x02, "Toggle Air Mode", 2 },
{ 0x03, "Toggle Heat", 3 },
{ 0x04, "Toggle Newtonian Gravity", 4 },
{ 0x05, "Open Stamps", 5 },
{ 0x06, "Invert Air Simulation", 6 },
{ 0x07, "Pause Simulation", 7 },
{ 0x08, "Enable Zoom", 8 },
{ 0x09, "Undo", 9 },
{ 0x0A, "Redo", 10 },
{ 0x0B, "Property Tool", 11 },
{ 0x0C, "Property Tool", 11 },
{ 0x0D, "Screenshot", 12 },
{ 0x0E, "Toggle Debug HUD", 13 },
{ 0x0F, "Save Authorship Info", 14 },
{ 0x10, "Reload Simulation", 0 },
{ 0x11, "Frame Step", 15 },
{ 0x12, "Find Mode", 16 },
{ 0x13, "Show Gravity Grid", 17 },
{ 0x14, "Increase Gravity Grid Size", 18 },
{ 0x15, "Decrease Gravity Grid Size", 19 },
{ 0x16, "Toggle Intro Text", 20 },
{ 0x17, "Toggle Intro Text", 20 },
{ 0x18, "Toggle HUD", 21 },
{ 0x19, "Toggle Decorations Layer", 22 },
{ 0x1A, "Toggle Decoration Tool", 23 },
{ 0x1B, "Redo", 10 },
{ 0x1C, "Quit", 24 },
{ 0x1D, "Quit", 24 },
{ 0x1E, "Reset Spark", 25 },
{ 0x1F, "Reset Air", 26 },
{ 0x20, "Copy", 27 },
{ 0x21, "Cut", 28 },
{ 0x22, "Paste", 29 },
{ 0x23, "Stamp Tool", 30 },
{ 0x24, "Increase Brush Size", 31 },
{ 0x25, "Decrease Brush Size", 32 },
{ 0x26, "Install Game", 33 },
{ 0x27, "Toggle Replace Mode", 34 },
{ 0x28, "Toggle Specific Delete Mode", 35 },
{ 0x29, "Toggle Console", 36 }
};
enum KeyboardBindingFunction
{
RELOAD_SIMULATION,
OPEN_ELEMENT_SEARCH,
TOGGLE_AIR_MODE,
TOGGLE_HEAT,
TOGGLE_NEWTONIAN_GRAVITY,
OPEN_STAMPS,
INVERT_AIR_SIMULATION,
PAUSE_SIMULATION,
ENABLE_ZOOM,
UNDO,
REDO,
PROPERTY_TOOL,
SCREENSHOT,
TOGGLE_DEBUG_HUD,
SAVE_AUTHORSHIP_INFO,
FRAME_STEP,
FIND_MODE,
SHOW_GRAVITY_GRID,
INCREASE_GRAVITY_GRID_SIZE,
DECREASE_GRAVITY_GRID_SIZE,
TOGGLE_INTRO_TEXT,
TOGGLE_HUD,
TOGGLE_DECORATIONS_LAYER,
TOGGLE_DECORATION_TOOL,
QUIT,
RESET_SPARK,
RESET_AIR,
COPY,
CUT,
PASTE,
STAMP_TOOL,
INCREASE_BRUSH_SIZE,
DECREASE_BRUSH_SIZE,
INSTALL_GAME,
TOGGLE_REPLACE_MODE,
TOGGLE_SPECIFIC_DELETE_MODE,
TOGGLE_CONSOLE
};
static DefaultKeyboardBindingMap defaultKeyboardBindingMapArray[] =
{
{ "0+62", 0x00 },
{ "0+8", 0x01 },
{ "0+28", 0x02 },
{ "0+24", 0x03 },
{ "0+17", 0x04 },
{ "0+14", 0x05 },
{ "0+12", 0x06 },
{ "0+44", 0x07 },
{ "0+29", 0x08 },
{ "1+29", 0x09 },
{ "5+29", 0x0A },
{ "5+69", 0x0B },
{ "1+69", 0x0C },
{ "0+69", 0x0D },
{ "0+60", 0x0E },
{ "0+4", 0x0F },
{ "1+21", 0x10 },
{ "0+9", 0x11 },
{ "1+9", 0x12 },
{ "1+10", 0x13 },
{ "0+10", 0x14 },
{ "4+10", 0x15 },
{ "0+58", 0x16 },
{ "1+11", 0x17 },
{ "0+11", 0x18 },
{ "1+5", 0x19 },
{ "0+5", 0x1A },
{ "1+28", 0x1B },
{ "0+41", 0x1C },
{ "0+20", 0x1D },
{ "1+46", 0x1E },
{ "0+46", 0x1F },
{ "1+6", 0x20 },
{ "1+27", 0x21 },
{ "1+25", 0x22 },
{ "0+15", 0x23 },
{ "0+48", 0x24 },
{ "0+47", 0x25 },
{ "1+12", 0x26 },
{ "1+51", 0x27 },
{ "0+51", 0x28 },
{ "0+53", 0x29 }
};
#endif

View File

@ -0,0 +1,359 @@
#include "KeyboardBindingsModel.h"
#include "client/Client.h"
#include "SDLCompat.h"
#include "KeyboardBindingsMap.h"
#include <algorithm>
#include "KeyboardBindingsView.h"
void KeyboardBindingsModel::WriteDefaultFuncArray(bool force)
{
if (force)
Client::Ref().ClearPref(ByteString(KEYBOARDBINDING_FUNCS_PREF));
for (auto defaultBinding : defaultKeyboardBindingMapArray)
{
int32_t functionId;
String description;
for (auto functions : keyboardBindingFunctionMap)
{
if (functions.id == defaultBinding.bindingId)
{
functionId = functions.functionId;
description = functions.description;
}
}
ByteString pref = ByteString(KEYBOARDBINDING_FUNCS_PREF) + ByteString(".") + ByteString(functionId);
bool functionExists = Client::Ref().GetPrefJson(pref, Json::nullValue) != Json::nullValue;
if (!force && functionExists)
continue;
Json::Value prefValue;
prefValue["hasShortcut"] = true;
prefValue["functionId"] = functionId;
Client::Ref().SetPref(pref, prefValue);
}
}
void KeyboardBindingsModel::WriteDefaultPrefs(bool force)
{
// Load temporary bindings into memory
// this is so we can add in any new axctions
// from the KeyboardBindingsMap into our prefs
LoadBindingPrefs();
if (force)
Client::Ref().ClearPref(ByteString(KEYBOARDBINDING_PREF));
WriteDefaultFuncArray(force);
for (auto defaultBinding : defaultKeyboardBindingMapArray)
{
int32_t functionId;
String description;
for (auto functions : keyboardBindingFunctionMap)
{
if (functions.id == defaultBinding.bindingId)
{
functionId = functions.functionId;
description = functions.description;
}
}
ByteString pref = ByteString(KEYBOARDBINDING_PREF) + ByteString(".") + defaultBinding.keyCombo;
Json::Value prefValue;
// if we not forcing then check if the function is already set up as a pref
// if it is then bail the current iteration
if (!force)
{
if (bindingPrefs.size() > 0)
{
for (auto prefBinding : bindingPrefs)
{
if (prefBinding.functionId == functionId)
goto end; // evil but necessary
}
}
}
prefValue["description"] = description.ToUtf8();
prefValue["functionId"] = functionId;
Client::Ref().SetPref(pref, prefValue);
end:;
}
// force is from a user action so don't write into store
// until user hits OK
if (!force)
Client::Ref().WritePrefs();
LoadBindingPrefs();
}
void KeyboardBindingsModel::LoadBindingPrefs()
{
Json::Value bindings = Client::Ref().GetPrefJson(KEYBOARDBINDING_PREF);
bindingPrefs.clear();
if (bindings != Json::nullValue)
{
Json::Value::Members keyComboJson = bindings.getMemberNames();
uint32_t index = 0;
for (auto& member : keyComboJson)
{
ByteString keyCombo(member);
ByteString pref = ByteString(KEYBOARDBINDING_PREF) + "." + keyCombo;
Json::Value result = Client::Ref().GetPrefJson(pref);
if (result != Json::nullValue)
{
BindingModel model;
std::pair<uint32_t, uint32_t> p = GetModifierAndScanFromString(keyCombo);
model.modifier = p.first;
model.scan = p.second;
model.functionId = result["functionId"].asInt();
model.description = ByteString(result["description"].asString()).FromUtf8();
model.index = index;
bindingPrefs.push_back(model);
}
index++;
}
}
}
std::pair<uint32_t, uint32_t>
KeyboardBindingsModel::GetModifierAndScanFromString(ByteString str)
{
uint32_t modifier = 0;
uint32_t scan = 0;
if (str == "NULL")
{
scan = -1;
}
else
{
ByteString::Split split = str.SplitBy("+");
// not the last int so its a modifier
ByteString modString = split.Before();
modifier |= (std::stoi(modString) & BINDING_MASK);
scan = std::stoi(split.After());
}
return std::make_pair(modifier, scan);
}
void KeyboardBindingsModel::TurnOffFunctionShortcut(int32_t functionId)
{
ByteString pref = ByteString(KEYBOARDBINDING_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
+ ByteString(".hasShortcut");
Client::Ref().SetPref(pref, false);
}
void KeyboardBindingsModel::TurnOnFunctionShortcut(int32_t functionId)
{
ByteString pref = ByteString(KEYBOARDBINDING_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
+ ByteString(".hasShortcut");
Client::Ref().SetPref(pref, true);
}
void KeyboardBindingsModel::RemoveModelByIndex(uint32_t index)
{
std::vector<BindingModel>::iterator it = bindingPrefs.begin();
while(it != bindingPrefs.end())
{
auto& pref = *it;
if (pref.index == index)
{
bindingPrefs.erase(it);
return;
}
it++;
}
}
void KeyboardBindingsModel::CreateModel(BindingModel model)
{
// if the function has no shortcut then just turn it on
if (!FunctionHasShortcut(model.functionId))
{
TurnOnFunctionShortcut(model.functionId);
return;
}
// index is just an session based id that we use
// to identify removals/changes
// so whenever a new model is created we just set it to the
// size of the container
model.index = bindingPrefs.size();
bindingPrefs.push_back(model);
}
void KeyboardBindingsModel::AddModel(BindingModel model)
{
bindingPrefs.push_back(model);
TurnOnFunctionShortcut(model.functionId);
bool hasConflict = HasConflictingCombo();
NotifyBindingsChanged(hasConflict);
}
bool KeyboardBindingsModel::FunctionHasShortcut(int32_t functionId)
{
ByteString pref = ByteString(KEYBOARDBINDING_FUNCS_PREF) + ByteString(".") + ByteString(functionId)
+ ByteString(".hasShortcut");
return Client::Ref().GetPrefBool(pref, false);
}
void KeyboardBindingsModel::Save()
{
Client::Ref().ClearPref(KEYBOARDBINDING_PREF);
for (auto& binding : bindingPrefs)
{
ByteString mod(std::to_string(binding.modifier));
ByteString scan(std::to_string(binding.scan));
ByteString pref = ByteString(KEYBOARDBINDING_PREF) + ByteString(".") + mod + ByteString("+") + scan;
Json::Value val;
val["functionId"] = binding.functionId;
val["description"] = binding.description.ToUtf8();
Client::Ref().SetPref(pref, val);
}
Client::Ref().WritePrefs();
}
int32_t KeyboardBindingsModel::GetFunctionForBinding(int scan, bool shift, bool ctrl, bool alt)
{
uint32_t modifier = 0;
if (ctrl)
modifier |= BINDING_CTRL;
if (alt)
modifier |= BINDING_ALT;
if (shift)
modifier |= BINDING_SHIFT;
auto it = std::find_if(bindingPrefs.begin(), bindingPrefs.end(), [modifier, scan](BindingModel m)
{
return m.modifier == modifier && m.scan == scan;
});
if (it != bindingPrefs.end())
{
BindingModel binding = *it;
if (FunctionHasShortcut(binding.functionId))
return binding.functionId;
}
return -1;
}
/**
* Here we pop off a hotkey if the user clicks delete
* however if we are on the last remaining hotkey
* then we turn off hasShortcut for the associated function
* so it renders as *No Shortcut* on the view
*/
void KeyboardBindingsModel::PopBindingByFunctionId(int32_t functionId)
{
std::sort(bindingPrefs.begin(), bindingPrefs.end(), [](BindingModel a, BindingModel b)
{
return a.index > b.index;
});
std::vector<BindingModel> v;
for (auto b : bindingPrefs)
{
if (b.functionId == functionId)
v.push_back(b);
}
if (v.size() == 1)
{
auto it = std::find(bindingPrefs.begin(), bindingPrefs.end(), v[0]);
TurnOffFunctionShortcut((*it).functionId);
}
else
{
auto it = bindingPrefs.begin();
while (it != bindingPrefs.end())
{
if ((*it).functionId == functionId)
{
bindingPrefs.erase(it);
break;
}
it++;
}
}
}
String KeyboardBindingsModel::GetDisplayForModel(BindingModel model)
{
return model.description;
}
bool KeyboardBindingsModel::HasConflictingCombo()
{
for (auto& binding : bindingPrefs)
{
// if we have any new bindings then we
// need to return a conflict until
// the user types out a binding
if (binding.isNew)
return true;
// if the current binding has no shortcut then skip
if (!FunctionHasShortcut(binding.functionId))
continue;
// if key combo appears twice then there is a conflicting combo
auto iter = std::find(bindingPrefs.begin(), bindingPrefs.end(), binding);
if (iter != bindingPrefs.end())
{
// if this time round we don't have a shortcut either
// then we can safely continue because this means
// we don't have a conflict for the current binding
if (!FunctionHasShortcut((*iter).functionId))
continue;
iter++;
iter = std::find(iter, bindingPrefs.end(), binding);
if (iter != bindingPrefs.end())
return true;
}
}
return false;
}
void KeyboardBindingsModel::AddObserver(KeyboardBindingsView* observer)
{
observers.push_back(observer);
}
void KeyboardBindingsModel::NotifyBindingsChanged(bool hasConflict)
{
for (auto& observer : observers)
{
observer->OnKeyCombinationChanged(hasConflict);
}
}

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#ifndef KEYBOARDBINDINGSMODEL_H
#define KEYBOARDBINDINGSMODEL_H
#include <vector>
#include <utility>
#include "common/String.h"
#define KEYBOARDBINDING_PREF "KeyboardBindings"
#define KEYBOARDBINDING_FUNCS_PREF "KeyboardBindingFunctions"
#define BINDING_MASK 0x07
#define BINDING_CTRL 0x01
#define BINDING_ALT 0x02
#define BINDING_SHIFT 0x04
struct BindingModel
{
uint32_t modifier;
uint32_t scan;
int32_t functionId;
String description;
uint32_t index;
bool isNew;
bool noShortcut;
BindingModel() : noShortcut(false), isNew(false){};
bool operator==(const BindingModel& other) const
{
return modifier == other.modifier && scan == other.scan;
}
bool operator< (const BindingModel &other) const
{
if (description == other.description)
return index < other.index;
return description < other.description;
}
};
class KeyboardBindingsView;
class KeyboardBindingsModel
{
public:
KeyboardBindingsModel(){}
void WriteDefaultPrefs(bool force = false); // true if user clicks reset to defaults
inline std::vector<BindingModel> GetBindingPrefs() const { return bindingPrefs; }
void LoadBindingPrefs();
void Save();
void RemoveModelByIndex(uint32_t index);
void AddModel(BindingModel model);
void CreateModel(BindingModel model);
String GetDisplayForModel(BindingModel model);
void AddObserver(KeyboardBindingsView* observer);
void NotifyBindingsChanged(bool hasConflict);
bool HasConflictingCombo();
void PopBindingByFunctionId(int32_t functionId);
void WriteDefaultFuncArray(bool force = false);
bool FunctionHasShortcut(int32_t functionId);
int32_t GetFunctionForBinding(int scan, bool shift, bool ctrl, bool alt);
protected:
void TurnOffFunctionShortcut(int32_t functionId);
void TurnOnFunctionShortcut(int32_t functionId);
std::vector<KeyboardBindingsView*> observers;
std::vector<BindingModel> bindingPrefs;
std::pair<uint32_t, uint32_t> GetModifierAndScanFromString(ByteString str);
};
#endif // KEYBOARDBINDINGSMODEL_H

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#include "KeyboardBindingsTextbox.h"
#include "SDLCompat.h"
#include "gui/interface/Window.h"
#include "client/Client.h"
#include "KeyboardBindingsModel.h"
#include "KeyboardBindingsController.h"
KeyboardBindingsTextbox::KeyboardBindingsTextbox(ui::Point position, ui::Point size) :
ui::Textbox(position, size)
{
// reasonable defaults
SetTextColour(ui::Colour(255, 255, 255));
Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
}
void KeyboardBindingsTextbox::OnMouseClick(int x, int y, unsigned button)
{
prevKey = GetText();
SetText("");
c->ForceHasConflict();
}
void KeyboardBindingsTextbox::AttachController(KeyboardBindingsController* _c)
{
c = _c;
}
void KeyboardBindingsTextbox::SetModel(BindingModel _model)
{
model = _model;
}
void KeyboardBindingsTextbox::SetTextToPrevious()
{
SetText(prevKey);
}
void KeyboardBindingsTextbox::SetTextFromModifierAndScan(uint32_t modifier, uint32_t scan)
{
ByteString modDisplay;
if (modifier & BINDING_CTRL)
{
modDisplay += "CTRL+";
}
if (modifier & BINDING_ALT)
{
modDisplay += "ALT+";
}
if (modifier & BINDING_SHIFT)
{
modDisplay += "SHIFT+";
}
const char* scanDisplay = SDL_GetScancodeName((SDL_Scancode) scan);
ByteString keyNameDisplay(scanDisplay);
keyNameDisplay = modDisplay + keyNameDisplay.ToUpper();
SetText(keyNameDisplay.FromUtf8());
}
void KeyboardBindingsTextbox::OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
{
ui::Textbox::OnKeyRelease(key, scan, repeat, shift, ctrl, alt);
uint32_t mod = 0x00;
ByteString modDisplay = "";
if (ctrl)
{
mod |= BINDING_CTRL;
modDisplay += "CTRL+";
}
if (alt)
{
mod |= BINDING_ALT;
modDisplay += "ALT+";
}
if (shift)
{
mod |= BINDING_SHIFT;
modDisplay += "SHIFT+";
}
const char* scanDisplay = SDL_GetScancodeName((SDL_Scancode) scan);
ByteString keyNameDisplay(scanDisplay);
keyNameDisplay = modDisplay + keyNameDisplay.ToUpper();
if (!scan)
{
SetText(prevKey);
return;
}
SetText(keyNameDisplay.FromUtf8());
GetParentWindow()->FocusComponent(NULL);
BindingModel newModel;
newModel.modifier = mod;
newModel.scan = (uint32_t) scan;
newModel.functionId = model.functionId;
newModel.description = model.description;
newModel.index = model.index;
newModel.isNew = false;
newModel.noShortcut = false;
c->ChangeModel(newModel);
model = newModel;
// we notify the controller so the view can recover all empty textboxes
// should the user carelessly click about
c->NotifyKeyReleased();
}

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#ifndef KEYBOARDBINDINGSTEXTBOX_H
#define KEYBOARDBINDINGSTEXTBOX_H
#include "gui/interface/Textbox.h"
#include "KeyboardBindingsModel.h"
class KeyboardBindingsController;
class KeyboardBindingsTextbox: public ui::Textbox
{
public:
KeyboardBindingsTextbox(ui::Point position, ui::Point size);
void OnKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt);
void OnMouseClick(int x, int y, unsigned button);
void SetModel(BindingModel _model);
void SetTextFromModifierAndScan(uint32_t modifier, uint32_t scan);
void SetTextToPrevious();
void OnTextInput(String text) {}
void AttachController(KeyboardBindingsController* _c);
protected:
String prevKey;
KeyboardBindingsController* c;
BindingModel model;
};
#endif /* KEYBOARDBINDINGSTEXTBOX_H */

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#include "KeyboardBindingsView.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/DropDown.h"
#include "gui/interface/Engine.h"
#include "gui/interface/Checkbox.h"
#include "gui/interface/ScrollPanel.h"
#include "gui/Style.h"
#include "graphics/Graphics.h"
#include "KeyboardBindingsMap.h"
#include "KeyboardBindingsTextbox.h"
#include "KeyboardBindingsModel.h"
#include "KeyboardBindingsController.h"
#include "client/Client.h"
#include <vector>
KeyboardBindingsView::KeyboardBindingsView() :
ui::Window(ui::Point(-1, -1), ui::Point(320, 340)) {
ui::Label * tempLabel = new ui::Label(ui::Point(4, 1), ui::Point(Size.X / 2, 22), "Keyboard Bindings");
tempLabel->SetTextColour(style::Colour::InformationTitle);
tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(tempLabel);
class ResetDefaultsAction: public ui::ButtonAction
{
public:
KeyboardBindingsView * v;
ResetDefaultsAction(KeyboardBindingsView * v_) { v = v_; }
void ActionCallback(ui::Button * sender) override
{
v->c->ResetToDefaults();
v->BuildKeyBindingsListView();
v->c->NotifyBindingsChanged();
}
};
ui::Button* resetDefaults = new ui::Button(ui::Point(Size.X - 150, 5), ui::Point(140, 18), "Reset to Defaults");
resetDefaults->SetActionCallback(new ResetDefaultsAction(this));
AddComponent(resetDefaults);
conflictLabel = new ui::Label(ui::Point(4, resetDefaults->Size.Y + 10), ui::Point(Size.X / 2, 18), "Please resolve conflicts or empty bindings");
conflictLabel->SetTextColour(style::Colour::ErrorTitle);
conflictLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
conflictLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
conflictLabel->Visible = false;
AddComponent(conflictLabel);
class CloseAction: public ui::ButtonAction
{
public:
KeyboardBindingsView * v;
CloseAction(KeyboardBindingsView * v_) { v = v_; }
void ActionCallback(ui::Button * sender) override
{
v->c->Save();
v->c->Exit();
}
};
okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
okayButton->SetActionCallback(new CloseAction(this));
AddComponent(okayButton);
SetCancelButton(okayButton);
SetOkayButton(okayButton);
scrollPanel = new ui::ScrollPanel(ui::Point(1, 50), ui::Point(Size.X-2, Size.Y-70));
AddComponent(scrollPanel);
}
void KeyboardBindingsView::ClearScrollPanel()
{
int count = scrollPanel->GetChildCount();
for (int i = 0; i < count; i++)
{
auto com = scrollPanel->GetChild(i);
scrollPanel->RemoveChild(com);
RemoveComponent(com);
}
RemoveComponent(scrollPanel);
textboxes.clear();
}
void KeyboardBindingsView::BuildKeyBindingsListView()
{
uint32_t currentY = 0;
float scrollPos = scrollPanel->GetScrollPositionY();
ClearScrollPanel();
scrollPanel = new ui::ScrollPanel(ui::Point(1, 50), ui::Point(Size.X-2, Size.Y-70));
AddComponent(scrollPanel);
std::vector<BindingModel> bindingModel = c->GetBindingPrefs();
std::sort(bindingModel.begin(), bindingModel.end());
for (int i = 0; i < bindingModel.size(); i++)
{
BindingModel& binding = bindingModel[i];
ui::Label * functionLabel = new ui::Label(ui::Point(4, currentY), ui::Point(Size.X / 2, 16), binding.description);
functionLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
scrollPanel->AddChild(functionLabel);
KeyboardBindingsTextbox* textbox;
ui::Label* noShortCutLabel;
bool hasBinding = true;
int removeButtonPosX = 0;
if (!c->FunctionHasShortcut(binding.functionId))
{
hasBinding = false;
noShortCutLabel = new ui::Label(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16), "(No shortcut)");
noShortCutLabel->Appearance.HorizontalAlign = ui::Appearance::AlignCentre;
scrollPanel->AddChild(noShortCutLabel);
}
else
{
textbox = new KeyboardBindingsTextbox(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16));
textbox->SetTextFromModifierAndScan(binding.modifier, binding.scan);
textbox->SetModel(binding);
textbox->AttachController(c);
textboxes.push_back(textbox);
scrollPanel->AddChild(textbox);
removeButtonPosX = textbox->Position.X + textbox->Size.X + 5;
}
int addButtonPosX = functionLabel->Position.X + functionLabel->Size.X - 5;
int addRemoveButtonsPosY = currentY;
currentY += 20;
// add in all the bindings associated with the current functionId
if (hasBinding)
{
auto it = bindingModel.begin() + i + 1;
while (it != bindingModel.end())
{
BindingModel nextBinding = *it;
if (nextBinding.functionId == binding.functionId)
{
KeyboardBindingsTextbox* tb = new KeyboardBindingsTextbox(ui::Point(functionLabel->Position.X + functionLabel->Size.X + 20, currentY), ui::Point(95, 16));
if (!nextBinding.isNew)
tb->SetTextFromModifierAndScan(nextBinding.modifier, nextBinding.scan);
else
tb->SetText("");
tb->SetModel(nextBinding);
tb->AttachController(c);
textboxes.push_back(tb);
scrollPanel->AddChild(tb);
currentY += 20;
i++;
}
else
{
// the vector is sorted so once we hit unequality
// in function id then it means we are onto the next function
break;
}
it++;
}
}
ui::Button* addButton = new ui::Button(ui::Point(addButtonPosX, addRemoveButtonsPosY), ui::Point(20, 16), "+", "Add a binding to this action");
scrollPanel->AddChild(addButton);
class AddBindingAction: public ui::ButtonAction
{
public:
KeyboardBindingsView * v;
int32_t functionId;
String desc;
AddBindingAction(KeyboardBindingsView * v_, int32_t _functionId, String _desc)
{
v = v_;
functionId = _functionId;
desc = _desc;
}
void ActionCallback(ui::Button * sender) override
{
auto modelArr = v->c->GetBindingPrefs();
auto it = std::find_if(modelArr.begin(), modelArr.end(), [this](BindingModel b)
{
return b.functionId == functionId && b.isNew;
});
// do not add more KBT's if we have an empty one on the
// current function
if (it != modelArr.end())
return;
BindingModel model;
model.isNew = true;
model.functionId = functionId;
model.description = desc; // for sorting
v->c->CreateModel(model);
v->BuildKeyBindingsListView();
v->c->NotifyBindingsChanged();
}
};
class RemoveBindingAction: public ui::ButtonAction
{
public:
KeyboardBindingsView * v;
int32_t functionId;
RemoveBindingAction(KeyboardBindingsView * v_, int32_t _functionId)
{
v = v_;
functionId = _functionId;
}
void ActionCallback(ui::Button * sender) override
{
v->c->PopBindingByFunctionId(functionId);
v->BuildKeyBindingsListView();
v->c->NotifyBindingsChanged();
}
};
addButton->SetActionCallback(new AddBindingAction(this, binding.functionId, binding.description));
// only add in a remove button if we have a binding attached to the current function
if (hasBinding)
{
ui::Button* removeButton = new ui::Button(ui::Point(removeButtonPosX, addRemoveButtonsPosY), ui::Point(20, 16), "-", "Remove a binding from this action");
scrollPanel->AddChild(removeButton);
removeButton->SetActionCallback(new RemoveBindingAction(this, binding.functionId));
}
}
scrollPanel->InnerSize = ui::Point(Size.X, currentY);
scrollPanel->SetScrollPosition(scrollPos);
}
void KeyboardBindingsView::OnKeyReleased()
{
for (auto textbox : textboxes)
{
if (textbox->GetText().length() == 0)
{
textbox->SetTextToPrevious();
}
}
}
void KeyboardBindingsView::AttachController(KeyboardBindingsController* c_)
{
c = c_;
}
void KeyboardBindingsView::OnDraw()
{
Graphics * g = GetGraphics();
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
}
void KeyboardBindingsView::OnTryExit(ExitMethod method)
{
c->Exit();
}
void KeyboardBindingsView::OnKeyCombinationChanged(bool hasConflict)
{
// disable OK button if there's a conflict
if (hasConflict)
{
okayButton->Enabled = false;
conflictLabel->Visible = true;
}
else
{
okayButton->Enabled = true;
conflictLabel->Visible = false;
}
}
KeyboardBindingsView::~KeyboardBindingsView()
{
}

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#ifndef KEYBOARDBINDINGSVIEW_H
#define KEYBOARDBINDINGSVIEW_H
#include "gui/interface/Window.h"
namespace ui
{
class ScrollPanel;
class Button;
class Label;
}
class KeyboardBindingsController;
class KeyboardBindingsTextbox;
class KeyboardBindingsView: public ui::Window
{
ui::ScrollPanel* scrollPanel;
KeyboardBindingsController* c;
public:
KeyboardBindingsView();
void OnDraw() override;
void OnTryExit(ExitMethod method) override;
void AttachController(KeyboardBindingsController* controller);
virtual ~KeyboardBindingsView();
void OnKeyCombinationChanged(bool hasConflict);
void BuildKeyBindingsListView();
void OnKeyReleased();
void ClearScrollPanel();
protected:
ui::Button* okayButton;
ui::Label* conflictLabel;
std::vector<KeyboardBindingsTextbox*> textboxes;
};
#endif /* KEYBOARDBINDINGSVIEW_H */