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@@ -22,7 +22,13 @@ gravityMode(save.gravityMode),
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airMode(save.airMode),
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signs(save.signs)
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{
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blockMap, blockMapPtr, fanVelX, fanVelXPtr, fanVelY, fanVelYPtr, particles = NULL;
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blockMap = NULL;
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blockMapPtr = NULL;
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fanVelX = NULL;
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fanVelXPtr = NULL;
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fanVelY = NULL;
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fanVelYPtr = NULL;
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particles = NULL;
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setSize(save.blockWidth, save.blockHeight);
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@@ -35,14 +41,30 @@ signs(save.signs)
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GameSave::GameSave(int width, int height)
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{
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blockMap, blockMapPtr, fanVelX, fanVelXPtr, fanVelY, fanVelYPtr, particles = NULL;
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blockMap = NULL;
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blockMapPtr = NULL;
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fanVelX = NULL;
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fanVelXPtr = NULL;
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fanVelY = NULL;
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fanVelYPtr = NULL;
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particles = NULL;
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setSize(width, height);
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}
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GameSave::GameSave(char * data, int dataSize)
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{
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blockWidth, blockHeight = 0;
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blockMap, blockMapPtr, fanVelX, fanVelXPtr, fanVelY, fanVelYPtr, particles = NULL;
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blockWidth = 0;
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blockHeight = 0;
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blockMap = NULL;
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blockMapPtr = NULL;
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fanVelX = NULL;
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fanVelXPtr = NULL;
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fanVelY = NULL;
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fanVelYPtr = NULL;
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particles = NULL;
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try {
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if(dataSize > 0)
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{
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@@ -65,6 +87,7 @@ GameSave::GameSave(char * data, int dataSize)
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throw ParseException(ParseException::Corrupt, "No data");
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}
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} catch (ParseException& e) {
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std::cout << e.what() << std::endl;
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this->~GameSave(); //Free any allocated memory
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throw;
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}
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@@ -487,7 +510,41 @@ void GameSave::readOPS(char * data, int dataLength)
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{
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if (wallData[y*blockW+x])
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blockMap[blockY+y][blockX+x] = wallData[y*blockW+x];
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if (wallData[y*blockW+x] == WL_FAN && fanData)
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if (blockMap[y][x]==O_WL_WALLELEC)
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blockMap[y][x]=WL_WALLELEC;
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if (blockMap[y][x]==O_WL_EWALL)
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blockMap[y][x]=WL_EWALL;
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if (blockMap[y][x]==O_WL_DETECT)
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blockMap[y][x]=WL_DETECT;
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if (blockMap[y][x]==O_WL_STREAM)
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blockMap[y][x]=WL_STREAM;
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if (blockMap[y][x]==O_WL_FAN||blockMap[y][x]==O_WL_FANHELPER)
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blockMap[y][x]=WL_FAN;
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if (blockMap[y][x]==O_WL_ALLOWLIQUID)
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blockMap[y][x]=WL_ALLOWLIQUID;
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if (blockMap[y][x]==O_WL_DESTROYALL)
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blockMap[y][x]=WL_DESTROYALL;
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if (blockMap[y][x]==O_WL_ERASE)
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blockMap[y][x]=WL_ERASE;
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if (blockMap[y][x]==O_WL_WALL)
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blockMap[y][x]=WL_WALL;
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if (blockMap[y][x]==O_WL_ALLOWAIR)
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blockMap[y][x]=WL_ALLOWAIR;
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if (blockMap[y][x]==O_WL_ALLOWSOLID)
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blockMap[y][x]=WL_ALLOWSOLID;
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if (blockMap[y][x]==O_WL_ALLOWALLELEC)
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blockMap[y][x]=WL_ALLOWALLELEC;
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if (blockMap[y][x]==O_WL_EHOLE)
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blockMap[y][x]=WL_EHOLE;
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if (blockMap[y][x]==O_WL_ALLOWGAS)
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blockMap[y][x]=WL_ALLOWGAS;
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if (blockMap[y][x]==O_WL_GRAV)
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blockMap[y][x]=WL_GRAV;
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if (blockMap[y][x]==O_WL_ALLOWENERGY)
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blockMap[y][x]=WL_ALLOWENERGY;
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if (blockMap[y][x] == WL_FAN && fanData)
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{
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if(j+1 >= fanDataLen)
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{
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@@ -737,6 +794,9 @@ void GameSave::readPSv(char * data, int dataLength)
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vector<Element> elements = GetElements();
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try
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{
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//New file header uses PSv, replacing fuC. This is to detect if the client uses a new save format for temperatures
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//This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
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@@ -803,6 +863,8 @@ void GameSave::readPSv(char * data, int dataLength)
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throw ParseException(ParseException::Corrupt, "Cannot decompress");
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dataLength = i;
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std::cout << "Parsing " << dataLength << " bytes of data, version " << ver << std::endl;
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if (dataLength < bw*bh)
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throw ParseException(ParseException::Corrupt, "Save data corrupt (missing data)");
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@@ -897,18 +959,18 @@ void GameSave::readPSv(char * data, int dataLength)
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}
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for (y=by0; y<by0+bh; y++)
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for (x=bx0; x<bx0+bw; x++)
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if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==WL_FAN)
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if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==O_WL_FAN)
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{
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if (p >= dataLength)
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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fanVelX[y][x] = (d[p++]-127.0f)/64.0f;
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}
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for (y=by0; y<by0+bh; y++)
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for (x=bx0; x<bx0+bw; x++)
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if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==WL_FAN)
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if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==O_WL_FAN)
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{
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if (p >= dataLength)
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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fanVelY[y][x] = (d[p++]-127.0f)/64.0f;
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}
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@@ -920,11 +982,11 @@ void GameSave::readPSv(char * data, int dataLength)
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for (x=x0; x<x0+w; x++)
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{
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if (p >= dataLength)
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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j=d[p++];
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if (j >= PT_NUM) {
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//TODO: Possibly some server side translation
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j = PT_DUST;//goto corrupt;
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j = PT_DUST;//throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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}
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if (j)
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{
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@@ -955,7 +1017,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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i--;
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if (p+1 >= dataLength)
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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if (i < NPART)
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{
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particles[i].vx = (d[p++]-127.0f)/16.0f;
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@@ -972,7 +1034,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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if (ver>=44) {
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if (p >= dataLength) {
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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}
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if (i <= NPART) {
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ttv = (d[p++])<<8;
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@@ -983,7 +1045,7 @@ void GameSave::readPSv(char * data, int dataLength)
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}
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} else {
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if (p >= dataLength)
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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if (i <= NPART)
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particles[i-1].life = d[p++]*4;
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else
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@@ -998,7 +1060,7 @@ void GameSave::readPSv(char * data, int dataLength)
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if (i)
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{
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if (p >= dataLength) {
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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}
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if (i <= NPART) {
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ttv = (d[p++])<<8;
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@@ -1028,7 +1090,7 @@ void GameSave::readPSv(char * data, int dataLength)
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if (i && (ty==PT_PBCN || (ty==PT_TRON && ver>=77)))
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{
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if (p >= dataLength)
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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if (i <= NPART)
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particles[i-1].tmp2 = d[p++];
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else
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@@ -1044,7 +1106,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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if (ver>=49) {
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if (p >= dataLength) {
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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}
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if (i <= NPART) {
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particles[i-1].dcolour = d[p++]<<24;
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@@ -1062,7 +1124,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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if (ver>=49) {
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if (p >= dataLength) {
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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}
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if (i <= NPART) {
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particles[i-1].dcolour |= d[p++]<<16;
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@@ -1080,7 +1142,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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if (ver>=49) {
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if (p >= dataLength) {
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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|
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}
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if (i <= NPART) {
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particles[i-1].dcolour |= d[p++]<<8;
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@@ -1098,7 +1160,7 @@ void GameSave::readPSv(char * data, int dataLength)
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{
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if (ver>=49) {
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if (p >= dataLength) {
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goto corrupt;
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throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
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|
|
|
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}
|
|
|
|
|
if (i <= NPART) {
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|
particles[i-1].dcolour |= d[p++];
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|
|
@@ -1118,7 +1180,7 @@ void GameSave::readPSv(char * data, int dataLength)
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|
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{
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|
|
if (p >= dataLength)
|
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|
|
|
{
|
|
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|
|
goto corrupt;
|
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|
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
|
|
|
}
|
|
|
|
|
if (i <= NPART)
|
|
|
|
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{
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@@ -1160,7 +1222,7 @@ void GameSave::readPSv(char * data, int dataLength)
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|
|
|
if (i && (ty==PT_CLNE || (ty==PT_PCLN && ver>=43) || (ty==PT_BCLN && ver>=44) || (ty==PT_SPRK && ver>=21) || (ty==PT_LAVA && ver>=34) || (ty==PT_PIPE && ver>=43) || (ty==PT_LIFE && ver>=51) || (ty==PT_PBCN && ver>=52) || (ty==PT_WIRE && ver>=55) || (ty==PT_STOR && ver>=59) || (ty==PT_CONV && ver>=60)))
|
|
|
|
|
{
|
|
|
|
|
if (p >= dataLength)
|
|
|
|
|
goto corrupt;
|
|
|
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
|
|
|
if (i <= NPART)
|
|
|
|
|
particles[i-1].ctype = d[p++];
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|
|
|
|
else
|
|
|
|
@@ -1238,7 +1300,7 @@ void GameSave::readPSv(char * data, int dataLength)
|
|
|
|
|
for (i=0; i<j; i++)
|
|
|
|
|
{
|
|
|
|
|
if (p+6 > dataLength)
|
|
|
|
|
goto corrupt;
|
|
|
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
|
|
|
x = d[p++];
|
|
|
|
|
x |= ((unsigned)d[p++])<<8;
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|
|
|
tempSign.x = x+x0;
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|
|
|
@@ -1249,7 +1311,7 @@ void GameSave::readPSv(char * data, int dataLength)
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|
|
|
tempSign.ju = (sign::Justification)x;
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|
|
|
|
x = d[p++];
|
|
|
|
|
if (p+x > dataLength)
|
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|
|
|
goto corrupt;
|
|
|
|
|
throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
|
|
|
|
|
if(x>254)
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|
|
|
|
x = 254;
|
|
|
|
|
memcpy(tempSignText, d+p, x);
|
|
|
|
@@ -1266,19 +1328,43 @@ void GameSave::readPSv(char * data, int dataLength)
|
|
|
|
|
signs.push_back(tempSigns[i]);
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|
|
|
|
}
|
|
|
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|
|
version1:
|
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|
|
|
if (m) free(m);
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|
|
if (d) free(d);
|
|
|
|
|
if (fp) free(fp);
|
|
|
|
|
}
|
|
|
|
|
catch(ParseException & e)
|
|
|
|
|
{
|
|
|
|
|
if (m)
|
|
|
|
|
{
|
|
|
|
|
free(m);
|
|
|
|
|
m = 0;
|
|
|
|
|
}
|
|
|
|
|
if (d)
|
|
|
|
|
{
|
|
|
|
|
free(d);
|
|
|
|
|
d = 0;
|
|
|
|
|
}
|
|
|
|
|
if (fp)
|
|
|
|
|
{
|
|
|
|
|
free(fp);
|
|
|
|
|
fp = 0;
|
|
|
|
|
}
|
|
|
|
|
throw;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
corrupt:
|
|
|
|
|
if (m) free(m);
|
|
|
|
|
if (d) free(d);
|
|
|
|
|
if (fp) free(fp);
|
|
|
|
|
|
|
|
|
|
throw ParseException(ParseException::Corrupt, "Save data corrupt");
|
|
|
|
|
version1:
|
|
|
|
|
if (m)
|
|
|
|
|
{
|
|
|
|
|
free(m);
|
|
|
|
|
m = 0;
|
|
|
|
|
}
|
|
|
|
|
if (d)
|
|
|
|
|
{
|
|
|
|
|
free(d);
|
|
|
|
|
d = 0;
|
|
|
|
|
}
|
|
|
|
|
if (fp)
|
|
|
|
|
{
|
|
|
|
|
free(fp);
|
|
|
|
|
fp = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
char * GameSave::serialiseOPS(int & dataLength)
|
|
|
|
|