mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-21 07:31:26 +02:00
Don't set tool strength when there's no tool
This commit is contained in:
@@ -351,6 +351,7 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu
|
|||||||
pointQueue.pop();
|
pointQueue.pop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
activeTool->SetStrength(gameModel->GetToolStrength());
|
activeTool->SetStrength(gameModel->GetToolStrength());
|
||||||
|
Reference in New Issue
Block a user