From caf262ed60f6c7d7dfc1fa41c1c0a771484792ab Mon Sep 17 00:00:00 2001 From: jacksonmj Date: Sat, 27 Oct 2012 00:52:10 +0100 Subject: [PATCH] Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange --- src/simulation/elements/SPNG.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/simulation/elements/SPNG.cpp b/src/simulation/elements/SPNG.cpp index 37f5a08bd..95dd12f62 100644 --- a/src/simulation/elements/SPNG.cpp +++ b/src/simulation/elements/SPNG.cpp @@ -53,7 +53,7 @@ int Element_SPNG::update(UPDATE_FUNC_ARGS) int limit = 50; if (parts[i].lifepv[y/CELL][x/CELL]<=3&&sim->pv[y/CELL][x/CELL]>=-3&&parts[i].temp<=374.0f) { - int absorbChanceDenom = parts[i].life*1000/limit + 500; + int absorbChanceDenom = parts[i].life*10000/limit + 500; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx