diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index f1e05414b..af5c9624f 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -294,14 +294,14 @@ void GameController::AdjustBrushSize(int direction, bool logarithmic, bool xAxis newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction * ((gameModel->GetBrush()->GetRadius().X/5)>0?gameModel->GetBrush()->GetRadius().X/5:1), direction * ((gameModel->GetBrush()->GetRadius().Y/5)>0?gameModel->GetBrush()->GetRadius().Y/5:1)); else newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction, direction); - if(newSize.X<0) - newSize.X = 0; - if(newSize.Y<0) - newSize.Y = 0; - if(newSize.X>128) - newSize.X = 128; - if(newSize.Y>128) - newSize.Y = 128; + if(newSize.X < 0) + newSize.X = 0; + if(newSize.Y < 0) + newSize.Y = 0; + if(newSize.X > 500) + newSize.X = 500; + if(newSize.Y > 500) + newSize.Y = 500; if(xAxis) gameModel->GetBrush()->SetRadius(ui::Point(newSize.X, oldSize.Y));