diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 4caad247a..f8d8cd3f1 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -168,6 +168,7 @@ GameView::GameView(): toolTip(""), infoTip(""), infoTipPresence(0), + buttonTipShow(0), toolTipPosition(-1, -1), shiftBehaviour(false), ctrlBehaviour(false), diff --git a/src/simulation/Air.cpp b/src/simulation/Air.cpp index a6bd16c63..b992388fd 100644 --- a/src/simulation/Air.cpp +++ b/src/simulation/Air.cpp @@ -320,6 +320,14 @@ Air::Air(Simulation & simulation): { //Simulation should do this. make_kernel(); - - + std::fill(&bmap_blockair[0][0], &bmap_blockairh[0][0]+((XRES/CELL)*(YRES/CELL)), 0); + std::fill(&bmap_blockairh[0][0], &bmap_blockair[0][0]+((XRES/CELL)*(YRES/CELL)), 0); + std::fill(&vx[0][0], &vx[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&ovx[0][0], &ovx[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&vy[0][0], &vy[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&ovy[0][0], &ovy[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&hv[0][0], &hv[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&ohv[0][0], &ohv[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&pv[0][0], &pv[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); + std::fill(&opv[0][0], &opv[0][0]+((XRES/CELL)*(YRES/CELL)), 0.0f); } diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index bbd2324a9..65061413c 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -4767,11 +4767,7 @@ Simulation::~Simulation() delete tools[i]; } -Simulation::Simulation(): - sys_pause(0), - framerender(false), - pretty_powder(0), - sandcolour_frame(0) +Simulation::Simulation() { int tportal_rx[] = {-1, 0, 1, 1, 1, 0,-1,-1}; @@ -4806,7 +4802,15 @@ Simulation::Simulation(): vy = air->vy; pv = air->pv; hv = air->hv; - aheat_enable = false; + + sys_pause = 0; + framerender = 0; + pretty_powder = 0; + sandcolour_frame = 0; + aheat_enable = 0; + legacy_enable = 0; + VINE_MODE = 0; + water_equal_test = 0; int menuCount; menu_section * msectionsT = LoadMenus(menuCount);