From ce277a11f1803269b10c5084f36ce0ca1aee9e33 Mon Sep 17 00:00:00 2001 From: jacksonmj Date: Sun, 15 Sep 2013 15:44:01 +0100 Subject: [PATCH] Forgot HUD description for FILT tmp=9 --- src/gui/game/GameView.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp index 1dad1f818..6eb583029 100644 --- a/src/gui/game/GameView.cpp +++ b/src/gui/game/GameView.cpp @@ -2078,8 +2078,8 @@ void GameView::OnDraw() else if (sample.particle.type == PT_FILT) { sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype); - const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT"}; - if (sample.particle.tmp>=0 && sample.particle.tmp<=8) + const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT", "old QRTZ scattering"}; + if (sample.particle.tmp>=0 && sample.particle.tmp<=9) sampleInfo << " (" << filtModes[sample.particle.tmp] << ")"; else sampleInfo << " (unknown mode)";