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Reinstate inversion of inclusion of pressure when shift is held
This feature was removed temporarily in a407aba
.
Whether pressure is included when saving or loading is
determined as follows:
* load-like operations (which invoke Simulation::Load) always
include pressure;
* save-like operations (which invoke Simulation::Save) include
pressure if the Simulation.IncludePressure preference node
is true;
* finally the state of the shift key inverts the decision.
This commit is contained in:
@@ -106,7 +106,7 @@ Command Line
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| ---------------------- | ------------------------------------------------ | ---------------------------------------------------- |
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| `scale:SIZE` | Change window scale factor | `scale:2` |
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| `kiosk` | Fullscreen mode | |
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| `proxy\:SERVER[:PORT]` | Proxy server to use | `proxy\:wwwcache.lancs.ac.uk:8080` |
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| `proxy:SERVER[:PORT]` | Proxy server to use | `proxy:wwwcache.lancs.ac.uk:8080` |
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| `open FILE` | Opens the file as a stamp or game save | |
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| `ddir DIRECTORY` | Directory used for saving stamps and preferences | |
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| `ptsave:SAVEID[#NAME]` | Open online save, used by ptsave: URLs | `ptsave:2198#Destroyable_city_5_wth_metro~dima-gord` |
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