diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp index d687999f1..36f6a40a6 100644 --- a/src/simulation/SaveRenderer.cpp +++ b/src/simulation/SaveRenderer.cpp @@ -22,6 +22,18 @@ Thumbnail * SaveRenderer::Render(GameSave * save) #ifndef OGLR Thumbnail * tempThumb = NULL; int width, height; + +#ifdef OGLR + width = save->blockWidth*CELL; + height = save->blockHeight*CELL; + + VideoBuffer buffer(width, height); + buffer.BlendCharacter((width/2)-3, (height/2)-5, 'x', 255, 255, 255, 255); + + Thumbnail * tempThumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(width, height)); + + return tempThumb; +#else width = save->blockWidth; height = save->blockHeight; @@ -66,7 +78,7 @@ Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize) //Todo: make this look a little less shit VideoBuffer buffer(64, 64); - buffer.SetCharacter(32, 32, 'x', 255, 255, 255, 255); + buffer.BlendCharacter(32, 32, 'x', 255, 255, 255, 255); Thumbnail * thumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(64, 64));