diff --git a/SConscript b/SConscript index 02ee17499..693a03662 100755 --- a/SConscript +++ b/SConscript @@ -267,6 +267,12 @@ sources+=Glob("src/gui/*/*.cpp") sources+=Glob("src/simulation/elements/*.cpp") sources+=Glob("src/simulation/tools/*.cpp") sources+=Glob("src/client/requestbroker/*.cpp") +sources+=["src/socket/auxiliar.c","src/socket/buffer.c","src/socket/except.c","src/socket/inet.c","src/socket/io.c","src/socket/luasocket.c","src/socket/options.c","src/socket/select.c","src/socket/tcp.c","src/socket/timeout.c","src/socket/udp.c"] +# looks better than lambdaing files out later +if(GetOption('win')): + sources+=["src/socket/wsocket.c"] +else: + sources+=["src/socket/usocket.c","src/socket/unix.c"] #for source in sources: # print str(source) diff --git a/src/cat/LuaScriptInterface.cpp b/src/cat/LuaScriptInterface.cpp index 74757e5d3..d96f53ce4 100644 --- a/src/cat/LuaScriptInterface.cpp +++ b/src/cat/LuaScriptInterface.cpp @@ -46,7 +46,9 @@ extern "C" #include #include #include +#include "socket/luasocket.h" } +#include "socket/socket.lua.h" GameModel * luacon_model; GameController * luacon_controller; @@ -91,6 +93,8 @@ LuaScriptInterface::LuaScriptInterface(GameController * c, GameModel * m): l = lua_open(); luaL_openlibs(l); luaopen_bit(l); + luaopen_socket_core(l); + luaopen_socket(l); lua_pushstring(l, "Luacon_ci"); lua_pushlightuserdata(l, this); diff --git a/src/socket/auxiliar.c b/src/socket/auxiliar.c new file mode 100644 index 000000000..951497011 --- /dev/null +++ b/src/socket/auxiliar.c @@ -0,0 +1,149 @@ +/*=========================================================================*\ +* Auxiliar routines for class hierarchy manipulation +* LuaSocket toolkit +* +* RCS ID: $Id: auxiliar.c,v 1.14 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include +#include + +#include "auxiliar.h" + +/*=========================================================================*\ +* Exported functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Initializes the module +\*-------------------------------------------------------------------------*/ +int auxiliar_open(lua_State *L) { + (void) L; + return 0; +} + +/*-------------------------------------------------------------------------*\ +* Creates a new class with given methods +* Methods whose names start with __ are passed directly to the metatable. +\*-------------------------------------------------------------------------*/ +void auxiliar_newclass(lua_State *L, const char *classname, luaL_reg *func) { + luaL_newmetatable(L, classname); /* mt */ + /* create __index table to place methods */ + lua_pushstring(L, "__index"); /* mt,"__index" */ + lua_newtable(L); /* mt,"__index",it */ + /* put class name into class metatable */ + lua_pushstring(L, "class"); /* mt,"__index",it,"class" */ + lua_pushstring(L, classname); /* mt,"__index",it,"class",classname */ + lua_rawset(L, -3); /* mt,"__index",it */ + /* pass all methods that start with _ to the metatable, and all others + * to the index table */ + for (; func->name; func++) { /* mt,"__index",it */ + lua_pushstring(L, func->name); + lua_pushcfunction(L, func->func); + lua_rawset(L, func->name[0] == '_' ? -5: -3); + } + lua_rawset(L, -3); /* mt */ + lua_pop(L, 1); +} + +/*-------------------------------------------------------------------------*\ +* Prints the value of a class in a nice way +\*-------------------------------------------------------------------------*/ +int auxiliar_tostring(lua_State *L) { + char buf[32]; + if (!lua_getmetatable(L, 1)) goto error; + lua_pushstring(L, "__index"); + lua_gettable(L, -2); + if (!lua_istable(L, -1)) goto error; + lua_pushstring(L, "class"); + lua_gettable(L, -2); + if (!lua_isstring(L, -1)) goto error; + sprintf(buf, "%p", lua_touserdata(L, 1)); + lua_pushfstring(L, "%s: %s", lua_tostring(L, -1), buf); + return 1; +error: + lua_pushstring(L, "invalid object passed to 'auxiliar.c:__tostring'"); + lua_error(L); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Insert class into group +\*-------------------------------------------------------------------------*/ +void auxiliar_add2group(lua_State *L, const char *classname, const char *groupname) { + luaL_getmetatable(L, classname); + lua_pushstring(L, groupname); + lua_pushboolean(L, 1); + lua_rawset(L, -3); + lua_pop(L, 1); +} + +/*-------------------------------------------------------------------------*\ +* Make sure argument is a boolean +\*-------------------------------------------------------------------------*/ +int auxiliar_checkboolean(lua_State *L, int objidx) { + if (!lua_isboolean(L, objidx)) + luaL_typerror(L, objidx, lua_typename(L, LUA_TBOOLEAN)); + return lua_toboolean(L, objidx); +} + +/*-------------------------------------------------------------------------*\ +* Return userdata pointer if object belongs to a given class, abort with +* error otherwise +\*-------------------------------------------------------------------------*/ +void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx) { + void *data = auxiliar_getclassudata(L, classname, objidx); + if (!data) { + char msg[45]; + sprintf(msg, "%.35s expected", classname); + luaL_argerror(L, objidx, msg); + } + return data; +} + +/*-------------------------------------------------------------------------*\ +* Return userdata pointer if object belongs to a given group, abort with +* error otherwise +\*-------------------------------------------------------------------------*/ +void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx) { + void *data = auxiliar_getgroupudata(L, groupname, objidx); + if (!data) { + char msg[45]; + sprintf(msg, "%.35s expected", groupname); + luaL_argerror(L, objidx, msg); + } + return data; +} + +/*-------------------------------------------------------------------------*\ +* Set object class +\*-------------------------------------------------------------------------*/ +void auxiliar_setclass(lua_State *L, const char *classname, int objidx) { + luaL_getmetatable(L, classname); + if (objidx < 0) objidx--; + lua_setmetatable(L, objidx); +} + +/*-------------------------------------------------------------------------*\ +* Get a userdata pointer if object belongs to a given group. Return NULL +* otherwise +\*-------------------------------------------------------------------------*/ +void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx) { + if (!lua_getmetatable(L, objidx)) + return NULL; + lua_pushstring(L, groupname); + lua_rawget(L, -2); + if (lua_isnil(L, -1)) { + lua_pop(L, 2); + return NULL; + } else { + lua_pop(L, 2); + return lua_touserdata(L, objidx); + } +} + +/*-------------------------------------------------------------------------*\ +* Get a userdata pointer if object belongs to a given class. Return NULL +* otherwise +\*-------------------------------------------------------------------------*/ +void *auxiliar_getclassudata(lua_State *L, const char *classname, int objidx) { + return luaL_checkudata(L, objidx, classname); +} diff --git a/src/socket/auxiliar.h b/src/socket/auxiliar.h new file mode 100644 index 000000000..18b849554 --- /dev/null +++ b/src/socket/auxiliar.h @@ -0,0 +1,48 @@ +#ifndef AUXILIAR_H +#define AUXILIAR_H +/*=========================================================================*\ +* Auxiliar routines for class hierarchy manipulation +* LuaSocket toolkit (but completely independent of other LuaSocket modules) +* +* A LuaSocket class is a name associated with Lua metatables. A LuaSocket +* group is a name associated with a class. A class can belong to any number +* of groups. This module provides the functionality to: +* +* - create new classes +* - add classes to groups +* - set the class of objects +* - check if an object belongs to a given class or group +* - get the userdata associated to objects +* - print objects in a pretty way +* +* LuaSocket class names follow the convention {}. Modules +* can define any number of classes and groups. The module tcp.c, for +* example, defines the classes tcp{master}, tcp{client} and tcp{server} and +* the groups tcp{client,server} and tcp{any}. Module functions can then +* perform type-checking on their arguments by either class or group. +* +* LuaSocket metatables define the __index metamethod as being a table. This +* table has one field for each method supported by the class, and a field +* "class" with the class name. +* +* The mapping from class name to the corresponding metatable and the +* reverse mapping are done using lauxlib. +* +* RCS ID: $Id: auxiliar.h,v 1.9 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ + +#include "lua.h" +#include "lauxlib.h" + +int auxiliar_open(lua_State *L); +void auxiliar_newclass(lua_State *L, const char *classname, luaL_reg *func); +void auxiliar_add2group(lua_State *L, const char *classname, const char *group); +void auxiliar_setclass(lua_State *L, const char *classname, int objidx); +void *auxiliar_checkclass(lua_State *L, const char *classname, int objidx); +void *auxiliar_checkgroup(lua_State *L, const char *groupname, int objidx); +void *auxiliar_getclassudata(lua_State *L, const char *groupname, int objidx); +void *auxiliar_getgroupudata(lua_State *L, const char *groupname, int objidx); +int auxiliar_checkboolean(lua_State *L, int objidx); +int auxiliar_tostring(lua_State *L); + +#endif /* AUXILIAR_H */ diff --git a/src/socket/buffer.c b/src/socket/buffer.c new file mode 100644 index 000000000..73f4ffa85 --- /dev/null +++ b/src/socket/buffer.c @@ -0,0 +1,268 @@ +/*=========================================================================*\ +* Input/Output interface for Lua programs +* LuaSocket toolkit +* +* RCS ID: $Id: buffer.c,v 1.28 2007/06/11 23:44:54 diego Exp $ +\*=========================================================================*/ +#include "lua.h" +#include "lauxlib.h" + +#include "buffer.h" + +/*=========================================================================*\ +* Internal function prototypes +\*=========================================================================*/ +static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b); +static int recvline(p_buffer buf, luaL_Buffer *b); +static int recvall(p_buffer buf, luaL_Buffer *b); +static int buffer_get(p_buffer buf, const char **data, size_t *count); +static void buffer_skip(p_buffer buf, size_t count); +static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent); + +/* min and max macros */ +#ifndef MIN +#define MIN(x, y) ((x) < (y) ? x : y) +#endif +#ifndef MAX +#define MAX(x, y) ((x) > (y) ? x : y) +#endif + +/*=========================================================================*\ +* Exported functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int buffer_open(lua_State *L) { + (void) L; + return 0; +} + +/*-------------------------------------------------------------------------*\ +* Initializes C structure +\*-------------------------------------------------------------------------*/ +void buffer_init(p_buffer buf, p_io io, p_timeout tm) { + buf->first = buf->last = 0; + buf->io = io; + buf->tm = tm; + buf->received = buf->sent = 0; + buf->birthday = timeout_gettime(); +} + +/*-------------------------------------------------------------------------*\ +* object:getstats() interface +\*-------------------------------------------------------------------------*/ +int buffer_meth_getstats(lua_State *L, p_buffer buf) { + lua_pushnumber(L, buf->received); + lua_pushnumber(L, buf->sent); + lua_pushnumber(L, timeout_gettime() - buf->birthday); + return 3; +} + +/*-------------------------------------------------------------------------*\ +* object:setstats() interface +\*-------------------------------------------------------------------------*/ +int buffer_meth_setstats(lua_State *L, p_buffer buf) { + buf->received = (long) luaL_optnumber(L, 2, buf->received); + buf->sent = (long) luaL_optnumber(L, 3, buf->sent); + if (lua_isnumber(L, 4)) buf->birthday = timeout_gettime() - lua_tonumber(L, 4); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* object:send() interface +\*-------------------------------------------------------------------------*/ +int buffer_meth_send(lua_State *L, p_buffer buf) { + int top = lua_gettop(L); + int err = IO_DONE; + size_t size = 0, sent = 0; + const char *data = luaL_checklstring(L, 2, &size); + long start = (long) luaL_optnumber(L, 3, 1); + long end = (long) luaL_optnumber(L, 4, -1); + p_timeout tm = timeout_markstart(buf->tm); + if (start < 0) start = (long) (size+start+1); + if (end < 0) end = (long) (size+end+1); + if (start < 1) start = (long) 1; + if (end > (long) size) end = (long) size; + if (start <= end) err = sendraw(buf, data+start-1, end-start+1, &sent); + /* check if there was an error */ + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, buf->io->error(buf->io->ctx, err)); + lua_pushnumber(L, sent+start-1); + } else { + lua_pushnumber(L, sent+start-1); + lua_pushnil(L); + lua_pushnil(L); + } +#ifdef LUASOCKET_DEBUG + /* push time elapsed during operation as the last return value */ + lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm)); +#endif + return lua_gettop(L) - top; +} + +/*-------------------------------------------------------------------------*\ +* object:receive() interface +\*-------------------------------------------------------------------------*/ +int buffer_meth_receive(lua_State *L, p_buffer buf) { + int err = IO_DONE, top = lua_gettop(L); + luaL_Buffer b; + size_t size; + const char *part = luaL_optlstring(L, 3, "", &size); + p_timeout tm = timeout_markstart(buf->tm); + /* initialize buffer with optional extra prefix + * (useful for concatenating previous partial results) */ + luaL_buffinit(L, &b); + luaL_addlstring(&b, part, size); + /* receive new patterns */ + if (!lua_isnumber(L, 2)) { + const char *p= luaL_optstring(L, 2, "*l"); + if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b); + else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b); + else luaL_argcheck(L, 0, 2, "invalid receive pattern"); + /* get a fixed number of bytes (minus what was already partially + * received) */ + } else err = recvraw(buf, (size_t) lua_tonumber(L, 2)-size, &b); + /* check if there was an error */ + if (err != IO_DONE) { + /* we can't push anyting in the stack before pushing the + * contents of the buffer. this is the reason for the complication */ + luaL_pushresult(&b); + lua_pushstring(L, buf->io->error(buf->io->ctx, err)); + lua_pushvalue(L, -2); + lua_pushnil(L); + lua_replace(L, -4); + } else { + luaL_pushresult(&b); + lua_pushnil(L); + lua_pushnil(L); + } +#ifdef LUASOCKET_DEBUG + /* push time elapsed during operation as the last return value */ + lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm)); +#endif + return lua_gettop(L) - top; +} + +/*-------------------------------------------------------------------------*\ +* Determines if there is any data in the read buffer +\*-------------------------------------------------------------------------*/ +int buffer_isempty(p_buffer buf) { + return buf->first >= buf->last; +} + +/*=========================================================================*\ +* Internal functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Sends a block of data (unbuffered) +\*-------------------------------------------------------------------------*/ +#define STEPSIZE 8192 +static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent) { + p_io io = buf->io; + p_timeout tm = buf->tm; + size_t total = 0; + int err = IO_DONE; + while (total < count && err == IO_DONE) { + size_t done; + size_t step = (count-total <= STEPSIZE)? count-total: STEPSIZE; + err = io->send(io->ctx, data+total, step, &done, tm); + total += done; + } + *sent = total; + buf->sent += total; + return err; +} + +/*-------------------------------------------------------------------------*\ +* Reads a fixed number of bytes (buffered) +\*-------------------------------------------------------------------------*/ +static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b) { + int err = IO_DONE; + size_t total = 0; + while (err == IO_DONE) { + size_t count; const char *data; + err = buffer_get(buf, &data, &count); + count = MIN(count, wanted - total); + luaL_addlstring(b, data, count); + buffer_skip(buf, count); + total += count; + if (total >= wanted) break; + } + return err; +} + +/*-------------------------------------------------------------------------*\ +* Reads everything until the connection is closed (buffered) +\*-------------------------------------------------------------------------*/ +static int recvall(p_buffer buf, luaL_Buffer *b) { + int err = IO_DONE; + size_t total = 0; + while (err == IO_DONE) { + const char *data; size_t count; + err = buffer_get(buf, &data, &count); + total += count; + luaL_addlstring(b, data, count); + buffer_skip(buf, count); + } + if (err == IO_CLOSED) { + if (total > 0) return IO_DONE; + else return IO_CLOSED; + } else return err; +} + +/*-------------------------------------------------------------------------*\ +* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF +* are not returned by the function and are discarded from the buffer +\*-------------------------------------------------------------------------*/ +static int recvline(p_buffer buf, luaL_Buffer *b) { + int err = IO_DONE; + while (err == IO_DONE) { + size_t count, pos; const char *data; + err = buffer_get(buf, &data, &count); + pos = 0; + while (pos < count && data[pos] != '\n') { + /* we ignore all \r's */ + if (data[pos] != '\r') luaL_putchar(b, data[pos]); + pos++; + } + if (pos < count) { /* found '\n' */ + buffer_skip(buf, pos+1); /* skip '\n' too */ + break; /* we are done */ + } else /* reached the end of the buffer */ + buffer_skip(buf, pos); + } + return err; +} + +/*-------------------------------------------------------------------------*\ +* Skips a given number of bytes from read buffer. No data is read from the +* transport layer +\*-------------------------------------------------------------------------*/ +static void buffer_skip(p_buffer buf, size_t count) { + buf->received += count; + buf->first += count; + if (buffer_isempty(buf)) + buf->first = buf->last = 0; +} + +/*-------------------------------------------------------------------------*\ +* Return any data available in buffer, or get more data from transport layer +* if buffer is empty +\*-------------------------------------------------------------------------*/ +static int buffer_get(p_buffer buf, const char **data, size_t *count) { + int err = IO_DONE; + p_io io = buf->io; + p_timeout tm = buf->tm; + if (buffer_isempty(buf)) { + size_t got; + err = io->recv(io->ctx, buf->data, BUF_SIZE, &got, tm); + buf->first = 0; + buf->last = got; + } + *count = buf->last - buf->first; + *data = buf->data + buf->first; + return err; +} diff --git a/src/socket/buffer.h b/src/socket/buffer.h new file mode 100644 index 000000000..baf93caa0 --- /dev/null +++ b/src/socket/buffer.h @@ -0,0 +1,47 @@ +#ifndef BUF_H +#define BUF_H +/*=========================================================================*\ +* Input/Output interface for Lua programs +* LuaSocket toolkit +* +* Line patterns require buffering. Reading one character at a time involves +* too many system calls and is very slow. This module implements the +* LuaSocket interface for input/output on connected objects, as seen by +* Lua programs. +* +* Input is buffered. Output is *not* buffered because there was no simple +* way of making sure the buffered output data would ever be sent. +* +* The module is built on top of the I/O abstraction defined in io.h and the +* timeout management is done with the timeout.h interface. +* +* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include "lua.h" + +#include "io.h" +#include "timeout.h" + +/* buffer size in bytes */ +#define BUF_SIZE 8192 + +/* buffer control structure */ +typedef struct t_buffer_ { + double birthday; /* throttle support info: creation time, */ + size_t sent, received; /* bytes sent, and bytes received */ + p_io io; /* IO driver used for this buffer */ + p_timeout tm; /* timeout management for this buffer */ + size_t first, last; /* index of first and last bytes of stored data */ + char data[BUF_SIZE]; /* storage space for buffer data */ +} t_buffer; +typedef t_buffer *p_buffer; + +int buffer_open(lua_State *L); +void buffer_init(p_buffer buf, p_io io, p_timeout tm); +int buffer_meth_send(lua_State *L, p_buffer buf); +int buffer_meth_receive(lua_State *L, p_buffer buf); +int buffer_meth_getstats(lua_State *L, p_buffer buf); +int buffer_meth_setstats(lua_State *L, p_buffer buf); +int buffer_isempty(p_buffer buf); + +#endif /* BUF_H */ diff --git a/src/socket/except.c b/src/socket/except.c new file mode 100644 index 000000000..5faa5be00 --- /dev/null +++ b/src/socket/except.c @@ -0,0 +1,99 @@ +/*=========================================================================*\ +* Simple exception support +* LuaSocket toolkit +* +* RCS ID: $Id: except.c,v 1.8 2005/09/29 06:11:41 diego Exp $ +\*=========================================================================*/ +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "except.h" + +/*=========================================================================*\ +* Internal function prototypes. +\*=========================================================================*/ +static int global_protect(lua_State *L); +static int global_newtry(lua_State *L); +static int protected_(lua_State *L); +static int finalize(lua_State *L); +static int do_nothing(lua_State *L); + +/* except functions */ +static luaL_reg func[] = { + {"newtry", global_newtry}, + {"protect", global_protect}, + {NULL, NULL} +}; + +/*-------------------------------------------------------------------------*\ +* Try factory +\*-------------------------------------------------------------------------*/ +static void wrap(lua_State *L) { + lua_newtable(L); + lua_pushnumber(L, 1); + lua_pushvalue(L, -3); + lua_settable(L, -3); + lua_insert(L, -2); + lua_pop(L, 1); +} + +static int finalize(lua_State *L) { + if (!lua_toboolean(L, 1)) { + lua_pushvalue(L, lua_upvalueindex(1)); + lua_pcall(L, 0, 0, 0); + lua_settop(L, 2); + wrap(L); + lua_error(L); + return 0; + } else return lua_gettop(L); +} + +static int do_nothing(lua_State *L) { + (void) L; + return 0; +} + +static int global_newtry(lua_State *L) { + lua_settop(L, 1); + if (lua_isnil(L, 1)) lua_pushcfunction(L, do_nothing); + lua_pushcclosure(L, finalize, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Protect factory +\*-------------------------------------------------------------------------*/ +static int unwrap(lua_State *L) { + if (lua_istable(L, -1)) { + lua_pushnumber(L, 1); + lua_gettable(L, -2); + lua_pushnil(L); + lua_insert(L, -2); + return 1; + } else return 0; +} + +static int protected_(lua_State *L) { + lua_pushvalue(L, lua_upvalueindex(1)); + lua_insert(L, 1); + if (lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0) != 0) { + if (unwrap(L)) return 2; + else lua_error(L); + return 0; + } else return lua_gettop(L); +} + +static int global_protect(lua_State *L) { + lua_pushcclosure(L, protected_, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Init module +\*-------------------------------------------------------------------------*/ +int except_open(lua_State *L) { + luaL_openlib(L, NULL, func, 0); + return 0; +} diff --git a/src/socket/except.h b/src/socket/except.h new file mode 100644 index 000000000..81efb29be --- /dev/null +++ b/src/socket/except.h @@ -0,0 +1,35 @@ +#ifndef EXCEPT_H +#define EXCEPT_H +/*=========================================================================*\ +* Exception control +* LuaSocket toolkit (but completely independent from other modules) +* +* This provides support for simple exceptions in Lua. During the +* development of the HTTP/FTP/SMTP support, it became aparent that +* error checking was taking a substantial amount of the coding. These +* function greatly simplify the task of checking errors. +* +* The main idea is that functions should return nil as its first return +* value when it finds an error, and return an error message (or value) +* following nil. In case of success, as long as the first value is not nil, +* the other values don't matter. +* +* The idea is to nest function calls with the "try" function. This function +* checks the first value, and calls "error" on the second if the first is +* nil. Otherwise, it returns all values it received. +* +* The protect function returns a new function that behaves exactly like the +* function it receives, but the new function doesn't throw exceptions: it +* returns nil followed by the error message instead. +* +* With these two function, it's easy to write functions that throw +* exceptions on error, but that don't interrupt the user script. +* +* RCS ID: $Id: except.h,v 1.2 2005/09/29 06:11:41 diego Exp $ +\*=========================================================================*/ + +#include "lua.h" + +int except_open(lua_State *L); + +#endif diff --git a/src/socket/inet.c b/src/socket/inet.c new file mode 100644 index 000000000..f2cddeeab --- /dev/null +++ b/src/socket/inet.c @@ -0,0 +1,281 @@ +/*=========================================================================*\ +* Internet domain functions +* LuaSocket toolkit +* +* RCS ID: $Id: inet.c,v 1.28 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "inet.h" + +/*=========================================================================*\ +* Internal function prototypes. +\*=========================================================================*/ +static int inet_global_toip(lua_State *L); +static int inet_global_tohostname(lua_State *L); +static void inet_pushresolved(lua_State *L, struct hostent *hp); +static int inet_global_gethostname(lua_State *L); + +/* DNS functions */ +static luaL_reg func[] = { + { "toip", inet_global_toip }, + { "tohostname", inet_global_tohostname }, + { "gethostname", inet_global_gethostname}, + { NULL, NULL} +}; + +/*=========================================================================*\ +* Exported functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int inet_open(lua_State *L) +{ + lua_pushstring(L, "dns"); + lua_newtable(L); + luaL_openlib(L, NULL, func, 0); + lua_settable(L, -3); + return 0; +} + +/*=========================================================================*\ +* Global Lua functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Returns all information provided by the resolver given a host name +* or ip address +\*-------------------------------------------------------------------------*/ +static int inet_gethost(const char *address, struct hostent **hp) { + struct in_addr addr; + if (inet_aton(address, &addr)) + return socket_gethostbyaddr((char *) &addr, sizeof(addr), hp); + else + return socket_gethostbyname(address, hp); +} + +/*-------------------------------------------------------------------------*\ +* Returns all information provided by the resolver given a host name +* or ip address +\*-------------------------------------------------------------------------*/ +static int inet_global_tohostname(lua_State *L) { + const char *address = luaL_checkstring(L, 1); + struct hostent *hp = NULL; + int err = inet_gethost(address, &hp); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, socket_hoststrerror(err)); + return 2; + } + lua_pushstring(L, hp->h_name); + inet_pushresolved(L, hp); + return 2; +} + +/*-------------------------------------------------------------------------*\ +* Returns all information provided by the resolver given a host name +* or ip address +\*-------------------------------------------------------------------------*/ +static int inet_global_toip(lua_State *L) +{ + const char *address = luaL_checkstring(L, 1); + struct hostent *hp = NULL; + int err = inet_gethost(address, &hp); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, socket_hoststrerror(err)); + return 2; + } + lua_pushstring(L, inet_ntoa(*((struct in_addr *) hp->h_addr))); + inet_pushresolved(L, hp); + return 2; +} + + +/*-------------------------------------------------------------------------*\ +* Gets the host name +\*-------------------------------------------------------------------------*/ +static int inet_global_gethostname(lua_State *L) +{ + char name[257]; + name[256] = '\0'; + if (gethostname(name, 256) < 0) { + lua_pushnil(L); + lua_pushstring(L, "gethostname failed"); + return 2; + } else { + lua_pushstring(L, name); + return 1; + } +} + + + +/*=========================================================================*\ +* Lua methods +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Retrieves socket peer name +\*-------------------------------------------------------------------------*/ +int inet_meth_getpeername(lua_State *L, p_socket ps) +{ + struct sockaddr_in peer; + socklen_t peer_len = sizeof(peer); + if (getpeername(*ps, (SA *) &peer, &peer_len) < 0) { + lua_pushnil(L); + lua_pushstring(L, "getpeername failed"); + } else { + lua_pushstring(L, inet_ntoa(peer.sin_addr)); + lua_pushnumber(L, ntohs(peer.sin_port)); + } + return 2; +} + +/*-------------------------------------------------------------------------*\ +* Retrieves socket local name +\*-------------------------------------------------------------------------*/ +int inet_meth_getsockname(lua_State *L, p_socket ps) +{ + struct sockaddr_in local; + socklen_t local_len = sizeof(local); + if (getsockname(*ps, (SA *) &local, &local_len) < 0) { + lua_pushnil(L); + lua_pushstring(L, "getsockname failed"); + } else { + lua_pushstring(L, inet_ntoa(local.sin_addr)); + lua_pushnumber(L, ntohs(local.sin_port)); + } + return 2; +} + +/*=========================================================================*\ +* Internal functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Passes all resolver information to Lua as a table +\*-------------------------------------------------------------------------*/ +static void inet_pushresolved(lua_State *L, struct hostent *hp) +{ + char **alias; + struct in_addr **addr; + int i, resolved; + lua_newtable(L); resolved = lua_gettop(L); + lua_pushstring(L, "name"); + lua_pushstring(L, hp->h_name); + lua_settable(L, resolved); + lua_pushstring(L, "ip"); + lua_pushstring(L, "alias"); + i = 1; + alias = hp->h_aliases; + lua_newtable(L); + if (alias) { + while (*alias) { + lua_pushnumber(L, i); + lua_pushstring(L, *alias); + lua_settable(L, -3); + i++; alias++; + } + } + lua_settable(L, resolved); + i = 1; + lua_newtable(L); + addr = (struct in_addr **) hp->h_addr_list; + if (addr) { + while (*addr) { + lua_pushnumber(L, i); + lua_pushstring(L, inet_ntoa(**addr)); + lua_settable(L, -3); + i++; addr++; + } + } + lua_settable(L, resolved); +} + +/*-------------------------------------------------------------------------*\ +* Tries to create a new inet socket +\*-------------------------------------------------------------------------*/ +const char *inet_trycreate(p_socket ps, int type) { + return socket_strerror(socket_create(ps, AF_INET, type, 0)); +} + +/*-------------------------------------------------------------------------*\ +* Tries to connect to remote address (address, port) +\*-------------------------------------------------------------------------*/ +const char *inet_tryconnect(p_socket ps, const char *address, + unsigned short port, p_timeout tm) +{ + struct sockaddr_in remote; + int err; + memset(&remote, 0, sizeof(remote)); + remote.sin_family = AF_INET; + remote.sin_port = htons(port); + if (strcmp(address, "*")) { + if (!inet_aton(address, &remote.sin_addr)) { + struct hostent *hp = NULL; + struct in_addr **addr; + err = socket_gethostbyname(address, &hp); + if (err != IO_DONE) return socket_hoststrerror(err); + addr = (struct in_addr **) hp->h_addr_list; + memcpy(&remote.sin_addr, *addr, sizeof(struct in_addr)); + } + } else remote.sin_family = AF_UNSPEC; + err = socket_connect(ps, (SA *) &remote, sizeof(remote), tm); + return socket_strerror(err); +} + +/*-------------------------------------------------------------------------*\ +* Tries to bind socket to (address, port) +\*-------------------------------------------------------------------------*/ +const char *inet_trybind(p_socket ps, const char *address, unsigned short port) +{ + struct sockaddr_in local; + int err; + memset(&local, 0, sizeof(local)); + /* address is either wildcard or a valid ip address */ + local.sin_addr.s_addr = htonl(INADDR_ANY); + local.sin_port = htons(port); + local.sin_family = AF_INET; + if (strcmp(address, "*") && !inet_aton(address, &local.sin_addr)) { + struct hostent *hp = NULL; + struct in_addr **addr; + err = socket_gethostbyname(address, &hp); + if (err != IO_DONE) return socket_hoststrerror(err); + addr = (struct in_addr **) hp->h_addr_list; + memcpy(&local.sin_addr, *addr, sizeof(struct in_addr)); + } + err = socket_bind(ps, (SA *) &local, sizeof(local)); + if (err != IO_DONE) socket_destroy(ps); + return socket_strerror(err); +} + +/*-------------------------------------------------------------------------*\ +* Some systems do not provide this so that we provide our own. It's not +* marvelously fast, but it works just fine. +\*-------------------------------------------------------------------------*/ +#ifdef INET_ATON +int inet_aton(const char *cp, struct in_addr *inp) +{ + unsigned int a = 0, b = 0, c = 0, d = 0; + int n = 0, r; + unsigned long int addr = 0; + r = sscanf(cp, "%u.%u.%u.%u%n", &a, &b, &c, &d, &n); + if (r == 0 || n == 0) return 0; + cp += n; + if (*cp) return 0; + if (a > 255 || b > 255 || c > 255 || d > 255) return 0; + if (inp) { + addr += a; addr <<= 8; + addr += b; addr <<= 8; + addr += c; addr <<= 8; + addr += d; + inp->s_addr = htonl(addr); + } + return 1; +} +#endif + + diff --git a/src/socket/inet.h b/src/socket/inet.h new file mode 100644 index 000000000..766226611 --- /dev/null +++ b/src/socket/inet.h @@ -0,0 +1,42 @@ +#ifndef INET_H +#define INET_H +/*=========================================================================*\ +* Internet domain functions +* LuaSocket toolkit +* +* This module implements the creation and connection of internet domain +* sockets, on top of the socket.h interface, and the interface of with the +* resolver. +* +* The function inet_aton is provided for the platforms where it is not +* available. The module also implements the interface of the internet +* getpeername and getsockname functions as seen by Lua programs. +* +* The Lua functions toip and tohostname are also implemented here. +* +* RCS ID: $Id: inet.h,v 1.16 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include "lua.h" +#include "socket.h" +#include "timeout.h" + +#ifdef _WIN32 +#define INET_ATON +#endif + +int inet_open(lua_State *L); + +const char *inet_trycreate(p_socket ps, int type); +const char *inet_tryconnect(p_socket ps, const char *address, + unsigned short port, p_timeout tm); +const char *inet_trybind(p_socket ps, const char *address, + unsigned short port); + +int inet_meth_getpeername(lua_State *L, p_socket ps); +int inet_meth_getsockname(lua_State *L, p_socket ps); + +#ifdef INET_ATON +int inet_aton(const char *cp, struct in_addr *inp); +#endif + +#endif /* INET_H */ diff --git a/src/socket/io.c b/src/socket/io.c new file mode 100644 index 000000000..06dc50eca --- /dev/null +++ b/src/socket/io.c @@ -0,0 +1,32 @@ +/*=========================================================================*\ +* Input/Output abstraction +* LuaSocket toolkit +* +* RCS ID: $Id: io.c,v 1.6 2005/09/29 06:11:41 diego Exp $ +\*=========================================================================*/ +#include "io.h" + +/*=========================================================================*\ +* Exported functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Initializes C structure +\*-------------------------------------------------------------------------*/ +void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) { + io->send = send; + io->recv = recv; + io->error = error; + io->ctx = ctx; +} + +/*-------------------------------------------------------------------------*\ +* I/O error strings +\*-------------------------------------------------------------------------*/ +const char *io_strerror(int err) { + switch (err) { + case IO_DONE: return NULL; + case IO_CLOSED: return "closed"; + case IO_TIMEOUT: return "timeout"; + default: return "unknown error"; + } +} diff --git a/src/socket/io.h b/src/socket/io.h new file mode 100644 index 000000000..cce3aaf55 --- /dev/null +++ b/src/socket/io.h @@ -0,0 +1,67 @@ +#ifndef IO_H +#define IO_H +/*=========================================================================*\ +* Input/Output abstraction +* LuaSocket toolkit +* +* This module defines the interface that LuaSocket expects from the +* transport layer for streamed input/output. The idea is that if any +* transport implements this interface, then the buffer.c functions +* automatically work on it. +* +* The module socket.h implements this interface, and thus the module tcp.h +* is very simple. +* +* RCS ID: $Id: io.h,v 1.11 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include +#include "lua.h" + +#include "timeout.h" + +/* IO error codes */ +enum { + IO_DONE = 0, /* operation completed successfully */ + IO_TIMEOUT = -1, /* operation timed out */ + IO_CLOSED = -2, /* the connection has been closed */ + IO_UNKNOWN = -3 +}; + +/* interface to error message function */ +typedef const char *(*p_error) ( + void *ctx, /* context needed by send */ + int err /* error code */ +); + +/* interface to send function */ +typedef int (*p_send) ( + void *ctx, /* context needed by send */ + const char *data, /* pointer to buffer with data to send */ + size_t count, /* number of bytes to send from buffer */ + size_t *sent, /* number of bytes sent uppon return */ + p_timeout tm /* timeout control */ +); + +/* interface to recv function */ +typedef int (*p_recv) ( + void *ctx, /* context needed by recv */ + char *data, /* pointer to buffer where data will be writen */ + size_t count, /* number of bytes to receive into buffer */ + size_t *got, /* number of bytes received uppon return */ + p_timeout tm /* timeout control */ +); + +/* IO driver definition */ +typedef struct t_io_ { + void *ctx; /* context needed by send/recv */ + p_send send; /* send function pointer */ + p_recv recv; /* receive function pointer */ + p_error error; /* strerror function */ +} t_io; +typedef t_io *p_io; + +void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx); +const char *io_strerror(int err); + +#endif /* IO_H */ + diff --git a/src/socket/luasocket.c b/src/socket/luasocket.c new file mode 100644 index 000000000..11ffee94c --- /dev/null +++ b/src/socket/luasocket.c @@ -0,0 +1,118 @@ +/*=========================================================================*\ +* LuaSocket toolkit +* Networking support for the Lua language +* Diego Nehab +* 26/11/1999 +* +* This library is part of an effort to progressively increase the network +* connectivity of the Lua language. The Lua interface to networking +* functions follows the Sockets API closely, trying to simplify all tasks +* involved in setting up both client and server connections. The provided +* IO routines, however, follow the Lua style, being very similar to the +* standard Lua read and write functions. +* +* RCS ID: $Id: luasocket.c,v 1.53 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ + +/*=========================================================================*\ +* Standard include files +\*=========================================================================*/ +#include "lua.h" +#include "lauxlib.h" + +#if !defined(LUA_VERSION_NUM) || (LUA_VERSION_NUM < 501) +#include "compat-5.1.h" +#endif + +/*=========================================================================*\ +* LuaSocket includes +\*=========================================================================*/ +#include "luasocket.h" +#include "auxiliar.h" +#include "except.h" +#include "timeout.h" +#include "buffer.h" +#include "inet.h" +#include "tcp.h" +#include "udp.h" +#include "select.h" + +/*-------------------------------------------------------------------------*\ +* Internal function prototypes +\*-------------------------------------------------------------------------*/ +static int global_skip(lua_State *L); +static int global_unload(lua_State *L); +static int base_open(lua_State *L); + +/*-------------------------------------------------------------------------*\ +* Modules and functions +\*-------------------------------------------------------------------------*/ +static const luaL_reg mod[] = { + {"auxiliar", auxiliar_open}, + {"except", except_open}, + {"timeout", timeout_open}, + {"buffer", buffer_open}, + {"inet", inet_open}, + {"tcp", tcp_open}, + {"udp", udp_open}, + {"select", select_open}, + {NULL, NULL} +}; + +static luaL_reg func[] = { + {"skip", global_skip}, + {"__unload", global_unload}, + {NULL, NULL} +}; + +/*-------------------------------------------------------------------------*\ +* Skip a few arguments +\*-------------------------------------------------------------------------*/ +static int global_skip(lua_State *L) { + int amount = luaL_checkint(L, 1); + int ret = lua_gettop(L) - amount - 1; + return ret >= 0 ? ret : 0; +} + +/*-------------------------------------------------------------------------*\ +* Unloads the library +\*-------------------------------------------------------------------------*/ +static int global_unload(lua_State *L) { + (void) L; + socket_close(); + return 0; +} + +/*-------------------------------------------------------------------------*\ +* Setup basic stuff. +\*-------------------------------------------------------------------------*/ +static int base_open(lua_State *L) { + if (socket_open()) { + /* export functions (and leave namespace table on top of stack) */ + luaL_openlib(L, "socket", func, 0); +#ifdef LUASOCKET_DEBUG + lua_pushstring(L, "_DEBUG"); + lua_pushboolean(L, 1); + lua_rawset(L, -3); +#endif + /* make version string available to scripts */ + lua_pushstring(L, "_VERSION"); + lua_pushstring(L, LUASOCKET_VERSION); + lua_rawset(L, -3); + return 1; + } else { + lua_pushstring(L, "unable to initialize library"); + lua_error(L); + return 0; + } +} + +/*-------------------------------------------------------------------------*\ +* Initializes all library modules. +\*-------------------------------------------------------------------------*/ +LUASOCKET_API int luaopen_socket_core(lua_State *L) { + int i; + base_open(L); + for (i = 0; mod[i].name; i++) mod[i].func(L); + return 1; +} diff --git a/src/socket/luasocket.h b/src/socket/luasocket.h new file mode 100644 index 000000000..67270abb9 --- /dev/null +++ b/src/socket/luasocket.h @@ -0,0 +1,32 @@ +#ifndef LUASOCKET_H +#define LUASOCKET_H +/*=========================================================================*\ +* LuaSocket toolkit +* Networking support for the Lua language +* Diego Nehab +* 9/11/1999 +* +* RCS ID: $Id: luasocket.h,v 1.25 2007/06/11 23:44:54 diego Exp $ +\*=========================================================================*/ +#include "lua.h" + +/*-------------------------------------------------------------------------*\ +* Current socket library version +\*-------------------------------------------------------------------------*/ +#define LUASOCKET_VERSION "LuaSocket 2.0.2" +#define LUASOCKET_COPYRIGHT "Copyright (C) 2004-2007 Diego Nehab" +#define LUASOCKET_AUTHORS "Diego Nehab" + +/*-------------------------------------------------------------------------*\ +* This macro prefixes all exported API functions +\*-------------------------------------------------------------------------*/ +#ifndef LUASOCKET_API +#define LUASOCKET_API extern +#endif + +/*-------------------------------------------------------------------------*\ +* Initializes the library. +\*-------------------------------------------------------------------------*/ +LUASOCKET_API int luaopen_socket_core(lua_State *L); + +#endif /* LUASOCKET_H */ diff --git a/src/socket/options.c b/src/socket/options.c new file mode 100644 index 000000000..5da3c518c --- /dev/null +++ b/src/socket/options.c @@ -0,0 +1,149 @@ +/*=========================================================================*\ +* Common option interface +* LuaSocket toolkit +* +* RCS ID: $Id: options.c,v 1.6 2005/11/20 07:20:23 diego Exp $ +\*=========================================================================*/ +#include + +#include "lauxlib.h" + +#include "auxiliar.h" +#include "options.h" +#include "inet.h" + + +/*=========================================================================*\ +* Internal functions prototypes +\*=========================================================================*/ +static int opt_setmembership(lua_State *L, p_socket ps, int level, int name); +static int opt_setboolean(lua_State *L, p_socket ps, int level, int name); +static int opt_set(lua_State *L, p_socket ps, int level, int name, + void *val, int len); + +/*=========================================================================*\ +* Exported functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Calls appropriate option handler +\*-------------------------------------------------------------------------*/ +int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps) +{ + const char *name = luaL_checkstring(L, 2); /* obj, name, ... */ + while (opt->name && strcmp(name, opt->name)) + opt++; + if (!opt->func) { + char msg[45]; + sprintf(msg, "unsupported option `%.35s'", name); + luaL_argerror(L, 2, msg); + } + return opt->func(L, ps); +} + +/* enables reuse of local address */ +int opt_reuseaddr(lua_State *L, p_socket ps) +{ + return opt_setboolean(L, ps, SOL_SOCKET, SO_REUSEADDR); +} + +/* disables the Naggle algorithm */ +int opt_tcp_nodelay(lua_State *L, p_socket ps) +{ + return opt_setboolean(L, ps, IPPROTO_TCP, TCP_NODELAY); +} + +int opt_keepalive(lua_State *L, p_socket ps) +{ + return opt_setboolean(L, ps, SOL_SOCKET, SO_KEEPALIVE); +} + +int opt_dontroute(lua_State *L, p_socket ps) +{ + return opt_setboolean(L, ps, SOL_SOCKET, SO_DONTROUTE); +} + +int opt_broadcast(lua_State *L, p_socket ps) +{ + return opt_setboolean(L, ps, SOL_SOCKET, SO_BROADCAST); +} + +int opt_ip_multicast_loop(lua_State *L, p_socket ps) +{ + return opt_setboolean(L, ps, IPPROTO_IP, IP_MULTICAST_LOOP); +} + +int opt_linger(lua_State *L, p_socket ps) +{ + struct linger li; /* obj, name, table */ + if (!lua_istable(L, 3)) luaL_typerror(L, 3, lua_typename(L, LUA_TTABLE)); + lua_pushstring(L, "on"); + lua_gettable(L, 3); + if (!lua_isboolean(L, -1)) + luaL_argerror(L, 3, "boolean 'on' field expected"); + li.l_onoff = (u_short) lua_toboolean(L, -1); + lua_pushstring(L, "timeout"); + lua_gettable(L, 3); + if (!lua_isnumber(L, -1)) + luaL_argerror(L, 3, "number 'timeout' field expected"); + li.l_linger = (u_short) lua_tonumber(L, -1); + return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &li, sizeof(li)); +} + +int opt_ip_multicast_ttl(lua_State *L, p_socket ps) +{ + int val = (int) luaL_checknumber(L, 3); /* obj, name, int */ + return opt_set(L, ps, SOL_SOCKET, SO_LINGER, (char *) &val, sizeof(val)); +} + +int opt_ip_add_membership(lua_State *L, p_socket ps) +{ + return opt_setmembership(L, ps, IPPROTO_IP, IP_ADD_MEMBERSHIP); +} + +int opt_ip_drop_membersip(lua_State *L, p_socket ps) +{ + return opt_setmembership(L, ps, IPPROTO_IP, IP_DROP_MEMBERSHIP); +} + +/*=========================================================================*\ +* Auxiliar functions +\*=========================================================================*/ +static int opt_setmembership(lua_State *L, p_socket ps, int level, int name) +{ + struct ip_mreq val; /* obj, name, table */ + if (!lua_istable(L, 3)) luaL_typerror(L, 3, lua_typename(L, LUA_TTABLE)); + lua_pushstring(L, "multiaddr"); + lua_gettable(L, 3); + if (!lua_isstring(L, -1)) + luaL_argerror(L, 3, "string 'multiaddr' field expected"); + if (!inet_aton(lua_tostring(L, -1), &val.imr_multiaddr)) + luaL_argerror(L, 3, "invalid 'multiaddr' ip address"); + lua_pushstring(L, "interface"); + lua_gettable(L, 3); + if (!lua_isstring(L, -1)) + luaL_argerror(L, 3, "string 'interface' field expected"); + val.imr_interface.s_addr = htonl(INADDR_ANY); + if (strcmp(lua_tostring(L, -1), "*") && + !inet_aton(lua_tostring(L, -1), &val.imr_interface)) + luaL_argerror(L, 3, "invalid 'interface' ip address"); + return opt_set(L, ps, level, name, (char *) &val, sizeof(val)); +} + +static +int opt_set(lua_State *L, p_socket ps, int level, int name, void *val, int len) +{ + if (setsockopt(*ps, level, name, (char *) val, len) < 0) { + lua_pushnil(L); + lua_pushstring(L, "setsockopt failed"); + return 2; + } + lua_pushnumber(L, 1); + return 1; +} + +static int opt_setboolean(lua_State *L, p_socket ps, int level, int name) +{ + int val = auxiliar_checkboolean(L, 3); /* obj, name, bool */ + return opt_set(L, ps, level, name, (char *) &val, sizeof(val)); +} + diff --git a/src/socket/options.h b/src/socket/options.h new file mode 100644 index 000000000..4981cf2a0 --- /dev/null +++ b/src/socket/options.h @@ -0,0 +1,39 @@ +#ifndef OPTIONS_H +#define OPTIONS_H +/*=========================================================================*\ +* Common option interface +* LuaSocket toolkit +* +* This module provides a common interface to socket options, used mainly by +* modules UDP and TCP. +* +* RCS ID: $Id: options.h,v 1.4 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ + +#include "lua.h" +#include "socket.h" + +/* option registry */ +typedef struct t_opt { + const char *name; + int (*func)(lua_State *L, p_socket ps); +} t_opt; +typedef t_opt *p_opt; + +/* supported options */ +int opt_dontroute(lua_State *L, p_socket ps); +int opt_broadcast(lua_State *L, p_socket ps); +int opt_reuseaddr(lua_State *L, p_socket ps); +int opt_tcp_nodelay(lua_State *L, p_socket ps); +int opt_keepalive(lua_State *L, p_socket ps); +int opt_linger(lua_State *L, p_socket ps); +int opt_reuseaddr(lua_State *L, p_socket ps); +int opt_ip_multicast_ttl(lua_State *L, p_socket ps); +int opt_ip_multicast_loop(lua_State *L, p_socket ps); +int opt_ip_add_membership(lua_State *L, p_socket ps); +int opt_ip_drop_membersip(lua_State *L, p_socket ps); + +/* invokes the appropriate option handler */ +int opt_meth_setoption(lua_State *L, p_opt opt, p_socket ps); + +#endif diff --git a/src/socket/select.c b/src/socket/select.c new file mode 100644 index 000000000..d70f66271 --- /dev/null +++ b/src/socket/select.c @@ -0,0 +1,200 @@ +/*=========================================================================*\ +* Select implementation +* LuaSocket toolkit +* +* RCS ID: $Id: select.c,v 1.22 2005/11/20 07:20:23 diego Exp $ +\*=========================================================================*/ +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "socket.h" +#include "timeout.h" +#include "select.h" + +/*=========================================================================*\ +* Internal function prototypes. +\*=========================================================================*/ +static t_socket getfd(lua_State *L); +static int dirty(lua_State *L); +static t_socket collect_fd(lua_State *L, int tab, t_socket max_fd, + int itab, fd_set *set); +static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set); +static void return_fd(lua_State *L, fd_set *set, t_socket max_fd, + int itab, int tab, int start); +static void make_assoc(lua_State *L, int tab); +static int global_select(lua_State *L); + +/* functions in library namespace */ +static luaL_reg func[] = { + {"select", global_select}, + {NULL, NULL} +}; + +/*=========================================================================*\ +* Exported functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int select_open(lua_State *L) { + luaL_openlib(L, NULL, func, 0); + return 0; +} + +/*=========================================================================*\ +* Global Lua functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Waits for a set of sockets until a condition is met or timeout. +\*-------------------------------------------------------------------------*/ +static int global_select(lua_State *L) { + int rtab, wtab, itab, ret, ndirty; + t_socket max_fd; + fd_set rset, wset; + t_timeout tm; + double t = luaL_optnumber(L, 3, -1); + FD_ZERO(&rset); FD_ZERO(&wset); + lua_settop(L, 3); + lua_newtable(L); itab = lua_gettop(L); + lua_newtable(L); rtab = lua_gettop(L); + lua_newtable(L); wtab = lua_gettop(L); + max_fd = collect_fd(L, 1, SOCKET_INVALID, itab, &rset); + ndirty = check_dirty(L, 1, rtab, &rset); + t = ndirty > 0? 0.0: t; + timeout_init(&tm, t, -1); + timeout_markstart(&tm); + max_fd = collect_fd(L, 2, max_fd, itab, &wset); + ret = socket_select(max_fd+1, &rset, &wset, NULL, &tm); + if (ret > 0 || ndirty > 0) { + return_fd(L, &rset, max_fd+1, itab, rtab, ndirty); + return_fd(L, &wset, max_fd+1, itab, wtab, 0); + make_assoc(L, rtab); + make_assoc(L, wtab); + return 2; + } else if (ret == 0) { + lua_pushstring(L, "timeout"); + return 3; + } else { + lua_pushstring(L, "error"); + return 3; + } +} + +/*=========================================================================*\ +* Internal functions +\*=========================================================================*/ +static t_socket getfd(lua_State *L) { + t_socket fd = SOCKET_INVALID; + lua_pushstring(L, "getfd"); + lua_gettable(L, -2); + if (!lua_isnil(L, -1)) { + lua_pushvalue(L, -2); + lua_call(L, 1, 1); + if (lua_isnumber(L, -1)) + fd = (t_socket) lua_tonumber(L, -1); + } + lua_pop(L, 1); + return fd; +} + +static int dirty(lua_State *L) { + int is = 0; + lua_pushstring(L, "dirty"); + lua_gettable(L, -2); + if (!lua_isnil(L, -1)) { + lua_pushvalue(L, -2); + lua_call(L, 1, 1); + is = lua_toboolean(L, -1); + } + lua_pop(L, 1); + return is; +} + +static t_socket collect_fd(lua_State *L, int tab, t_socket max_fd, + int itab, fd_set *set) { + int i = 1; + if (lua_isnil(L, tab)) + return max_fd; + while (1) { + t_socket fd; + lua_pushnumber(L, i); + lua_gettable(L, tab); + if (lua_isnil(L, -1)) { + lua_pop(L, 1); + break; + } + fd = getfd(L); + if (fd != SOCKET_INVALID) { + FD_SET(fd, set); + if (max_fd == SOCKET_INVALID || max_fd < fd) + max_fd = fd; + lua_pushnumber(L, fd); + lua_pushvalue(L, -2); + lua_settable(L, itab); + } + lua_pop(L, 1); + i = i + 1; + } + return max_fd; +} + +static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set) { + int ndirty = 0, i = 1; + if (lua_isnil(L, tab)) + return 0; + while (1) { + t_socket fd; + lua_pushnumber(L, i); + lua_gettable(L, tab); + if (lua_isnil(L, -1)) { + lua_pop(L, 1); + break; + } + fd = getfd(L); + if (fd != SOCKET_INVALID && dirty(L)) { + lua_pushnumber(L, ++ndirty); + lua_pushvalue(L, -2); + lua_settable(L, dtab); + FD_CLR(fd, set); + } + lua_pop(L, 1); + i = i + 1; + } + return ndirty; +} + +static void return_fd(lua_State *L, fd_set *set, t_socket max_fd, + int itab, int tab, int start) { + t_socket fd; + for (fd = 0; fd < max_fd; fd++) { + if (FD_ISSET(fd, set)) { + lua_pushnumber(L, ++start); + lua_pushnumber(L, fd); + lua_gettable(L, itab); + lua_settable(L, tab); + } + } +} + +static void make_assoc(lua_State *L, int tab) { + int i = 1, atab; + lua_newtable(L); atab = lua_gettop(L); + while (1) { + lua_pushnumber(L, i); + lua_gettable(L, tab); + if (!lua_isnil(L, -1)) { + lua_pushnumber(L, i); + lua_pushvalue(L, -2); + lua_settable(L, atab); + lua_pushnumber(L, i); + lua_settable(L, atab); + } else { + lua_pop(L, 1); + break; + } + i = i+1; + } +} + diff --git a/src/socket/select.h b/src/socket/select.h new file mode 100644 index 000000000..aa3db4adf --- /dev/null +++ b/src/socket/select.h @@ -0,0 +1,17 @@ +#ifndef SELECT_H +#define SELECT_H +/*=========================================================================*\ +* Select implementation +* LuaSocket toolkit +* +* Each object that can be passed to the select function has to export +* method getfd() which returns the descriptor to be passed to the +* underlying select function. Another method, dirty(), should return +* true if there is data ready for reading (required for buffered input). +* +* RCS ID: $Id: select.h,v 1.7 2004/06/16 01:02:07 diego Exp $ +\*=========================================================================*/ + +int select_open(lua_State *L); + +#endif /* SELECT_H */ diff --git a/src/socket/socket.h b/src/socket/socket.h new file mode 100644 index 000000000..656c7f5d5 --- /dev/null +++ b/src/socket/socket.h @@ -0,0 +1,76 @@ +#ifndef SOCKET_H +#define SOCKET_H +/*=========================================================================*\ +* Socket compatibilization module +* LuaSocket toolkit +* +* BSD Sockets and WinSock are similar, but there are a few irritating +* differences. Also, not all *nix platforms behave the same. This module +* (and the associated usocket.h and wsocket.h) factor these differences and +* creates a interface compatible with the io.h module. +* +* RCS ID: $Id: socket.h,v 1.20 2005/11/20 07:20:23 diego Exp $ +\*=========================================================================*/ +#include "io.h" + +/*=========================================================================*\ +* Platform specific compatibilization +\*=========================================================================*/ +#ifdef _WIN32 +#include "wsocket.h" +#else +#include "usocket.h" +#endif + +/*=========================================================================*\ +* The connect and accept functions accept a timeout and their +* implementations are somewhat complicated. We chose to move +* the timeout control into this module for these functions in +* order to simplify the modules that use them. +\*=========================================================================*/ +#include "timeout.h" + +/* we are lazy... */ +typedef struct sockaddr SA; + +/*=========================================================================*\ +* Functions bellow implement a comfortable platform independent +* interface to sockets +\*=========================================================================*/ +int socket_open(void); +int socket_close(void); +void socket_destroy(p_socket ps); +void socket_shutdown(p_socket ps, int how); +int socket_sendto(p_socket ps, const char *data, size_t count, + size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm); +int socket_recvfrom(p_socket ps, char *data, size_t count, + size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm); + +void socket_setnonblocking(p_socket ps); +void socket_setblocking(p_socket ps); + +int socket_waitfd(p_socket ps, int sw, p_timeout tm); +int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, + p_timeout tm); + +int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm); +int socket_create(p_socket ps, int domain, int type, int protocol); +int socket_bind(p_socket ps, SA *addr, socklen_t addr_len); +int socket_listen(p_socket ps, int backlog); +int socket_accept(p_socket ps, p_socket pa, SA *addr, + socklen_t *addr_len, p_timeout tm); + +const char *socket_hoststrerror(int err); +const char *socket_strerror(int err); + +/* these are perfect to use with the io abstraction module + and the buffered input module */ +int socket_send(p_socket ps, const char *data, size_t count, + size_t *sent, p_timeout tm); +int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); +const char *socket_ioerror(p_socket ps, int err); + +int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp); +int socket_gethostbyname(const char *addr, struct hostent **hp); + +#endif /* SOCKET_H */ diff --git a/src/socket/socket.lua b/src/socket/socket.lua new file mode 100644 index 000000000..211adcd1d --- /dev/null +++ b/src/socket/socket.lua @@ -0,0 +1,133 @@ +----------------------------------------------------------------------------- +-- LuaSocket helper module +-- Author: Diego Nehab +-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $ +----------------------------------------------------------------------------- + +----------------------------------------------------------------------------- +-- Declare module and import dependencies +----------------------------------------------------------------------------- +local base = _G +local string = require("string") +local math = require("math") +local socket = require("socket.core") +module("socket") + +----------------------------------------------------------------------------- +-- Exported auxiliar functions +----------------------------------------------------------------------------- +function connect(address, port, laddress, lport) + local sock, err = socket.tcp() + if not sock then return nil, err end + if laddress then + local res, err = sock:bind(laddress, lport, -1) + if not res then return nil, err end + end + local res, err = sock:connect(address, port) + if not res then return nil, err end + return sock +end + +function bind(host, port, backlog) + local sock, err = socket.tcp() + if not sock then return nil, err end + sock:setoption("reuseaddr", true) + local res, err = sock:bind(host, port) + if not res then return nil, err end + res, err = sock:listen(backlog) + if not res then return nil, err end + return sock +end + +try = newtry() + +function choose(table) + return function(name, opt1, opt2) + if base.type(name) ~= "string" then + name, opt1, opt2 = "default", name, opt1 + end + local f = table[name or "nil"] + if not f then base.error("unknown key (".. base.tostring(name) ..")", 3) + else return f(opt1, opt2) end + end +end + +----------------------------------------------------------------------------- +-- Socket sources and sinks, conforming to LTN12 +----------------------------------------------------------------------------- +-- create namespaces inside LuaSocket namespace +sourcet = {} +sinkt = {} + +BLOCKSIZE = 2048 + +sinkt["close-when-done"] = function(sock) + return base.setmetatable({ + getfd = function() return sock:getfd() end, + dirty = function() return sock:dirty() end + }, { + __call = function(self, chunk, err) + if not chunk then + sock:close() + return 1 + else return sock:send(chunk) end + end + }) +end + +sinkt["keep-open"] = function(sock) + return base.setmetatable({ + getfd = function() return sock:getfd() end, + dirty = function() return sock:dirty() end + }, { + __call = function(self, chunk, err) + if chunk then return sock:send(chunk) + else return 1 end + end + }) +end + +sinkt["default"] = sinkt["keep-open"] + +sink = choose(sinkt) + +sourcet["by-length"] = function(sock, length) + return base.setmetatable({ + getfd = function() return sock:getfd() end, + dirty = function() return sock:dirty() end + }, { + __call = function() + if length <= 0 then return nil end + local size = math.min(socket.BLOCKSIZE, length) + local chunk, err = sock:receive(size) + if err then return nil, err end + length = length - string.len(chunk) + return chunk + end + }) +end + +sourcet["until-closed"] = function(sock) + local done + return base.setmetatable({ + getfd = function() return sock:getfd() end, + dirty = function() return sock:dirty() end + }, { + __call = function() + if done then return nil end + local chunk, err, partial = sock:receive(socket.BLOCKSIZE) + if not err then return chunk + elseif err == "closed" then + sock:close() + done = 1 + return partial + else return nil, err end + end + }) +end + + +sourcet["default"] = sourcet["until-closed"] + +source = choose(sourcet) + diff --git a/src/socket/socket.lua.cpp b/src/socket/socket.lua.cpp new file mode 100644 index 000000000..7e981ad48 --- /dev/null +++ b/src/socket/socket.lua.cpp @@ -0,0 +1,9 @@ +// socket.lua from luasocket compiled into a cpp file +#include "lua.h" +#include "lauxlib.h" +void luaopen_socket(lua_State *l){ + int socket_luac_sz=4061; + const char* socket_luac="-----------------------------------------------------------------------------\012-- LuaSocket helper module\012-- Author: Diego Nehab\012-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $\012-----------------------------------------------------------------------------\012\012-----------------------------------------------------------------------------\012-- Declare module and import dependencies\012-----------------------------------------------------------------------------\012local base = _G\012local string = require(\042string\042)\012local math = require(\042math\042)\012local socket = require(\042socket.core\042)\012module(\042socket\042)\012\012-----------------------------------------------------------------------------\012-- Exported auxiliar functions\012-----------------------------------------------------------------------------\012function connect(address, port, laddress, lport)\012 local sock, err = socket.tcp()\012 if not sock then return nil, err end\012 if laddress then\012 local res, err = sock:bind(laddress, lport, -1)\012 if not res then return nil, err end\012 end\012 local res, err = sock:connect(address, port)\012 if not res then return nil, err end\012 return sock\012end\012\012function bind(host, port, backlog)\012 local sock, err = socket.tcp()\012 if not sock then return nil, err end\012 sock:setoption(\042reuseaddr\042, true)\012 local res, err = sock:bind(host, port)\012 if not res then return nil, err end\012 res, err = sock:listen(backlog)\012 if not res then return nil, err end\012 return sock\012end\012\012try = newtry()\012\012function choose(table)\012 return function(name, opt1, opt2)\012 if base.type(name) ~= \042string\042 then\012 name, opt1, opt2 = \042default\042, name, opt1\012 end\012 local f = table[name or \042nil\042]\012 if not f then base.error(\042unknown key (\042.. base.tostring(name) ..\042)\042, 3)\012 else return f(opt1, opt2) end\012 end\012end\012\012-----------------------------------------------------------------------------\012-- Socket sources and sinks, conforming to LTN12\012-----------------------------------------------------------------------------\012-- create namespaces inside LuaSocket namespace\012sourcet = {}\012sinkt = {}\012\012BLOCKSIZE = 2048\012\012sinkt[\042close-when-done\042] = function(sock)\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function(self, chunk, err)\012 if not chunk then\012 sock:close()\012 return 1\012 else return sock:send(chunk) end\012 end\012 })\012end\012\012sinkt[\042keep-open\042] = function(sock)\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function(self, chunk, err)\012 if chunk then return sock:send(chunk)\012 else return 1 end\012 end\012 })\012end\012\012sinkt[\042default\042] = sinkt[\042keep-open\042]\012\012sink = choose(sinkt)\012\012sourcet[\042by-length\042] = function(sock, length)\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function()\012 if length <= 0 then return nil end\012 local size = math.min(socket.BLOCKSIZE, length)\012 local chunk, err = sock:receive(size)\012 if err then return nil, err end\012 length = length - string.len(chunk)\012 return chunk\012 end\012 })\012end\012\012sourcet[\042until-closed\042] = function(sock)\012 local done\012 return base.setmetatable({\012 getfd = function() return sock:getfd() end,\012 dirty = function() return sock:dirty() end\012 }, {\012 __call = function()\012 if done then return nil end\012 local chunk, err, partial = sock:receive(socket.BLOCKSIZE)\012 if not err then return chunk\012 elseif err == \042closed\042 then\012 sock:close()\012 done = 1\012 return partial\012 else return nil, err end\012 end\012 })\012end\012\012\012sourcet[\042default\042] = sourcet[\042until-closed\042]\012\012source = choose(sourcet)\012\012"; + luaL_loadbuffer(l, socket_luac, socket_luac_sz, "@builtin socket.lua"); + lua_call(l, 0, 0); +} diff --git a/src/socket/socket.lua.h b/src/socket/socket.lua.h new file mode 100644 index 000000000..2e527c859 --- /dev/null +++ b/src/socket/socket.lua.h @@ -0,0 +1,2 @@ +#include "lua.h" +void luaopen_socket(lua_State *l); diff --git a/src/socket/tcp.c b/src/socket/tcp.c new file mode 100644 index 000000000..6b8a79b4b --- /dev/null +++ b/src/socket/tcp.c @@ -0,0 +1,339 @@ +/*=========================================================================*\ +* TCP object +* LuaSocket toolkit +* +* RCS ID: $Id: tcp.c,v 1.41 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "auxiliar.h" +#include "socket.h" +#include "inet.h" +#include "options.h" +#include "tcp.h" + +/*=========================================================================*\ +* Internal function prototypes +\*=========================================================================*/ +static int global_create(lua_State *L); +static int meth_connect(lua_State *L); +static int meth_listen(lua_State *L); +static int meth_bind(lua_State *L); +static int meth_send(lua_State *L); +static int meth_getstats(lua_State *L); +static int meth_setstats(lua_State *L); +static int meth_getsockname(lua_State *L); +static int meth_getpeername(lua_State *L); +static int meth_shutdown(lua_State *L); +static int meth_receive(lua_State *L); +static int meth_accept(lua_State *L); +static int meth_close(lua_State *L); +static int meth_setoption(lua_State *L); +static int meth_settimeout(lua_State *L); +static int meth_getfd(lua_State *L); +static int meth_setfd(lua_State *L); +static int meth_dirty(lua_State *L); + +/* tcp object methods */ +static luaL_reg tcp[] = { + {"__gc", meth_close}, + {"__tostring", auxiliar_tostring}, + {"accept", meth_accept}, + {"bind", meth_bind}, + {"close", meth_close}, + {"connect", meth_connect}, + {"dirty", meth_dirty}, + {"getfd", meth_getfd}, + {"getpeername", meth_getpeername}, + {"getsockname", meth_getsockname}, + {"getstats", meth_getstats}, + {"setstats", meth_setstats}, + {"listen", meth_listen}, + {"receive", meth_receive}, + {"send", meth_send}, + {"setfd", meth_setfd}, + {"setoption", meth_setoption}, + {"setpeername", meth_connect}, + {"setsockname", meth_bind}, + {"settimeout", meth_settimeout}, + {"shutdown", meth_shutdown}, + {NULL, NULL} +}; + +/* socket option handlers */ +static t_opt opt[] = { + {"keepalive", opt_keepalive}, + {"reuseaddr", opt_reuseaddr}, + {"tcp-nodelay", opt_tcp_nodelay}, + {"linger", opt_linger}, + {NULL, NULL} +}; + +/* functions in library namespace */ +static luaL_reg func[] = { + {"tcp", global_create}, + {NULL, NULL} +}; + +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int tcp_open(lua_State *L) +{ + /* create classes */ + auxiliar_newclass(L, "tcp{master}", tcp); + auxiliar_newclass(L, "tcp{client}", tcp); + auxiliar_newclass(L, "tcp{server}", tcp); + /* create class groups */ + auxiliar_add2group(L, "tcp{master}", "tcp{any}"); + auxiliar_add2group(L, "tcp{client}", "tcp{any}"); + auxiliar_add2group(L, "tcp{server}", "tcp{any}"); + /* define library functions */ + luaL_openlib(L, NULL, func, 0); + return 0; +} + +/*=========================================================================*\ +* Lua methods +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Just call buffered IO methods +\*-------------------------------------------------------------------------*/ +static int meth_send(lua_State *L) { + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1); + return buffer_meth_send(L, &tcp->buf); +} + +static int meth_receive(lua_State *L) { + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1); + return buffer_meth_receive(L, &tcp->buf); +} + +static int meth_getstats(lua_State *L) { + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1); + return buffer_meth_getstats(L, &tcp->buf); +} + +static int meth_setstats(lua_State *L) { + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1); + return buffer_meth_setstats(L, &tcp->buf); +} + +/*-------------------------------------------------------------------------*\ +* Just call option handler +\*-------------------------------------------------------------------------*/ +static int meth_setoption(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + return opt_meth_setoption(L, opt, &tcp->sock); +} + +/*-------------------------------------------------------------------------*\ +* Select support methods +\*-------------------------------------------------------------------------*/ +static int meth_getfd(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + lua_pushnumber(L, (int) tcp->sock); + return 1; +} + +/* this is very dangerous, but can be handy for those that are brave enough */ +static int meth_setfd(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + tcp->sock = (t_socket) luaL_checknumber(L, 2); + return 0; +} + +static int meth_dirty(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + lua_pushboolean(L, !buffer_isempty(&tcp->buf)); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Waits for and returns a client object attempting connection to the +* server object +\*-------------------------------------------------------------------------*/ +static int meth_accept(lua_State *L) +{ + p_tcp server = (p_tcp) auxiliar_checkclass(L, "tcp{server}", 1); + p_timeout tm = timeout_markstart(&server->tm); + t_socket sock; + int err = socket_accept(&server->sock, &sock, NULL, NULL, tm); + /* if successful, push client socket */ + if (err == IO_DONE) { + p_tcp clnt = (p_tcp) lua_newuserdata(L, sizeof(t_tcp)); + auxiliar_setclass(L, "tcp{client}", -1); + /* initialize structure fields */ + socket_setnonblocking(&sock); + clnt->sock = sock; + io_init(&clnt->io, (p_send) socket_send, (p_recv) socket_recv, + (p_error) socket_ioerror, &clnt->sock); + timeout_init(&clnt->tm, -1, -1); + buffer_init(&clnt->buf, &clnt->io, &clnt->tm); + return 1; + } else { + lua_pushnil(L); + lua_pushstring(L, socket_strerror(err)); + return 2; + } +} + +/*-------------------------------------------------------------------------*\ +* Binds an object to an address +\*-------------------------------------------------------------------------*/ +static int meth_bind(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1); + const char *address = luaL_checkstring(L, 2); + unsigned short port = (unsigned short) luaL_checknumber(L, 3); + const char *err = inet_trybind(&tcp->sock, address, port); + if (err) { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Turns a master tcp object into a client object. +\*-------------------------------------------------------------------------*/ +static int meth_connect(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + const char *address = luaL_checkstring(L, 2); + unsigned short port = (unsigned short) luaL_checknumber(L, 3); + p_timeout tm = timeout_markstart(&tcp->tm); + const char *err = inet_tryconnect(&tcp->sock, address, port, tm); + /* have to set the class even if it failed due to non-blocking connects */ + auxiliar_setclass(L, "tcp{client}", 1); + if (err) { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } + /* turn master object into a client object */ + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Closes socket used by object +\*-------------------------------------------------------------------------*/ +static int meth_close(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + socket_destroy(&tcp->sock); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Puts the sockt in listen mode +\*-------------------------------------------------------------------------*/ +static int meth_listen(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{master}", 1); + int backlog = (int) luaL_optnumber(L, 2, 32); + int err = socket_listen(&tcp->sock, backlog); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, socket_strerror(err)); + return 2; + } + /* turn master object into a server object */ + auxiliar_setclass(L, "tcp{server}", 1); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Shuts the connection down partially +\*-------------------------------------------------------------------------*/ +static int meth_shutdown(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkclass(L, "tcp{client}", 1); + const char *how = luaL_optstring(L, 2, "both"); + switch (how[0]) { + case 'b': + if (strcmp(how, "both")) goto error; + socket_shutdown(&tcp->sock, 2); + break; + case 's': + if (strcmp(how, "send")) goto error; + socket_shutdown(&tcp->sock, 1); + break; + case 'r': + if (strcmp(how, "receive")) goto error; + socket_shutdown(&tcp->sock, 0); + break; + } + lua_pushnumber(L, 1); + return 1; +error: + luaL_argerror(L, 2, "invalid shutdown method"); + return 0; +} + +/*-------------------------------------------------------------------------*\ +* Just call inet methods +\*-------------------------------------------------------------------------*/ +static int meth_getpeername(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + return inet_meth_getpeername(L, &tcp->sock); +} + +static int meth_getsockname(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + return inet_meth_getsockname(L, &tcp->sock); +} + +/*-------------------------------------------------------------------------*\ +* Just call tm methods +\*-------------------------------------------------------------------------*/ +static int meth_settimeout(lua_State *L) +{ + p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1); + return timeout_meth_settimeout(L, &tcp->tm); +} + +/*=========================================================================*\ +* Library functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Creates a master tcp object +\*-------------------------------------------------------------------------*/ +static int global_create(lua_State *L) +{ + t_socket sock; + const char *err = inet_trycreate(&sock, SOCK_STREAM); + /* try to allocate a system socket */ + if (!err) { + /* allocate tcp object */ + p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp)); + /* set its type as master object */ + auxiliar_setclass(L, "tcp{master}", -1); + /* initialize remaining structure fields */ + socket_setnonblocking(&sock); + tcp->sock = sock; + io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv, + (p_error) socket_ioerror, &tcp->sock); + timeout_init(&tcp->tm, -1, -1); + buffer_init(&tcp->buf, &tcp->io, &tcp->tm); + return 1; + } else { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } +} diff --git a/src/socket/tcp.h b/src/socket/tcp.h new file mode 100644 index 000000000..511357f37 --- /dev/null +++ b/src/socket/tcp.h @@ -0,0 +1,36 @@ +#ifndef TCP_H +#define TCP_H +/*=========================================================================*\ +* TCP object +* LuaSocket toolkit +* +* The tcp.h module is basicly a glue that puts together modules buffer.h, +* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, +* SOCK_STREAM) support. +* +* Three classes are defined: master, client and server. The master class is +* a newly created tcp object, that has not been bound or connected. Server +* objects are tcp objects bound to some local address. Client objects are +* tcp objects either connected to some address or returned by the accept +* method of a server object. +* +* RCS ID: $Id: tcp.h,v 1.7 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include "lua.h" + +#include "buffer.h" +#include "timeout.h" +#include "socket.h" + +typedef struct t_tcp_ { + t_socket sock; + t_io io; + t_buffer buf; + t_timeout tm; +} t_tcp; + +typedef t_tcp *p_tcp; + +int tcp_open(lua_State *L); + +#endif /* TCP_H */ diff --git a/src/socket/timeout.c b/src/socket/timeout.c new file mode 100644 index 000000000..c1df10218 --- /dev/null +++ b/src/socket/timeout.c @@ -0,0 +1,207 @@ +/*=========================================================================*\ +* Timeout management functions +* LuaSocket toolkit +* +* RCS ID: $Id: timeout.c,v 1.30 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "auxiliar.h" +#include "timeout.h" + +#ifdef _WIN32 +#include +#else +#include +#include +#endif + +/* min and max macros */ +#ifndef MIN +#define MIN(x, y) ((x) < (y) ? x : y) +#endif +#ifndef MAX +#define MAX(x, y) ((x) > (y) ? x : y) +#endif + +/*=========================================================================*\ +* Internal function prototypes +\*=========================================================================*/ +static int timeout_lua_gettime(lua_State *L); +static int timeout_lua_sleep(lua_State *L); + +static luaL_reg func[] = { + { "gettime", timeout_lua_gettime }, + { "sleep", timeout_lua_sleep }, + { NULL, NULL } +}; + +/*=========================================================================*\ +* Exported functions. +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Initialize structure +\*-------------------------------------------------------------------------*/ +void timeout_init(p_timeout tm, double block, double total) { + tm->block = block; + tm->total = total; +} + +/*-------------------------------------------------------------------------*\ +* Determines how much time we have left for the next system call, +* if the previous call was successful +* Input +* tm: timeout control structure +* Returns +* the number of ms left or -1 if there is no time limit +\*-------------------------------------------------------------------------*/ +double timeout_get(p_timeout tm) { + if (tm->block < 0.0 && tm->total < 0.0) { + return -1; + } else if (tm->block < 0.0) { + double t = tm->total - timeout_gettime() + tm->start; + return MAX(t, 0.0); + } else if (tm->total < 0.0) { + return tm->block; + } else { + double t = tm->total - timeout_gettime() + tm->start; + return MIN(tm->block, MAX(t, 0.0)); + } +} + +/*-------------------------------------------------------------------------*\ +* Returns time since start of operation +* Input +* tm: timeout control structure +* Returns +* start field of structure +\*-------------------------------------------------------------------------*/ +double timeout_getstart(p_timeout tm) { + return tm->start; +} + +/*-------------------------------------------------------------------------*\ +* Determines how much time we have left for the next system call, +* if the previous call was a failure +* Input +* tm: timeout control structure +* Returns +* the number of ms left or -1 if there is no time limit +\*-------------------------------------------------------------------------*/ +double timeout_getretry(p_timeout tm) { + if (tm->block < 0.0 && tm->total < 0.0) { + return -1; + } else if (tm->block < 0.0) { + double t = tm->total - timeout_gettime() + tm->start; + return MAX(t, 0.0); + } else if (tm->total < 0.0) { + double t = tm->block - timeout_gettime() + tm->start; + return MAX(t, 0.0); + } else { + double t = tm->total - timeout_gettime() + tm->start; + return MIN(tm->block, MAX(t, 0.0)); + } +} + +/*-------------------------------------------------------------------------*\ +* Marks the operation start time in structure +* Input +* tm: timeout control structure +\*-------------------------------------------------------------------------*/ +p_timeout timeout_markstart(p_timeout tm) { + tm->start = timeout_gettime(); + return tm; +} + +/*-------------------------------------------------------------------------*\ +* Gets time in s, relative to January 1, 1970 (UTC) +* Returns +* time in s. +\*-------------------------------------------------------------------------*/ +#ifdef _WIN32 +double timeout_gettime(void) { + FILETIME ft; + double t; + GetSystemTimeAsFileTime(&ft); + /* Windows file time (time since January 1, 1601 (UTC)) */ + t = ft.dwLowDateTime/1.0e7 + ft.dwHighDateTime*(4294967296.0/1.0e7); + /* convert to Unix Epoch time (time since January 1, 1970 (UTC)) */ + return (t - 11644473600.0); +} +#else +double timeout_gettime(void) { + struct timeval v; + gettimeofday(&v, (struct timezone *) NULL); + /* Unix Epoch time (time since January 1, 1970 (UTC)) */ + return v.tv_sec + v.tv_usec/1.0e6; +} +#endif + +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int timeout_open(lua_State *L) { + luaL_openlib(L, NULL, func, 0); + return 0; +} + +/*-------------------------------------------------------------------------*\ +* Sets timeout values for IO operations +* Lua Input: base, time [, mode] +* time: time out value in seconds +* mode: "b" for block timeout, "t" for total timeout. (default: b) +\*-------------------------------------------------------------------------*/ +int timeout_meth_settimeout(lua_State *L, p_timeout tm) { + double t = luaL_optnumber(L, 2, -1); + const char *mode = luaL_optstring(L, 3, "b"); + switch (*mode) { + case 'b': + tm->block = t; + break; + case 'r': case 't': + tm->total = t; + break; + default: + luaL_argcheck(L, 0, 3, "invalid timeout mode"); + break; + } + lua_pushnumber(L, 1); + return 1; +} + +/*=========================================================================*\ +* Test support functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Returns the time the system has been up, in secconds. +\*-------------------------------------------------------------------------*/ +static int timeout_lua_gettime(lua_State *L) +{ + lua_pushnumber(L, timeout_gettime()); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Sleep for n seconds. +\*-------------------------------------------------------------------------*/ +int timeout_lua_sleep(lua_State *L) +{ + double n = luaL_checknumber(L, 1); +#ifdef _WIN32 + Sleep((int)(n*1000)); +#else + struct timespec t, r; + t.tv_sec = (int) n; + n -= t.tv_sec; + t.tv_nsec = (int) (n * 1000000000); + if (t.tv_nsec >= 1000000000) t.tv_nsec = 999999999; + while (nanosleep(&t, &r) != 0) { + t.tv_sec = r.tv_sec; + t.tv_nsec = r.tv_nsec; + } +#endif + return 0; +} diff --git a/src/socket/timeout.h b/src/socket/timeout.h new file mode 100644 index 000000000..d2d896410 --- /dev/null +++ b/src/socket/timeout.h @@ -0,0 +1,30 @@ +#ifndef TIMEOUT_H +#define TIMEOUT_H +/*=========================================================================*\ +* Timeout management functions +* LuaSocket toolkit +* +* RCS ID: $Id: timeout.h,v 1.14 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include "lua.h" + +/* timeout control structure */ +typedef struct t_timeout_ { + double block; /* maximum time for blocking calls */ + double total; /* total number of miliseconds for operation */ + double start; /* time of start of operation */ +} t_timeout; +typedef t_timeout *p_timeout; + +int timeout_open(lua_State *L); +void timeout_init(p_timeout tm, double block, double total); +double timeout_get(p_timeout tm); +double timeout_getretry(p_timeout tm); +p_timeout timeout_markstart(p_timeout tm); +double timeout_getstart(p_timeout tm); +double timeout_gettime(void); +int timeout_meth_settimeout(lua_State *L, p_timeout tm); + +#define timeout_iszero(tm) ((tm)->block == 0.0) + +#endif /* TIMEOUT_H */ diff --git a/src/socket/udp.c b/src/socket/udp.c new file mode 100644 index 000000000..fc25aa027 --- /dev/null +++ b/src/socket/udp.c @@ -0,0 +1,336 @@ +/*=========================================================================*\ +* UDP object +* LuaSocket toolkit +* +* RCS ID: $Id: udp.c,v 1.29 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "auxiliar.h" +#include "socket.h" +#include "inet.h" +#include "options.h" +#include "udp.h" + +/* min and max macros */ +#ifndef MIN +#define MIN(x, y) ((x) < (y) ? x : y) +#endif +#ifndef MAX +#define MAX(x, y) ((x) > (y) ? x : y) +#endif + +/*=========================================================================*\ +* Internal function prototypes +\*=========================================================================*/ +static int global_create(lua_State *L); +static int meth_send(lua_State *L); +static int meth_sendto(lua_State *L); +static int meth_receive(lua_State *L); +static int meth_receivefrom(lua_State *L); +static int meth_getsockname(lua_State *L); +static int meth_getpeername(lua_State *L); +static int meth_setsockname(lua_State *L); +static int meth_setpeername(lua_State *L); +static int meth_close(lua_State *L); +static int meth_setoption(lua_State *L); +static int meth_settimeout(lua_State *L); +static int meth_getfd(lua_State *L); +static int meth_setfd(lua_State *L); +static int meth_dirty(lua_State *L); + +/* udp object methods */ +static luaL_reg udp[] = { + {"__gc", meth_close}, + {"__tostring", auxiliar_tostring}, + {"close", meth_close}, + {"dirty", meth_dirty}, + {"getfd", meth_getfd}, + {"getpeername", meth_getpeername}, + {"getsockname", meth_getsockname}, + {"receive", meth_receive}, + {"receivefrom", meth_receivefrom}, + {"send", meth_send}, + {"sendto", meth_sendto}, + {"setfd", meth_setfd}, + {"setoption", meth_setoption}, + {"setpeername", meth_setpeername}, + {"setsockname", meth_setsockname}, + {"settimeout", meth_settimeout}, + {NULL, NULL} +}; + +/* socket options */ +static t_opt opt[] = { + {"dontroute", opt_dontroute}, + {"broadcast", opt_broadcast}, + {"reuseaddr", opt_reuseaddr}, + {"ip-multicast-ttl", opt_ip_multicast_ttl}, + {"ip-multicast-loop", opt_ip_multicast_loop}, + {"ip-add-membership", opt_ip_add_membership}, + {"ip-drop-membership", opt_ip_drop_membersip}, + {NULL, NULL} +}; + +/* functions in library namespace */ +static luaL_reg func[] = { + {"udp", global_create}, + {NULL, NULL} +}; + +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int udp_open(lua_State *L) +{ + /* create classes */ + auxiliar_newclass(L, "udp{connected}", udp); + auxiliar_newclass(L, "udp{unconnected}", udp); + /* create class groups */ + auxiliar_add2group(L, "udp{connected}", "udp{any}"); + auxiliar_add2group(L, "udp{unconnected}", "udp{any}"); + auxiliar_add2group(L, "udp{connected}", "select{able}"); + auxiliar_add2group(L, "udp{unconnected}", "select{able}"); + /* define library functions */ + luaL_openlib(L, NULL, func, 0); + return 0; +} + +/*=========================================================================*\ +* Lua methods +\*=========================================================================*/ +const char *udp_strerror(int err) { + /* a 'closed' error on an unconnected means the target address was not + * accepted by the transport layer */ + if (err == IO_CLOSED) return "refused"; + else return socket_strerror(err); +} + +/*-------------------------------------------------------------------------*\ +* Send data through connected udp socket +\*-------------------------------------------------------------------------*/ +static int meth_send(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1); + p_timeout tm = &udp->tm; + size_t count, sent = 0; + int err; + const char *data = luaL_checklstring(L, 2, &count); + timeout_markstart(tm); + err = socket_send(&udp->sock, data, count, &sent, tm); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, udp_strerror(err)); + return 2; + } + lua_pushnumber(L, sent); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Send data through unconnected udp socket +\*-------------------------------------------------------------------------*/ +static int meth_sendto(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1); + size_t count, sent = 0; + const char *data = luaL_checklstring(L, 2, &count); + const char *ip = luaL_checkstring(L, 3); + unsigned short port = (unsigned short) luaL_checknumber(L, 4); + p_timeout tm = &udp->tm; + struct sockaddr_in addr; + int err; + memset(&addr, 0, sizeof(addr)); + if (!inet_aton(ip, &addr.sin_addr)) + luaL_argerror(L, 3, "invalid ip address"); + addr.sin_family = AF_INET; + addr.sin_port = htons(port); + timeout_markstart(tm); + err = socket_sendto(&udp->sock, data, count, &sent, + (SA *) &addr, sizeof(addr), tm); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, udp_strerror(err)); + return 2; + } + lua_pushnumber(L, sent); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Receives data from a UDP socket +\*-------------------------------------------------------------------------*/ +static int meth_receive(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + char buffer[UDP_DATAGRAMSIZE]; + size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer)); + int err; + p_timeout tm = &udp->tm; + count = MIN(count, sizeof(buffer)); + timeout_markstart(tm); + err = socket_recv(&udp->sock, buffer, count, &got, tm); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, udp_strerror(err)); + return 2; + } + lua_pushlstring(L, buffer, got); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Receives data and sender from a UDP socket +\*-------------------------------------------------------------------------*/ +static int meth_receivefrom(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1); + struct sockaddr_in addr; + socklen_t addr_len = sizeof(addr); + char buffer[UDP_DATAGRAMSIZE]; + size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer)); + int err; + p_timeout tm = &udp->tm; + timeout_markstart(tm); + count = MIN(count, sizeof(buffer)); + err = socket_recvfrom(&udp->sock, buffer, count, &got, + (SA *) &addr, &addr_len, tm); + if (err == IO_DONE) { + lua_pushlstring(L, buffer, got); + lua_pushstring(L, inet_ntoa(addr.sin_addr)); + lua_pushnumber(L, ntohs(addr.sin_port)); + return 3; + } else { + lua_pushnil(L); + lua_pushstring(L, udp_strerror(err)); + return 2; + } +} + +/*-------------------------------------------------------------------------*\ +* Select support methods +\*-------------------------------------------------------------------------*/ +static int meth_getfd(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + lua_pushnumber(L, (int) udp->sock); + return 1; +} + +/* this is very dangerous, but can be handy for those that are brave enough */ +static int meth_setfd(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + udp->sock = (t_socket) luaL_checknumber(L, 2); + return 0; +} + +static int meth_dirty(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + (void) udp; + lua_pushboolean(L, 0); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Just call inet methods +\*-------------------------------------------------------------------------*/ +static int meth_getpeername(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{connected}", 1); + return inet_meth_getpeername(L, &udp->sock); +} + +static int meth_getsockname(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + return inet_meth_getsockname(L, &udp->sock); +} + +/*-------------------------------------------------------------------------*\ +* Just call option handler +\*-------------------------------------------------------------------------*/ +static int meth_setoption(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + return opt_meth_setoption(L, opt, &udp->sock); +} + +/*-------------------------------------------------------------------------*\ +* Just call tm methods +\*-------------------------------------------------------------------------*/ +static int meth_settimeout(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + return timeout_meth_settimeout(L, &udp->tm); +} + +/*-------------------------------------------------------------------------*\ +* Turns a master udp object into a client object. +\*-------------------------------------------------------------------------*/ +static int meth_setpeername(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + p_timeout tm = &udp->tm; + const char *address = luaL_checkstring(L, 2); + int connecting = strcmp(address, "*"); + unsigned short port = connecting ? + (unsigned short) luaL_checknumber(L, 3) : + (unsigned short) luaL_optnumber(L, 3, 0); + const char *err = inet_tryconnect(&udp->sock, address, port, tm); + if (err) { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } + /* change class to connected or unconnected depending on address */ + if (connecting) auxiliar_setclass(L, "udp{connected}", 1); + else auxiliar_setclass(L, "udp{unconnected}", 1); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Closes socket used by object +\*-------------------------------------------------------------------------*/ +static int meth_close(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkgroup(L, "udp{any}", 1); + socket_destroy(&udp->sock); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Turns a master object into a server object +\*-------------------------------------------------------------------------*/ +static int meth_setsockname(lua_State *L) { + p_udp udp = (p_udp) auxiliar_checkclass(L, "udp{unconnected}", 1); + const char *address = luaL_checkstring(L, 2); + unsigned short port = (unsigned short) luaL_checknumber(L, 3); + const char *err = inet_trybind(&udp->sock, address, port); + if (err) { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } + lua_pushnumber(L, 1); + return 1; +} + +/*=========================================================================*\ +* Library functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Creates a master udp object +\*-------------------------------------------------------------------------*/ +static int global_create(lua_State *L) { + t_socket sock; + const char *err = inet_trycreate(&sock, SOCK_DGRAM); + /* try to allocate a system socket */ + if (!err) { + /* allocate tcp object */ + p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp)); + auxiliar_setclass(L, "udp{unconnected}", -1); + /* initialize remaining structure fields */ + socket_setnonblocking(&sock); + udp->sock = sock; + timeout_init(&udp->tm, -1, -1); + return 1; + } else { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } +} diff --git a/src/socket/udp.h b/src/socket/udp.h new file mode 100644 index 000000000..280171217 --- /dev/null +++ b/src/socket/udp.h @@ -0,0 +1,33 @@ +#ifndef UDP_H +#define UDP_H +/*=========================================================================*\ +* UDP object +* LuaSocket toolkit +* +* The udp.h module provides LuaSocket with support for UDP protocol +* (AF_INET, SOCK_DGRAM). +* +* Two classes are defined: connected and unconnected. UDP objects are +* originally unconnected. They can be "connected" to a given address +* with a call to the setpeername function. The same function can be used to +* break the connection. +* +* RCS ID: $Id: udp.h,v 1.10 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include "lua.h" + +#include "timeout.h" +#include "socket.h" + +/* can't be larger than wsocket.c MAXCHUNK!!! */ +#define UDP_DATAGRAMSIZE 8192 + +typedef struct t_udp_ { + t_socket sock; + t_timeout tm; +} t_udp; +typedef t_udp *p_udp; + +int udp_open(lua_State *L); + +#endif /* UDP_H */ diff --git a/src/socket/unix.c b/src/socket/unix.c new file mode 100644 index 000000000..158d319a5 --- /dev/null +++ b/src/socket/unix.c @@ -0,0 +1,356 @@ +/*=========================================================================*\ +* Unix domain socket +* LuaSocket toolkit +* +* RCS ID: $Id: unix.c,v 1.13 2006/03/13 07:16:39 diego Exp $ +\*=========================================================================*/ +#include + +#include "lua.h" +#include "lauxlib.h" + +#include "auxiliar.h" +#include "socket.h" +#include "options.h" +#include "unix.h" +#include + +/*=========================================================================*\ +* Internal function prototypes +\*=========================================================================*/ +static int global_create(lua_State *L); +static int meth_connect(lua_State *L); +static int meth_listen(lua_State *L); +static int meth_bind(lua_State *L); +static int meth_send(lua_State *L); +static int meth_shutdown(lua_State *L); +static int meth_receive(lua_State *L); +static int meth_accept(lua_State *L); +static int meth_close(lua_State *L); +static int meth_setoption(lua_State *L); +static int meth_settimeout(lua_State *L); +static int meth_getfd(lua_State *L); +static int meth_setfd(lua_State *L); +static int meth_dirty(lua_State *L); +static int meth_getstats(lua_State *L); +static int meth_setstats(lua_State *L); + +static const char *unix_tryconnect(p_unix un, const char *path); +static const char *unix_trybind(p_unix un, const char *path); + +/* unix object methods */ +static luaL_reg un[] = { + {"__gc", meth_close}, + {"__tostring", auxiliar_tostring}, + {"accept", meth_accept}, + {"bind", meth_bind}, + {"close", meth_close}, + {"connect", meth_connect}, + {"dirty", meth_dirty}, + {"getfd", meth_getfd}, + {"getstats", meth_getstats}, + {"setstats", meth_setstats}, + {"listen", meth_listen}, + {"receive", meth_receive}, + {"send", meth_send}, + {"setfd", meth_setfd}, + {"setoption", meth_setoption}, + {"setpeername", meth_connect}, + {"setsockname", meth_bind}, + {"settimeout", meth_settimeout}, + {"shutdown", meth_shutdown}, + {NULL, NULL} +}; + +/* socket option handlers */ +static t_opt opt[] = { + {"keepalive", opt_keepalive}, + {"reuseaddr", opt_reuseaddr}, + {"linger", opt_linger}, + {NULL, NULL} +}; + +/* our socket creation function */ +static luaL_reg func[] = { + {"unix", global_create}, + {NULL, NULL} +}; + + +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int luaopen_socket_unix(lua_State *L) { + /* create classes */ + auxiliar_newclass(L, "unix{master}", un); + auxiliar_newclass(L, "unix{client}", un); + auxiliar_newclass(L, "unix{server}", un); + /* create class groups */ + auxiliar_add2group(L, "unix{master}", "unix{any}"); + auxiliar_add2group(L, "unix{client}", "unix{any}"); + auxiliar_add2group(L, "unix{server}", "unix{any}"); + /* make sure the function ends up in the package table */ + luaL_openlib(L, "socket", func, 0); + /* return the function instead of the 'socket' table */ + lua_pushstring(L, "unix"); + lua_gettable(L, -2); + return 1; +} + +/*=========================================================================*\ +* Lua methods +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Just call buffered IO methods +\*-------------------------------------------------------------------------*/ +static int meth_send(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1); + return buffer_meth_send(L, &un->buf); +} + +static int meth_receive(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1); + return buffer_meth_receive(L, &un->buf); +} + +static int meth_getstats(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1); + return buffer_meth_getstats(L, &un->buf); +} + +static int meth_setstats(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1); + return buffer_meth_setstats(L, &un->buf); +} + +/*-------------------------------------------------------------------------*\ +* Just call option handler +\*-------------------------------------------------------------------------*/ +static int meth_setoption(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1); + return opt_meth_setoption(L, opt, &un->sock); +} + +/*-------------------------------------------------------------------------*\ +* Select support methods +\*-------------------------------------------------------------------------*/ +static int meth_getfd(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1); + lua_pushnumber(L, (int) un->sock); + return 1; +} + +/* this is very dangerous, but can be handy for those that are brave enough */ +static int meth_setfd(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1); + un->sock = (t_socket) luaL_checknumber(L, 2); + return 0; +} + +static int meth_dirty(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1); + lua_pushboolean(L, !buffer_isempty(&un->buf)); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Waits for and returns a client object attempting connection to the +* server object +\*-------------------------------------------------------------------------*/ +static int meth_accept(lua_State *L) { + p_unix server = (p_unix) auxiliar_checkclass(L, "unix{server}", 1); + p_timeout tm = timeout_markstart(&server->tm); + t_socket sock; + int err = socket_accept(&server->sock, &sock, NULL, NULL, tm); + /* if successful, push client socket */ + if (err == IO_DONE) { + p_unix clnt = (p_unix) lua_newuserdata(L, sizeof(t_unix)); + auxiliar_setclass(L, "unix{client}", -1); + /* initialize structure fields */ + socket_setnonblocking(&sock); + clnt->sock = sock; + io_init(&clnt->io, (p_send)socket_send, (p_recv)socket_recv, + (p_error) socket_ioerror, &clnt->sock); + timeout_init(&clnt->tm, -1, -1); + buffer_init(&clnt->buf, &clnt->io, &clnt->tm); + return 1; + } else { + lua_pushnil(L); + lua_pushstring(L, socket_strerror(err)); + return 2; + } +} + +/*-------------------------------------------------------------------------*\ +* Binds an object to an address +\*-------------------------------------------------------------------------*/ +static const char *unix_trybind(p_unix un, const char *path) { + struct sockaddr_un local; + size_t len = strlen(path); + int err; + if (len >= sizeof(local.sun_path)) return "path too long"; + memset(&local, 0, sizeof(local)); + strcpy(local.sun_path, path); + local.sun_family = AF_UNIX; +#ifdef UNIX_HAS_SUN_LEN + local.sun_len = sizeof(local.sun_family) + sizeof(local.sun_len) + + len + 1; + err = socket_bind(&un->sock, (SA *) &local, local.sun_len); + +#else + err = socket_bind(&un->sock, (SA *) &local, + sizeof(local.sun_family) + len); +#endif + if (err != IO_DONE) socket_destroy(&un->sock); + return socket_strerror(err); +} + +static int meth_bind(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1); + const char *path = luaL_checkstring(L, 2); + const char *err = unix_trybind(un, path); + if (err) { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Turns a master unix object into a client object. +\*-------------------------------------------------------------------------*/ +static const char *unix_tryconnect(p_unix un, const char *path) +{ + struct sockaddr_un remote; + int err; + size_t len = strlen(path); + if (len >= sizeof(remote.sun_path)) return "path too long"; + memset(&remote, 0, sizeof(remote)); + strcpy(remote.sun_path, path); + remote.sun_family = AF_UNIX; + timeout_markstart(&un->tm); +#ifdef UNIX_HAS_SUN_LEN + remote.sun_len = sizeof(remote.sun_family) + sizeof(remote.sun_len) + + len + 1; + err = socket_connect(&un->sock, (SA *) &remote, remote.sun_len, &un->tm); +#else + err = socket_connect(&un->sock, (SA *) &remote, + sizeof(remote.sun_family) + len, &un->tm); +#endif + if (err != IO_DONE) socket_destroy(&un->sock); + return socket_strerror(err); +} + +static int meth_connect(lua_State *L) +{ + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1); + const char *path = luaL_checkstring(L, 2); + const char *err = unix_tryconnect(un, path); + if (err) { + lua_pushnil(L); + lua_pushstring(L, err); + return 2; + } + /* turn master object into a client object */ + auxiliar_setclass(L, "unix{client}", 1); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Closes socket used by object +\*-------------------------------------------------------------------------*/ +static int meth_close(lua_State *L) +{ + p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1); + socket_destroy(&un->sock); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Puts the sockt in listen mode +\*-------------------------------------------------------------------------*/ +static int meth_listen(lua_State *L) +{ + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{master}", 1); + int backlog = (int) luaL_optnumber(L, 2, 32); + int err = socket_listen(&un->sock, backlog); + if (err != IO_DONE) { + lua_pushnil(L); + lua_pushstring(L, socket_strerror(err)); + return 2; + } + /* turn master object into a server object */ + auxiliar_setclass(L, "unix{server}", 1); + lua_pushnumber(L, 1); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Shuts the connection down partially +\*-------------------------------------------------------------------------*/ +static int meth_shutdown(lua_State *L) +{ + p_unix un = (p_unix) auxiliar_checkclass(L, "unix{client}", 1); + const char *how = luaL_optstring(L, 2, "both"); + switch (how[0]) { + case 'b': + if (strcmp(how, "both")) goto error; + socket_shutdown(&un->sock, 2); + break; + case 's': + if (strcmp(how, "send")) goto error; + socket_shutdown(&un->sock, 1); + break; + case 'r': + if (strcmp(how, "receive")) goto error; + socket_shutdown(&un->sock, 0); + break; + } + lua_pushnumber(L, 1); + return 1; +error: + luaL_argerror(L, 2, "invalid shutdown method"); + return 0; +} + +/*-------------------------------------------------------------------------*\ +* Just call tm methods +\*-------------------------------------------------------------------------*/ +static int meth_settimeout(lua_State *L) { + p_unix un = (p_unix) auxiliar_checkgroup(L, "unix{any}", 1); + return timeout_meth_settimeout(L, &un->tm); +} + +/*=========================================================================*\ +* Library functions +\*=========================================================================*/ +/*-------------------------------------------------------------------------*\ +* Creates a master unix object +\*-------------------------------------------------------------------------*/ +static int global_create(lua_State *L) { + t_socket sock; + int err = socket_create(&sock, AF_UNIX, SOCK_STREAM, 0); + /* try to allocate a system socket */ + if (err == IO_DONE) { + /* allocate unix object */ + p_unix un = (p_unix) lua_newuserdata(L, sizeof(t_unix)); + /* set its type as master object */ + auxiliar_setclass(L, "unix{master}", -1); + /* initialize remaining structure fields */ + socket_setnonblocking(&sock); + un->sock = sock; + io_init(&un->io, (p_send) socket_send, (p_recv) socket_recv, + (p_error) socket_ioerror, &un->sock); + timeout_init(&un->tm, -1, -1); + buffer_init(&un->buf, &un->io, &un->tm); + return 1; + } else { + lua_pushnil(L); + lua_pushstring(L, socket_strerror(err)); + return 2; + } +} diff --git a/src/socket/unix.h b/src/socket/unix.h new file mode 100644 index 000000000..32b7380ff --- /dev/null +++ b/src/socket/unix.h @@ -0,0 +1,28 @@ +#ifndef UNIX_H +#define UNIX_H +/*=========================================================================*\ +* Unix domain object +* LuaSocket toolkit +* +* This module is just an example of how to extend LuaSocket with a new +* domain. +* +* RCS ID: $Id: unix.h,v 1.9 2006/03/13 07:16:39 diego Exp $ +\*=========================================================================*/ +#include "lua.h" + +#include "buffer.h" +#include "timeout.h" +#include "socket.h" + +typedef struct t_unix_ { + t_socket sock; + t_io io; + t_buffer buf; + t_timeout tm; +} t_unix; +typedef t_unix *p_unix; + +int luaopen_socket_unix(lua_State *L); + +#endif /* UNIX_H */ diff --git a/src/socket/usocket.c b/src/socket/usocket.c new file mode 100644 index 000000000..70c6e1e39 --- /dev/null +++ b/src/socket/usocket.c @@ -0,0 +1,370 @@ +/*=========================================================================*\ +* Socket compatibilization module for Unix +* LuaSocket toolkit +* +* The code is now interrupt-safe. +* The penalty of calling select to avoid busy-wait is only paid when +* the I/O call fail in the first place. +* +* RCS ID: $Id: usocket.c,v 1.38 2007/10/13 23:55:20 diego Exp $ +\*=========================================================================*/ +#include +#include + +#include "socket.h" + +/*-------------------------------------------------------------------------*\ +* Wait for readable/writable/connected socket with timeout +\*-------------------------------------------------------------------------*/ +#ifdef SOCKET_POLL +#include + +#define WAITFD_R POLLIN +#define WAITFD_W POLLOUT +#define WAITFD_C (POLLIN|POLLOUT) +int socket_waitfd(p_socket ps, int sw, p_timeout tm) { + int ret; + struct pollfd pfd; + pfd.fd = *ps; + pfd.events = sw; + pfd.revents = 0; + if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */ + do { + int t = (int)(timeout_getretry(tm)*1e3); + ret = poll(&pfd, 1, t >= 0? t: -1); + } while (ret == -1 && errno == EINTR); + if (ret == -1) return errno; + if (ret == 0) return IO_TIMEOUT; + if (sw == WAITFD_C && (pfd.revents & (POLLIN|POLLERR))) return IO_CLOSED; + return IO_DONE; +} +#else + +#define WAITFD_R 1 +#define WAITFD_W 2 +#define WAITFD_C (WAITFD_R|WAITFD_W) + +int socket_waitfd(p_socket ps, int sw, p_timeout tm) { + int ret; + fd_set rfds, wfds, *rp, *wp; + struct timeval tv, *tp; + double t; + if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */ + do { + /* must set bits within loop, because select may have modifed them */ + rp = wp = NULL; + if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; } + if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } + t = timeout_getretry(tm); + tp = NULL; + if (t >= 0.0) { + tv.tv_sec = (int)t; + tv.tv_usec = (int)((t-tv.tv_sec)*1.0e6); + tp = &tv; + } + ret = select(*ps+1, rp, wp, NULL, tp); + } while (ret == -1 && errno == EINTR); + if (ret == -1) return errno; + if (ret == 0) return IO_TIMEOUT; + if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED; + return IO_DONE; +} +#endif + + +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int socket_open(void) { + /* instals a handler to ignore sigpipe or it will crash us */ + signal(SIGPIPE, SIG_IGN); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Close module +\*-------------------------------------------------------------------------*/ +int socket_close(void) { + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Close and inutilize socket +\*-------------------------------------------------------------------------*/ +void socket_destroy(p_socket ps) { + if (*ps != SOCKET_INVALID) { + socket_setblocking(ps); + close(*ps); + *ps = SOCKET_INVALID; + } +} + +/*-------------------------------------------------------------------------*\ +* Select with timeout control +\*-------------------------------------------------------------------------*/ +int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, + p_timeout tm) { + int ret; + do { + struct timeval tv; + double t = timeout_getretry(tm); + tv.tv_sec = (int) t; + tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6); + /* timeout = 0 means no wait */ + ret = select(n, rfds, wfds, efds, t >= 0.0 ? &tv: NULL); + } while (ret < 0 && errno == EINTR); + return ret; +} + +/*-------------------------------------------------------------------------*\ +* Creates and sets up a socket +\*-------------------------------------------------------------------------*/ +int socket_create(p_socket ps, int domain, int type, int protocol) { + *ps = socket(domain, type, protocol); + if (*ps != SOCKET_INVALID) return IO_DONE; + else return errno; +} + +/*-------------------------------------------------------------------------*\ +* Binds or returns error message +\*-------------------------------------------------------------------------*/ +int socket_bind(p_socket ps, SA *addr, socklen_t len) { + int err = IO_DONE; + socket_setblocking(ps); + if (bind(*ps, addr, len) < 0) err = errno; + socket_setnonblocking(ps); + return err; +} + +/*-------------------------------------------------------------------------*\ +* +\*-------------------------------------------------------------------------*/ +int socket_listen(p_socket ps, int backlog) { + int err = IO_DONE; + socket_setblocking(ps); + if (listen(*ps, backlog)) err = errno; + socket_setnonblocking(ps); + return err; +} + +/*-------------------------------------------------------------------------*\ +* +\*-------------------------------------------------------------------------*/ +void socket_shutdown(p_socket ps, int how) { + socket_setblocking(ps); + shutdown(*ps, how); + socket_setnonblocking(ps); +} + +/*-------------------------------------------------------------------------*\ +* Connects or returns error message +\*-------------------------------------------------------------------------*/ +int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) { + int err; + /* avoid calling on closed sockets */ + if (*ps == SOCKET_INVALID) return IO_CLOSED; + /* call connect until done or failed without being interrupted */ + do if (connect(*ps, addr, len) == 0) return IO_DONE; + while ((err = errno) == EINTR); + /* if connection failed immediately, return error code */ + if (err != EINPROGRESS && err != EAGAIN) return err; + /* zero timeout case optimization */ + if (timeout_iszero(tm)) return IO_TIMEOUT; + /* wait until we have the result of the connection attempt or timeout */ + err = socket_waitfd(ps, WAITFD_C, tm); + if (err == IO_CLOSED) { + if (recv(*ps, (char *) &err, 0, 0) == 0) return IO_DONE; + else return errno; + } else return err; +} + +/*-------------------------------------------------------------------------*\ +* Accept with timeout +\*-------------------------------------------------------------------------*/ +int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) { + SA daddr; + socklen_t dlen = sizeof(daddr); + if (*ps == SOCKET_INVALID) return IO_CLOSED; + if (!addr) addr = &daddr; + if (!len) len = &dlen; + for ( ;; ) { + int err; + if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; + err = errno; + if (err == EINTR) continue; + if (err != EAGAIN && err != ECONNABORTED) return err; + if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; + } + /* can't reach here */ + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Send with timeout +\*-------------------------------------------------------------------------*/ +int socket_send(p_socket ps, const char *data, size_t count, + size_t *sent, p_timeout tm) +{ + int err; + *sent = 0; + /* avoid making system calls on closed sockets */ + if (*ps == SOCKET_INVALID) return IO_CLOSED; + /* loop until we send something or we give up on error */ + for ( ;; ) { + long put = (long) send(*ps, data, count, 0); + /* if we sent anything, we are done */ + if (put > 0) { + *sent = put; + return IO_DONE; + } + err = errno; + /* send can't really return 0, but EPIPE means the connection was + closed */ + if (put == 0 || err == EPIPE) return IO_CLOSED; + /* we call was interrupted, just try again */ + if (err == EINTR) continue; + /* if failed fatal reason, report error */ + if (err != EAGAIN) return err; + /* wait until we can send something or we timeout */ + if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; + } + /* can't reach here */ + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Sendto with timeout +\*-------------------------------------------------------------------------*/ +int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, + SA *addr, socklen_t len, p_timeout tm) +{ + int err; + *sent = 0; + if (*ps == SOCKET_INVALID) return IO_CLOSED; + for ( ;; ) { + long put = (long) sendto(*ps, data, count, 0, addr, len); + if (put > 0) { + *sent = put; + return IO_DONE; + } + err = errno; + if (put == 0 || err == EPIPE) return IO_CLOSED; + if (err == EINTR) continue; + if (err != EAGAIN) return err; + if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; + } + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Receive with timeout +\*-------------------------------------------------------------------------*/ +int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) { + int err; + *got = 0; + if (*ps == SOCKET_INVALID) return IO_CLOSED; + for ( ;; ) { + long taken = (long) recv(*ps, data, count, 0); + if (taken > 0) { + *got = taken; + return IO_DONE; + } + err = errno; + if (taken == 0) return IO_CLOSED; + if (err == EINTR) continue; + if (err != EAGAIN) return err; + if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; + } + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Recvfrom with timeout +\*-------------------------------------------------------------------------*/ +int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, + SA *addr, socklen_t *len, p_timeout tm) { + int err; + *got = 0; + if (*ps == SOCKET_INVALID) return IO_CLOSED; + for ( ;; ) { + long taken = (long) recvfrom(*ps, data, count, 0, addr, len); + if (taken > 0) { + *got = taken; + return IO_DONE; + } + err = errno; + if (taken == 0) return IO_CLOSED; + if (err == EINTR) continue; + if (err != EAGAIN) return err; + if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; + } + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Put socket into blocking mode +\*-------------------------------------------------------------------------*/ +void socket_setblocking(p_socket ps) { + int flags = fcntl(*ps, F_GETFL, 0); + flags &= (~(O_NONBLOCK)); + fcntl(*ps, F_SETFL, flags); +} + +/*-------------------------------------------------------------------------*\ +* Put socket into non-blocking mode +\*-------------------------------------------------------------------------*/ +void socket_setnonblocking(p_socket ps) { + int flags = fcntl(*ps, F_GETFL, 0); + flags |= O_NONBLOCK; + fcntl(*ps, F_SETFL, flags); +} + +/*-------------------------------------------------------------------------*\ +* DNS helpers +\*-------------------------------------------------------------------------*/ +int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { + *hp = gethostbyaddr(addr, len, AF_INET); + if (*hp) return IO_DONE; + else if (h_errno) return h_errno; + else if (errno) return errno; + else return IO_UNKNOWN; +} + +int socket_gethostbyname(const char *addr, struct hostent **hp) { + *hp = gethostbyname(addr); + if (*hp) return IO_DONE; + else if (h_errno) return h_errno; + else if (errno) return errno; + else return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Error translation functions +* Make sure important error messages are standard +\*-------------------------------------------------------------------------*/ +const char *socket_hoststrerror(int err) { + if (err <= 0) return io_strerror(err); + switch (err) { + case HOST_NOT_FOUND: return "host not found"; + default: return hstrerror(err); + } +} + +const char *socket_strerror(int err) { + if (err <= 0) return io_strerror(err); + switch (err) { + case EADDRINUSE: return "address already in use"; + case EISCONN: return "already connected"; + case EACCES: return "permission denied"; + case ECONNREFUSED: return "connection refused"; + case ECONNABORTED: return "closed"; + case ECONNRESET: return "closed"; + case ETIMEDOUT: return "timeout"; + default: return strerror(errno); + } +} + +const char *socket_ioerror(p_socket ps, int err) { + (void) ps; + return socket_strerror(err); +} diff --git a/src/socket/usocket.h b/src/socket/usocket.h new file mode 100644 index 000000000..f2a89aa0d --- /dev/null +++ b/src/socket/usocket.h @@ -0,0 +1,40 @@ +#ifndef USOCKET_H +#define USOCKET_H +/*=========================================================================*\ +* Socket compatibilization module for Unix +* LuaSocket toolkit +* +* RCS ID: $Id: usocket.h,v 1.7 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ + +/*=========================================================================*\ +* BSD include files +\*=========================================================================*/ +/* error codes */ +#include +/* close function */ +#include +/* fnctnl function and associated constants */ +#include +/* struct sockaddr */ +#include +/* socket function */ +#include +/* struct timeval */ +#include +/* gethostbyname and gethostbyaddr functions */ +#include +/* sigpipe handling */ +#include +/* IP stuff*/ +#include +#include +/* TCP options (nagle algorithm disable) */ +#include + +typedef int t_socket; +typedef t_socket *p_socket; + +#define SOCKET_INVALID (-1) + +#endif /* USOCKET_H */ diff --git a/src/socket/wsocket.c b/src/socket/wsocket.c new file mode 100644 index 000000000..602256518 --- /dev/null +++ b/src/socket/wsocket.c @@ -0,0 +1,401 @@ +/*=========================================================================*\ +* Socket compatibilization module for Win32 +* LuaSocket toolkit +* +* The penalty of calling select to avoid busy-wait is only paid when +* the I/O call fail in the first place. +* +* RCS ID: $Id: wsocket.c,v 1.36 2007/06/11 23:44:54 diego Exp $ +\*=========================================================================*/ +#include + +#include "socket.h" + +/* WinSock doesn't have a strerror... */ +static const char *wstrerror(int err); + +/*-------------------------------------------------------------------------*\ +* Initializes module +\*-------------------------------------------------------------------------*/ +int socket_open(void) { + WSADATA wsaData; + WORD wVersionRequested = MAKEWORD(2, 0); + int err = WSAStartup(wVersionRequested, &wsaData ); + if (err != 0) return 0; + if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) && + (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) { + WSACleanup(); + return 0; + } + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Close module +\*-------------------------------------------------------------------------*/ +int socket_close(void) { + WSACleanup(); + return 1; +} + +/*-------------------------------------------------------------------------*\ +* Wait for readable/writable/connected socket with timeout +\*-------------------------------------------------------------------------*/ +#define WAITFD_R 1 +#define WAITFD_W 2 +#define WAITFD_E 4 +#define WAITFD_C (WAITFD_E|WAITFD_W) + +int socket_waitfd(p_socket ps, int sw, p_timeout tm) { + int ret; + fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL; + struct timeval tv, *tp = NULL; + double t; + if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */ + if (sw & WAITFD_R) { + FD_ZERO(&rfds); + FD_SET(*ps, &rfds); + rp = &rfds; + } + if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } + if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; } + if ((t = timeout_get(tm)) >= 0.0) { + tv.tv_sec = (int) t; + tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6); + tp = &tv; + } + ret = select(0, rp, wp, ep, tp); + if (ret == -1) return WSAGetLastError(); + if (ret == 0) return IO_TIMEOUT; + if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED; + return IO_DONE; +} + +/*-------------------------------------------------------------------------*\ +* Select with int timeout in ms +\*-------------------------------------------------------------------------*/ +int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, + p_timeout tm) { + struct timeval tv; + double t = timeout_get(tm); + tv.tv_sec = (int) t; + tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6); + if (n <= 0) { + Sleep((DWORD) (1000*t)); + return 0; + } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL); +} + +/*-------------------------------------------------------------------------*\ +* Close and inutilize socket +\*-------------------------------------------------------------------------*/ +void socket_destroy(p_socket ps) { + if (*ps != SOCKET_INVALID) { + socket_setblocking(ps); /* close can take a long time on WIN32 */ + closesocket(*ps); + *ps = SOCKET_INVALID; + } +} + +/*-------------------------------------------------------------------------*\ +* +\*-------------------------------------------------------------------------*/ +void socket_shutdown(p_socket ps, int how) { + socket_setblocking(ps); + shutdown(*ps, how); + socket_setnonblocking(ps); +} + +/*-------------------------------------------------------------------------*\ +* Creates and sets up a socket +\*-------------------------------------------------------------------------*/ +int socket_create(p_socket ps, int domain, int type, int protocol) { + *ps = socket(domain, type, protocol); + if (*ps != SOCKET_INVALID) return IO_DONE; + else return WSAGetLastError(); +} + +/*-------------------------------------------------------------------------*\ +* Connects or returns error message +\*-------------------------------------------------------------------------*/ +int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) { + int err; + /* don't call on closed socket */ + if (*ps == SOCKET_INVALID) return IO_CLOSED; + /* ask system to connect */ + if (connect(*ps, addr, len) == 0) return IO_DONE; + /* make sure the system is trying to connect */ + err = WSAGetLastError(); + if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err; + /* zero timeout case optimization */ + if (timeout_iszero(tm)) return IO_TIMEOUT; + /* we wait until something happens */ + err = socket_waitfd(ps, WAITFD_C, tm); + if (err == IO_CLOSED) { + int len = sizeof(err); + /* give windows time to set the error (yes, disgusting) */ + Sleep(10); + /* find out why we failed */ + getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len); + /* we KNOW there was an error. if 'why' is 0, we will return + * "unknown error", but it's not really our fault */ + return err > 0? err: IO_UNKNOWN; + } else return err; + +} + +/*-------------------------------------------------------------------------*\ +* Binds or returns error message +\*-------------------------------------------------------------------------*/ +int socket_bind(p_socket ps, SA *addr, socklen_t len) { + int err = IO_DONE; + socket_setblocking(ps); + if (bind(*ps, addr, len) < 0) err = WSAGetLastError(); + socket_setnonblocking(ps); + return err; +} + +/*-------------------------------------------------------------------------*\ +* +\*-------------------------------------------------------------------------*/ +int socket_listen(p_socket ps, int backlog) { + int err = IO_DONE; + socket_setblocking(ps); + if (listen(*ps, backlog) < 0) err = WSAGetLastError(); + socket_setnonblocking(ps); + return err; +} + +/*-------------------------------------------------------------------------*\ +* Accept with timeout +\*-------------------------------------------------------------------------*/ +int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, + p_timeout tm) { + SA daddr; + socklen_t dlen = sizeof(daddr); + if (*ps == SOCKET_INVALID) return IO_CLOSED; + if (!addr) addr = &daddr; + if (!len) len = &dlen; + for ( ;; ) { + int err; + /* try to get client socket */ + if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; + /* find out why we failed */ + err = WSAGetLastError(); + /* if we failed because there was no connectoin, keep trying */ + if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err; + /* call select to avoid busy wait */ + if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; + } + /* can't reach here */ + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Send with timeout +* On windows, if you try to send 10MB, the OS will buffer EVERYTHING +* this can take an awful lot of time and we will end up blocked. +* Therefore, whoever calls this function should not pass a huge buffer. +\*-------------------------------------------------------------------------*/ +int socket_send(p_socket ps, const char *data, size_t count, + size_t *sent, p_timeout tm) +{ + int err; + *sent = 0; + /* avoid making system calls on closed sockets */ + if (*ps == SOCKET_INVALID) return IO_CLOSED; + /* loop until we send something or we give up on error */ + for ( ;; ) { + /* try to send something */ + int put = send(*ps, data, (int) count, 0); + /* if we sent something, we are done */ + if (put > 0) { + *sent = put; + return IO_DONE; + } + /* deal with failure */ + err = WSAGetLastError(); + /* we can only proceed if there was no serious error */ + if (err != WSAEWOULDBLOCK) return err; + /* avoid busy wait */ + if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; + } + /* can't reach here */ + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Sendto with timeout +\*-------------------------------------------------------------------------*/ +int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, + SA *addr, socklen_t len, p_timeout tm) +{ + int err; + *sent = 0; + if (*ps == SOCKET_INVALID) return IO_CLOSED; + for ( ;; ) { + int put = sendto(*ps, data, (int) count, 0, addr, len); + if (put > 0) { + *sent = put; + return IO_DONE; + } + err = WSAGetLastError(); + if (err != WSAEWOULDBLOCK) return err; + if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; + } + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Receive with timeout +\*-------------------------------------------------------------------------*/ +int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) { + int err; + *got = 0; + if (*ps == SOCKET_INVALID) return IO_CLOSED; + for ( ;; ) { + int taken = recv(*ps, data, (int) count, 0); + if (taken > 0) { + *got = taken; + return IO_DONE; + } + if (taken == 0) return IO_CLOSED; + err = WSAGetLastError(); + if (err != WSAEWOULDBLOCK) return err; + if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; + } + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Recvfrom with timeout +\*-------------------------------------------------------------------------*/ +int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, + SA *addr, socklen_t *len, p_timeout tm) { + int err; + *got = 0; + if (*ps == SOCKET_INVALID) return IO_CLOSED; + for ( ;; ) { + int taken = recvfrom(*ps, data, (int) count, 0, addr, len); + if (taken > 0) { + *got = taken; + return IO_DONE; + } + if (taken == 0) return IO_CLOSED; + err = WSAGetLastError(); + if (err != WSAEWOULDBLOCK) return err; + if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; + } + return IO_UNKNOWN; +} + +/*-------------------------------------------------------------------------*\ +* Put socket into blocking mode +\*-------------------------------------------------------------------------*/ +void socket_setblocking(p_socket ps) { + u_long argp = 0; + ioctlsocket(*ps, FIONBIO, &argp); +} + +/*-------------------------------------------------------------------------*\ +* Put socket into non-blocking mode +\*-------------------------------------------------------------------------*/ +void socket_setnonblocking(p_socket ps) { + u_long argp = 1; + ioctlsocket(*ps, FIONBIO, &argp); +} + +/*-------------------------------------------------------------------------*\ +* DNS helpers +\*-------------------------------------------------------------------------*/ +int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { + *hp = gethostbyaddr(addr, len, AF_INET); + if (*hp) return IO_DONE; + else return WSAGetLastError(); +} + +int socket_gethostbyname(const char *addr, struct hostent **hp) { + *hp = gethostbyname(addr); + if (*hp) return IO_DONE; + else return WSAGetLastError(); +} + +/*-------------------------------------------------------------------------*\ +* Error translation functions +\*-------------------------------------------------------------------------*/ +const char *socket_hoststrerror(int err) { + if (err <= 0) return io_strerror(err); + switch (err) { + case WSAHOST_NOT_FOUND: return "host not found"; + default: return wstrerror(err); + } +} + +const char *socket_strerror(int err) { + if (err <= 0) return io_strerror(err); + switch (err) { + case WSAEADDRINUSE: return "address already in use"; + case WSAECONNREFUSED: return "connection refused"; + case WSAEISCONN: return "already connected"; + case WSAEACCES: return "permission denied"; + case WSAECONNABORTED: return "closed"; + case WSAECONNRESET: return "closed"; + case WSAETIMEDOUT: return "timeout"; + default: return wstrerror(err); + } +} + +const char *socket_ioerror(p_socket ps, int err) { + (void) ps; + return socket_strerror(err); +} + +static const char *wstrerror(int err) { + switch (err) { + case WSAEINTR: return "Interrupted function call"; + case WSAEACCES: return "Permission denied"; + case WSAEFAULT: return "Bad address"; + case WSAEINVAL: return "Invalid argument"; + case WSAEMFILE: return "Too many open files"; + case WSAEWOULDBLOCK: return "Resource temporarily unavailable"; + case WSAEINPROGRESS: return "Operation now in progress"; + case WSAEALREADY: return "Operation already in progress"; + case WSAENOTSOCK: return "Socket operation on nonsocket"; + case WSAEDESTADDRREQ: return "Destination address required"; + case WSAEMSGSIZE: return "Message too long"; + case WSAEPROTOTYPE: return "Protocol wrong type for socket"; + case WSAENOPROTOOPT: return "Bad protocol option"; + case WSAEPROTONOSUPPORT: return "Protocol not supported"; + case WSAESOCKTNOSUPPORT: return "Socket type not supported"; + case WSAEOPNOTSUPP: return "Operation not supported"; + case WSAEPFNOSUPPORT: return "Protocol family not supported"; + case WSAEAFNOSUPPORT: + return "Address family not supported by protocol family"; + case WSAEADDRINUSE: return "Address already in use"; + case WSAEADDRNOTAVAIL: return "Cannot assign requested address"; + case WSAENETDOWN: return "Network is down"; + case WSAENETUNREACH: return "Network is unreachable"; + case WSAENETRESET: return "Network dropped connection on reset"; + case WSAECONNABORTED: return "Software caused connection abort"; + case WSAECONNRESET: return "Connection reset by peer"; + case WSAENOBUFS: return "No buffer space available"; + case WSAEISCONN: return "Socket is already connected"; + case WSAENOTCONN: return "Socket is not connected"; + case WSAESHUTDOWN: return "Cannot send after socket shutdown"; + case WSAETIMEDOUT: return "Connection timed out"; + case WSAECONNREFUSED: return "Connection refused"; + case WSAEHOSTDOWN: return "Host is down"; + case WSAEHOSTUNREACH: return "No route to host"; + case WSAEPROCLIM: return "Too many processes"; + case WSASYSNOTREADY: return "Network subsystem is unavailable"; + case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range"; + case WSANOTINITIALISED: + return "Successful WSAStartup not yet performed"; + case WSAEDISCON: return "Graceful shutdown in progress"; + case WSAHOST_NOT_FOUND: return "Host not found"; + case WSATRY_AGAIN: return "Nonauthoritative host not found"; + case WSANO_RECOVERY: return "Nonrecoverable name lookup error"; + case WSANO_DATA: return "Valid name, no data record of requested type"; + default: return "Unknown error"; + } +} diff --git a/src/socket/wsocket.h b/src/socket/wsocket.h new file mode 100644 index 000000000..b53668368 --- /dev/null +++ b/src/socket/wsocket.h @@ -0,0 +1,21 @@ +#ifndef WSOCKET_H +#define WSOCKET_H +/*=========================================================================*\ +* Socket compatibilization module for Win32 +* LuaSocket toolkit +* +* RCS ID: $Id: wsocket.h,v 1.4 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ + +/*=========================================================================*\ +* WinSock include files +\*=========================================================================*/ +#include + +typedef int socklen_t; +typedef SOCKET t_socket; +typedef t_socket *p_socket; + +#define SOCKET_INVALID (INVALID_SOCKET) + +#endif /* WSOCKET_H */