From c9bcc11d358b53a9fd5518221a14d35bc89a6524 Mon Sep 17 00:00:00 2001 From: savask Date: Sun, 15 Apr 2012 21:46:16 +0700 Subject: [PATCH] Viscosity change for gel. Water diffusion among sponge and gel (but with flying cake effect) --- src/elements/gel.c | 6 ++++++ src/powder.c | 4 ++++ 2 files changed, 10 insertions(+) diff --git a/src/elements/gel.c b/src/elements/gel.c index af10d7cd4..ebc582401 100644 --- a/src/elements/gel.c +++ b/src/elements/gel.c @@ -29,6 +29,12 @@ int update_GEL(UPDATE_FUNC_ARGS) { parts[i].tmp--; } + if ((r&0xFF)==PT_SPNG && (parts[r>>8].life+1)>8].life++; + parts[i].tmp--; + } + float dx, dy; dx = parts[i].x - parts[r>>8].x; dy = parts[i].y - parts[r>>8].y; diff --git a/src/powder.c b/src/powder.c index 654f5addc..ffe5d9545 100644 --- a/src/powder.c +++ b/src/powder.c @@ -2515,6 +2515,10 @@ killed: rt = 30;//slight less water lag, although it changes how it moves a lot else rt = 10; + + if (t==PT_GEL) + rt = parts[i].tmp*0.20f+5.0f; + for (j=clear_x+r; j>=0 && j>=clear_x-rt && j