Improve appearance of some dialogues, style defaults

This commit is contained in:
Simon Robertshaw 2012-05-14 20:47:14 +01:00
parent 4bb90d0d79
commit f39d2361e7
9 changed files with 185 additions and 21 deletions

9
Style.cpp Normal file
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@ -0,0 +1,9 @@
//
// Style.cpp
// The Powder Toy
//
// Created by Simon Robertshaw on 14/05/2012.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#include <iostream>

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Style.h Normal file
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@ -0,0 +1,14 @@
//
// Style.h
// The Powder Toy
//
// Created by Simon Robertshaw on 14/05/2012.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#ifndef The_Powder_Toy_Style_h
#define The_Powder_Toy_Style_h
#endif

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src/Style.cpp Normal file
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@ -0,0 +1,22 @@
//
// Style.cpp
// The Powder Toy
//
// Created by Simon Robertshaw on 14/05/2012.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#include <iostream>
#include "Style.h"
namespace style {
ui::Colour Colour::InformationTitle = ui::Colour(140, 140, 255);
ui::Colour Colour::WarningTitle = ui::Colour(255, 255, 50);
ui::Colour Colour::ErrorTitle = ui::Colour(255, 20, 20);
ui::Colour Colour::ActiveBorder = ui::Colour(255, 255, 255);
ui::Colour Colour::InactiveBorder = ui::Colour(180, 180, 180);
ui::Colour Colour::ActiveBackground = ui::Colour(50, 50, 50);
ui::Colour Colour::InactiveBackground = ui::Colour(0, 0, 0);
}

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src/Style.h Normal file
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@ -0,0 +1,32 @@
//
// Style.h
// The Powder Toy
//
// Created by Simon Robertshaw on 14/05/2012.
//
#ifndef The_Powder_Toy_Style_h
#define The_Powder_Toy_Style_h
#include "interface/Colour.h"
namespace style
{
class Colour
{
public:
static ui::Colour InformationTitle;
static ui::Colour WarningTitle;
static ui::Colour ErrorTitle;
static ui::Colour ActiveBorder;
static ui::Colour InactiveBorder;
static ui::Colour ActiveBackground;
static ui::Colour InactiveBackground;
};
class Metrics
{
};
}
#endif

78
src/game/PropertyTool.cpp Normal file
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@ -0,0 +1,78 @@
#include <iostream>
#include "Style.h"
#include "simulation/Simulation.h"
#include "Tool.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/DropDown.h"
class PropertyWindow: public ui::Window
{
public:
ui::DropDown * property;
ui::Textbox * textField;
SignTool * tool;
Simulation * sim;
int signID;
ui::Point position;
PropertyWindow(PropertyTool * tool_, Simulation * sim_, ui::Point position_);
virtual void OnDraw();
virtual ~PropertyWindow() {}
};
class OkayAction: public ui::ButtonAction
{
public:
PropertyWindow * prompt;
OkayAction(PropertyWindow * prompt_) { prompt = prompt_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
prompt->SelfDestruct();
}
};
PropertyWindow::PropertyWindow(PropertyTool * tool_, Simulation * sim_, ui::Point position_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
sim(sim_),
position(position_)
{
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Edit property");
messageLabel->SetTextColour(style::Colour::InformationTitle);
messageLabel->SetAlignment(AlignLeft, AlignTop);
AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 17), "OK");
okayButton->SetAlignment(AlignLeft, AlignBottom);
okayButton->SetBorderColour(ui::Colour(200, 200, 200));
okayButton->SetActionCallback(new OkayAction(this));
AddComponent(okayButton);
property = new ui::DropDown(ui::Point(8, 25), ui::Point(Size.X-16, 17));
AddComponent(property);
property->AddOption(std::pair<std::string, int>("Left", (int)sign::Left));
property->AddOption(std::pair<std::string, int>("Centre", (int)sign::Centre));
property->AddOption(std::pair<std::string, int>("Right", (int)sign::Right));
property->SetOption(0);
textField = new ui::Textbox(ui::Point(8, 46), ui::Point(Size.X-16, 16), "");
textField->SetAlignment(AlignLeft, AlignBottom);
AddComponent(textField);
ui::Engine::Ref().ShowWindow(this);
}
void PropertyWindow::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
void PropertyTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
new PropertyWindow(this, sim, position);
}

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@ -65,6 +65,7 @@ public:
{
}
virtual ~PropertyTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }

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@ -6,7 +6,6 @@
*/
#include <iostream>
#include "interface/Button.h"
#include "Graphics.h"
#include "Engine.h"
@ -30,6 +29,7 @@ Button::Button(Point position, Point size, std::string buttonText):
{
activeText = background = Colour(0, 0, 0);
text = activeBackground = border = activeBorder = Colour(255, 255, 255);
TextPosition();
}

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@ -6,6 +6,7 @@
*/
#include <iostream>
#include "Style.h"
#include "Button.h"
#include "DropDown.h"
@ -35,29 +36,31 @@ public:
}
};
DropDownWindow(DropDown * dropDown):
Window(ui::Point(dropDown->Position.X+dropDown->GetParentWindow()->Position.X-5, dropDown->Position.Y+dropDown->GetParentWindow()->Position.Y-3), ui::Point(dropDown->Size.X+10, dropDown->options.size()*13)),
Window(ui::Point(dropDown->Position.X+dropDown->GetParentWindow()->Position.X-5, dropDown->Position.Y+dropDown->GetParentWindow()->Position.Y-3), ui::Point(dropDown->Size.X+10, 1+dropDown->options.size()*15)),
dropDown(dropDown),
background(background),
background(dropDown->background),
activeBackground(dropDown->activeBackground),
border(dropDown->border),
activeBorder(dropDown->activeBorder),
text(dropDown->text),
activeText(dropDown->activeText)
{
int currentY = 0;
int currentY = 1;
for(int i = 0; i < dropDown->options.size(); i++)
{
Button * tempButton = new Button(Point(0, currentY), Point(Size.X, 14), dropDown->options[i].first);
Button * tempButton = new Button(Point(1, currentY), Point(Size.X-2, 14), dropDown->options[i].first);
tempButton->SetTextColour(dropDown->text);
tempButton->SetBorderColour(dropDown->background);
tempButton->SetActionCallback(new ItemSelectedAction(this, dropDown->options[i].first));
AddComponent(tempButton);
currentY += 13;
currentY += 15;
}
}
virtual void OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, 255);
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, border.Alpha);
}
void setOption(std::string option)
{
@ -85,8 +88,12 @@ DropDown::DropDown(Point position, Point size):
textHAlign(AlignLeft),
callback(NULL)
{
background = activeBackground = Colour(0, 0, 0);
activeText = text = activeBackground = border = activeBorder = Colour(255, 255, 255);
activeText = text = Colour(255, 255, 255);
border = style::Colour::InactiveBorder;
activeBorder = style::Colour::ActiveBorder;
background = style::Colour::InactiveBackground;
activeBackground = style::Colour::ActiveBackground;
}
void DropDown::OnMouseClick(int x, int y, unsigned int button)

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@ -6,15 +6,16 @@
*/
#include "OptionsView.h"
#include "Style.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/DropDown.h"
OptionsView::OptionsView():
ui::Window(ui::Point(-1, -1), ui::Point(300, 300)){
ui::Window(ui::Point(-1, -1), ui::Point(300, 206)){
ui::Label * tempLabel = new ui::Label(ui::Point(3, 3), ui::Point(Size.X-6, 14), "Simulation Options");
tempLabel->SetTextColour(ui::Colour(255, 220, 0));
ui::Label * tempLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "Simulation Options");
tempLabel->SetTextColour(style::Colour::InformationTitle);
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
@ -26,7 +27,7 @@ OptionsView::OptionsView():
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetHeatSimulation(sender->GetChecked()); }
};
heatSimulation = new ui::Checkbox(ui::Point(3, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34");
heatSimulation = new ui::Checkbox(ui::Point(8, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34");
heatSimulation->SetActionCallback(new HeatSimulationAction(this));
AddComponent(heatSimulation);
tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves");
@ -41,7 +42,7 @@ OptionsView::OptionsView():
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetAmbientHeatSimulation(sender->GetChecked()); }
};
ambientHeatSimulation = new ui::Checkbox(ui::Point(3, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50");
ambientHeatSimulation = new ui::Checkbox(ui::Point(8, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50");
ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this));
AddComponent(ambientHeatSimulation);
tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves");
@ -56,7 +57,7 @@ OptionsView::OptionsView():
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetNewtonianGravity(sender->GetChecked()); }
};
newtonianGravity = new ui::Checkbox(ui::Point(3, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48");
newtonianGravity = new ui::Checkbox(ui::Point(8, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48");
newtonianGravity->SetActionCallback(new NewtonianGravityAction(this));
AddComponent(newtonianGravity);
tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers");
@ -71,7 +72,7 @@ OptionsView::OptionsView():
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetWaterEqualisation(sender->GetChecked()); }
};
waterEqualisation = new ui::Checkbox(ui::Point(3, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61");
waterEqualisation = new ui::Checkbox(ui::Point(8, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61");
waterEqualisation->SetActionCallback(new WaterEqualisationAction(this));
AddComponent(waterEqualisation);
tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water");
@ -85,7 +86,7 @@ OptionsView::OptionsView():
AirModeChanged(OptionsView * v): v(v) { }
virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option) { v->c->SetAirMode(option.second); }
};
airMode = new ui::DropDown(ui::Point(Size.X-85, 143), ui::Point(80, 16));
airMode = new ui::DropDown(ui::Point(Size.X-88, 146), ui::Point(80, 16));
AddComponent(airMode);
airMode->AddOption(std::pair<std::string, int>("On", 0));
airMode->AddOption(std::pair<std::string, int>("Pressure off", 1));
@ -94,7 +95,7 @@ OptionsView::OptionsView():
airMode->AddOption(std::pair<std::string, int>("No Update", 4));
airMode->SetActionCallback(new AirModeChanged(this));
tempLabel = new ui::Label(ui::Point(3, 143), ui::Point(Size.X-90, 16), "Air Simulation Mode");
tempLabel = new ui::Label(ui::Point(8, 146), ui::Point(Size.X-96, 16), "Air Simulation Mode");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
@ -106,14 +107,14 @@ OptionsView::OptionsView():
virtual void OptionChanged(ui::DropDown * sender, std::pair<std::string, int> option) { v->c->SetGravityMode(option.second); }
};
gravityMode = new ui::DropDown(ui::Point(Size.X-85, 163), ui::Point(80, 16));
gravityMode = new ui::DropDown(ui::Point(Size.X-88, 166), ui::Point(80, 16));
AddComponent(gravityMode);
gravityMode->AddOption(std::pair<std::string, int>("Vertical", 0));
gravityMode->AddOption(std::pair<std::string, int>("Off", 1));
gravityMode->AddOption(std::pair<std::string, int>("Radial", 2));
gravityMode->SetActionCallback(new GravityModeChanged(this));
tempLabel = new ui::Label(ui::Point(3, 163), ui::Point(Size.X-90, 16), "Gravity Simulation Mode");
tempLabel = new ui::Label(ui::Point(8, 166), ui::Point(Size.X-96, 16), "Gravity Simulation Mode");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);