From f0778c20332cc837a0d05996292a6e5e6265a9d7 Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Wed, 13 Jun 2012 01:28:33 +0100 Subject: [PATCH] TPT: Prevent THDR from counting towards stacked particle limit --- src/simulation/Simulation.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp index 6477fd4af..f92affb1a 100644 --- a/src/simulation/Simulation.cpp +++ b/src/simulation/Simulation.cpp @@ -4156,7 +4156,8 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu // To make particles collide correctly when inside these elements, these elements must not overwrite an existing pmap entry from particles inside them if (!pmap[y][x] || (t!=PT_INVIS && t!= PT_FILT)) pmap[y][x] = t|(i<<8); - pmap_count[y][x]++; + if (t!=PT_THDR) + pmap_count[y][x]++; } } lastPartUsed = i;