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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-25 09:11:09 +02:00
Added BASE element.
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230
src/simulation/elements/BASE.cpp
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230
src/simulation/elements/BASE.cpp
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#include "simulation/ElementCommon.h"
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static int update(UPDATE_FUNC_ARGS);
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static int graphics(GRAPHICS_FUNC_ARGS);
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void Element::Element_BASE()
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{
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Identifier = "DEFAULT_PT_BASE";
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Name = "BASE";
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Colour = 0x90D5FF_rgb;
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MenuVisible = 1;
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MenuSection = SC_LIQUID;
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Enabled = 1;
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Advection = 0.5f;
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AirDrag = 0.01f * CFDS;
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AirLoss = 0.97f;
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Loss = 0.96f;
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Collision = 0.0f;
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Gravity = 0.08f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 2;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 16;
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HeatConduct = 31;
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Description = "Corrosive liquid. Rusts conductive solids, neutralizes acid.";
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Properties = TYPE_LIQUID|PROP_DEADLY;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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DefaultProperties.life = 75;
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Update = &update;
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Graphics = &graphics;
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}
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static int update(UPDATE_FUNC_ARGS)
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{
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auto &sd = SimulationData::CRef();
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auto &elements = sd.elements;
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//Reset spark effect
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parts[i].tmp = 0;
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if (parts[i].life < 1)
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parts[i].life = 1;
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if (parts[i].life > 100)
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parts[i].life = 100;
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float pres = sim->pv[y/CELL][x/CELL];
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//Base evaporates into BOYL or increases concentration
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if (parts[i].life < 100 && pres < 10.0f && parts[i].temp > (120.0f + 273.15f))
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{
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if (sim->rng.chance(parts[i].life+900, 1000))
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parts[i].life++;
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else
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{
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sim->create_part(i, x, y, PT_BOYL);
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return 1;
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}
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}
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//Base's freezing point lowers with its concentration
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if (parts[i].temp < (273.15f - ((float)parts[i].life)/4.0f))
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{
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//We don't save base's concentration, so ICEI(BASE) will unfreeze into life = 0
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sim->part_change_type(i, x, y, PT_ICEI);
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parts[i].ctype = PT_BASE;
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parts[i].life = 0;
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return 1;
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}
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//Reactions
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for (auto rx = -1; rx <= 1; rx++)
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{
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for (auto ry = -1; ry <= 1; ry++)
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{
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if (rx || ry)
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{
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auto r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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int rt = TYP(r);
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if (rt != PT_BASE && rt != PT_SALT && rt != PT_SLTW && rt != PT_BOYL && rt != PT_MERC &&
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rt != PT_BMTL && rt != PT_BRMT && rt != PT_SOAP && rt != PT_CLNE && rt != PT_PCLN)
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{
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//Base is diluted by water
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if (parts[i].life > 1 && (rt == PT_WATR || rt == PT_DSTW || rt == PT_CBNW))
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{
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if (sim->rng.chance(1, 20))
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{
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int saturh = parts[i].life/2;
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sim->part_change_type(ID(r), x+rx, y+ry, PT_BASE);
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parts[ID(r)].life = saturh;
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parts[ID(r)].temp += ((float)saturh)/10.0f;
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parts[i].life -= saturh;
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}
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} //Base neutralizes acid
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else if (rt == PT_ACID && parts[i].life >= parts[ID(r)].life)
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{
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sim->part_change_type(i, x, y, PT_SLTW);
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sim->part_change_type(ID(r), x+rx, y+ry, PT_SLTW);
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return 1;
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} //BASE + OIL = SOAP
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else if (parts[i].life >= 70 && rt == PT_OIL)
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{
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sim->part_change_type(i, x, y, PT_SOAP);
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parts[i].tmp = parts[i].tmp2 = parts[i].ctype = 0;
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sim->kill_part(ID(r));
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return 1;
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} //BASE + GOO = GEL
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else if (parts[i].life > 1 && rt == PT_GOO)
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{
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sim->create_part(ID(r), x+rx, y+ry, PT_GEL);
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parts[i].life--;
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} //BASE + BCOL = GUNP
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else if (parts[i].life > 1 && rt == PT_BCOL)
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{
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sim->create_part(ID(r), x+rx, y+ry, PT_GUNP);
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parts[i].life--;
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} //BASE + Molten ROCK = MERC
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else if (rt == PT_LAVA && parts[ID(r)].ctype == PT_ROCK && pres >= 10.0f && sim->rng.chance(1, 1000))
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{
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sim->part_change_type(i, x, y, PT_MERC);
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parts[i].life = 0;
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parts[i].tmp = 10;
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sim->kill_part(ID(r));
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return 1;
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} //Base rusts conductive solids
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else if (parts[i].life >= 10 &&
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(elements[rt].Properties & (TYPE_SOLID|PROP_CONDUCTS)) == (TYPE_SOLID|PROP_CONDUCTS) && sim->rng.chance(1, 10))
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{
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sim->part_change_type(ID(r), x+rx, y+ry, PT_BMTL);
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parts[ID(r)].tmp = sim->rng.between(20, 29);
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parts[i].life--;
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//Draw a spark effect
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parts[i].tmp = 1;
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} //Base destroys a substance slower if acid destroys it faster
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else if (elements[rt].Hardness > 0 && elements[rt].Hardness < 50 &&
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parts[i].life >= (2*elements[rt].Hardness) && sim->rng.chance(50-elements[rt].Hardness, 1000))
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{
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sim->kill_part(ID(r));
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parts[i].life -= 2;
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//Draw a spark
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parts[i].tmp = 1;
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}
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}
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}
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}
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}
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//Diffusion
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for (auto trade = 0; trade<2; trade++)
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{
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auto rx = sim->rng.between(-1, 1);
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auto ry = sim->rng.between(-1, 1);
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if (rx || ry)
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{
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auto r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if (TYP(r) == PT_BASE && (parts[i].life > parts[ID(r)].life) && parts[i].life>1)
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{
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int temp = parts[i].life - parts[ID(r)].life;
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if (temp == 1)
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{
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parts[ID(r)].life++;
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parts[i].life--;
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}
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else if (temp>0)
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{
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parts[ID(r)].life += temp/2;
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parts[i].life -= temp/2;
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}
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}
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}
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}
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return 0;
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}
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static int graphics(GRAPHICS_FUNC_ARGS)
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{
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int s = cpart->life;
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if (s < 25)
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{
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*colr = 0x33;
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*colg = 0x4C;
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*colb = 0xD8;
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}
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else if (s < 50)
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{
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*colr = 0x58;
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*colg = 0x83;
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*colb = 0xE8;
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}
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else if (s < 75)
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{
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*colr = 0x7D;
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*colg = 0xBA;
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*colb = 0xF7;
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}
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*pixel_mode |= PMODE_BLUR;
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if (cpart->tmp == 1)
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*pixel_mode |= PMODE_SPARK;
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return 0;
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}
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@@ -95,6 +95,18 @@ static int update(UPDATE_FUNC_ARGS)
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return 1;
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}
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break;
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case PT_SMKE: //DSTW + SMKE = BASE
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if (parts[ID(r)].temp > (40 + 273.15f) && parts[ID(r)].temp < (60 + 273.15f) &&
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parts[i].temp > (40 + 273.15f) && parts[i].temp < (60 + 273.15f))
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{
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if (sim->rng.chance(1, 100))
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{
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sim->part_change_type(i,x,y,PT_BASE);
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parts[i].life = 1;
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sim->kill_part(ID(r));
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}
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}
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break;
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default:
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continue;
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}
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@@ -191,6 +191,10 @@ static int update(UPDATE_FUNC_ARGS)
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return 1;
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}
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break;
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case PT_BASE:
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if (parts[ID(r)].temp > (50 + 273.15) && sim->rng.chance(1, 35))
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sim->create_part(ID(r), x+rx, y+ry, PT_LRBD);
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break;
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default:
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break;
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}
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@@ -114,7 +114,7 @@ int Element_VIRS_update(UPDATE_FUNC_ARGS)
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}
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}
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//transforms things into virus here
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else if (TYP(r) != PT_VIRS && TYP(r) != PT_VRSS && TYP(r) != PT_VRSG && TYP(r) != PT_DMND)
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else if (TYP(r) != PT_VIRS && TYP(r) != PT_VRSS && TYP(r) != PT_VRSG && TYP(r) != PT_DMND && TYP(r) != PT_BASE)
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{
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if (!(rndstore & 0x7))
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{
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@@ -192,7 +192,8 @@ simulation_elem_names = [
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'ROCK',
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'LITH',
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'RSST',
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'RSSS'
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'RSSS',
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'BASE',
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]
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simulation_elem_src = []
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